Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - M3dUSA

Pages: [1]
1
Clans, Matches & Scrims / Re: Looking for Scrim/Pugs
« on: Thursday, April 23, 2020, 15:28:00 PM »
tickrate is basically how many times per second the server updates the game state to the clients. Higher tickrate = lower ping, smoother game play, and better overall feel.

Ever join a server and shoot a player, see blood but he doesn't get hit? That could be caused by a lower tickrate.

The game was designed to play much much slower internet connections (56k-1mbps) than what most of the world has access to at this point. So upping the tickrate (which will increase the packets sent and received) has a little to no negative risk associated with it.

It will also result in higher CPU usage, but also keep in mind CPU cores now are absolute overkill for what this game was designed to run on.

2
Clans, Matches & Scrims / Re: Looking for Scrim/Pugs
« on: Thursday, April 23, 2020, 11:09:07 AM »
Great thanks. Changed to 80 tick since I don't know if the 1 virtual cpu that is running the server can handle 100 .. guess I'll only find out if Assist takes off with corona virus and never goes down

Where are you hosting?
if you have a VPS provider, in the linux terminal lscpu will tell you the cpu info. For the most part any modern cpu core will handle it just fine. I think the game server recommendations in the day was something like 1 P4 equivalent CPU core, 512MB RAM and 512kbps-1mbps internet.

My Linode nanode ($5 a month[comes with free DDoS protection]) is running on 1 vcpu (AMD Epyc 7601 core) 1GB RAM, 25GB SSD. Running 100 tick no issues and there was about 22+ players in it with great ping / performance.

Depending on the location Linodes are either Xeon e5 2680 v3s or AMD Epycs. Both are very capable. Looking at usage of the server under load, theres prob enough horsepower to spin up a 2nd server on the VPS

3
General Chat / Re: commands
« on: Thursday, April 23, 2020, 10:58:55 AM »
Haven't played in years and just came back. I'm setting the game up now and I'm trying to remember a command that allows you to have longer text in your chat. It was something 99, does anyone know. Also it seems there was also a way to change font size. If anyone has a list of stuff I'd appreciate it. ty

The command you are thinking of is 'setconsolewidth 99' but Possessed is right, it does not work in 2.5 :(

4
Server Support / Re: Linux Server Help
« on: Tuesday, April 21, 2020, 22:37:46 PM »
got an error that shut down my server stating:
"Exception Message"
"Exception Error Number: 0"
"An exception of class OutOfBoundsException was not handled. The application must shut down."

any solution to this?

5
AA Support / Will this cause PB issues?
« on: Monday, April 20, 2020, 10:02:32 AM »
No looking to get banned.

PB_Sleep 500
PB_Lan 1
PB_System 0

Will any of these result in an issue with PB and get me banned?
-- these are for ping and performance increasing mods not for cheating :)

6
AA Support / Re: Limited Framerate
« on: Monday, April 20, 2020, 09:38:48 AM »
I only get 87 FPS while playing AA, my GPU is only at 7% and my PCU is only at 5%, does anyone know if AA has a limit? Or if anyone has had a similar problem that was remedied, please share details.
On another note MSI Afterburner causes CE. Anyone know why?

If you go into your User.ini located in the System folder. Find Netspeed and change it to any value above 10000. I personally don't go above 20000 as I've seen negative gains around 25000 (in terms of ping).

Then go to your ArmyOps.ini folder and do a search for framerate, change your max desired framerate to the framerate you desire (I have a 144hz monitor, I set it to 144)

After doing this, everytime when loading into the game do Netspeed ##### (ex. Netspeed 20000) in the console. Any number greater than 10000 and your FPS will be unlocked to your specified number maximum

Also your question about workload, AA isn't multi threaded and is VERY CPU intensive. the GPU really just has to be good enough which for the most part is any semi modern GPU (including integrated)

7
Server Support / Re: Linux Server Help
« on: Monday, April 20, 2020, 09:30:14 AM »
Awesome thanks for all the help and detailed information!

