1
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Saturday, October 11, 2014, 17:41:13 PM »Jammax, I both agree and disagree with you. SF Hospital is a well designed map, back when AA was very popular. The devs obviously spent a lot of time on it and it shows. The issue with 203's is that if you're a seasoned player, you know where to expect them from, not a problem there. But if you don't play much or are new to the game, you'll get raped every round. I know this from experience. I played Hospital last night while the 203's were disabled and sure, I got owned several times but there wasn't any spam on the server and it seemed pretty level and fair. Actually, it was quite enjoyable.
We don't want to change what makes this game great, we simply want to take the advantage away from map whores. People that know where to spam and how long it takes to get from point A to point B. It's all about leveling the playing field and making it fair for those who play infrequently, casually or for those who are new.
Very good spanky i cannot argue with that notion you are indeed right with 'regulars' that love the map,
It would have been so much easier for this to have been made very clear at the beginning because i doubt you will find anyone at all to argue with what you just said.
The problem wont end here though, im sure it must be just as sickening for new players with players pre firing before they round corners, flashing in the same manner etc etc etc the list is endless, at least the 203 spam spots are easy enough for the new players to work out after a few deaths, the other problems not so.
So what would actually create the perfect atmosphere for new players is the question?
Honor capped servers
Auto rotating weapons
Random spawn points
More toys to play with ie Thermites, hand grenades, rpg's (To tempt ppl away from c.o.d. ofc)
All are better options in my mind.