8
Server Support / Re: Linux Server Help
« on: Wednesday, April 15, 2020, 15:45:12 PM »
adwaita is a gnome theme, you have to install the package "gnome-themes-standard".

I use symlinks to create more servers, you just need to make a copy of the "System" folder for each server, then you can symlink the rest of the game folders.

Amazing! thanks for the help guys.

Rather than opening a new thread. Where can I find my server PBSS? for linux and windows

9
Server Support / Re: Linux Server Help
« on: Monday, April 13, 2020, 16:28:31 PM »
figured it out I guess... the AASM just doesn't work.

I downloaded the linux assist, installed the game. copied the armyops folder. Moved it to it to a separate folder. Deleted 25assist. Then followed the rest of the linux tutorial.
Once done, copy the folder as many times as you want and just change the .ini to have different ports and you can host multiple servers that way.

10
Server Support / Re: Linux Server Help
« on: Monday, April 13, 2020, 14:26:00 PM »
So I've tested Centos 7 and Ubuntu 16.04 each with GUI and got it to finally execute.

Need to manually install libgtk2.0-0:i386 to execute AASM
-- i686 for centos

My issue is every time I get to step 11 out of 11 on the installation when spinning up a new server, I get a "An exception of class NilObjectException was not handled. The application must shut down" error. Haven't yet figured out how to overcome this. Any ideas?

prob worth noting I am running and setting up as root user. Full permissions granted to directory and sub folders...

I do get a theme error "adwaita" when launching aasm but I cant see this being an issue.

11
Server Support / Linux Server Help
« on: Saturday, April 04, 2020, 16:42:09 PM »
Spun up a couple servers on Windows Server VM.

Wanted to try out a Linux server. What build is recommended and can I have some up to date direction without dead repo links?

My linux knowledge is ok, I can get around. Downloading the Linux assist server I couldn't get the executable to run.

Also interested if there is a command line tutorial? Have a linode VPS I'd like to experiment with.

12
Clans, Matches & Scrims / Re: Looking for Scrim/Pugs
« on: Saturday, April 04, 2020, 16:39:30 PM »
What kind of .ini mods did you do? Care to point me to it?

Welcome back!

Looks like there was a thread covering most of them.

Cachesizemegs:256
Tickrate:100   ********
Netspeed and Lanspeed max: 20000
Max clientrate: 20000

Verified with some tests, some guy on the other thread said dont go above 50 cause of some AR glitch? Theres no weight behind that argument. For fun I tested anyway. Running the server at 50 tickrate I was receiving 23 ping, turning the server to 100 my ping dropped to 6.

These server configs we used when playing competitive in CEVO, CAL, and even CPL

Netspeed over 20000 had negative effect on ping.

Cachesizemegs over 256 can cause server issues.

Server is hosted on Gigabit fiber in NYC with an overkill of resources allotted to the VM.

Care to check it out its the Revolution Gaming server
--had a couple of euro players pulling ~100 ping and south american players around 80. US based players were under <60 depending on region.

13
Support / Re: Crashing after macOS Mojave update
« on: Friday, April 03, 2020, 14:12:07 PM »

I have done this a number of times and still not working. I have also deleted it all and re-installed and still nothing. Any help would be greatly appreciated. Anyone else playing this on a MAC?

Pretty sure after mac OS 10.13.x they removed support for 32bit and is 64 bit only. Had a friend run into this issue last night and we discovered that this was the issue.

14
Clans, Matches & Scrims / Looking for Scrim/Pugs
« on: Thursday, April 02, 2020, 10:55:54 AM »
In light of coronavirus quarantines, got some of my old guys together and played a bit last night. Looking to get back into some competitive play. Prefer 4v4 as that was the backbone of the competitive community when this game was alive.

Let me know if anyone is interested, I got a high performance server running that I did some old .ini mods to drop ping and improve responsiveness. Should be playable world wide no problem

Pages: [1]

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager