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Messages - Speedluke

Pages: [1]
1
Bug Reports / Re: 25Assist v7.32 - AVG Detection
« on: Sunday, July 14, 2013, 05:35:40 AM »
I have the same problem..Virus was found by AVG 2013.The name of virus is Win32/cryptor.I tried to check my aa pack by http://virusscan.jotti.org/en but it did not find anything.The virus is always opened by pressing "Join Game".

2
Bug Reports / Re: can't load any map
« on: Saturday, February 02, 2013, 13:01:06 PM »
Possessed-I wrote "class ar" and it works.When i had the gun so I could run and shoot..

3
Bug Reports / Re: can't load any map
« on: Thursday, January 31, 2013, 17:40:40 PM »
Yes i tried that...but how i said...it was like a screenshot, I didn't see any weapons in my hands...I could only leave a mission when I pressed F2,F3,F4 etc.. :////

4
Bug Reports / Re: can't load any map
« on: Thursday, January 31, 2013, 17:23:23 PM »
Possessed..so what hapenned..I wrote "open bridge"...the map was opened but I couldn't do nothing..I just saw spawn...it was like a screenshot...

5
Bug Reports / Re: can't load any map
« on: Wednesday, January 30, 2013, 12:00:15 PM »
Merlin..Yes when i am logged in,I see all the servers..
            Yes I selected many servers and I tried many maps but I see just the picture what I posted...

6
Bug Reports / Re: can't load any map
« on: Tuesday, January 29, 2013, 14:55:35 PM »
I did it...but aa still doesn't work...

7
Bug Reports / Re: can't load any map
« on: Tuesday, January 29, 2013, 06:20:37 AM »
Yeah..I found it  :)

Code: [Select]
01/28/13 16:55:41 Log: Log file open, 01/28/13 16:55:41
01/28/13 16:55:41 Init: Name subsystem initialized
01/28/13 16:55:41 Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
01/28/13 16:55:41 Init: Unreal Version: 3339
01/28/13 16:55:41 Init: AGP Version: 3339.2.5.0
01/28/13 16:55:41 Init: Character set: Unicode
01/28/13 16:55:41 Init: Base directory: C:\Users\Speedluke\AppData\Roaming\25Assist\armyops\System\
01/28/13 16:55:41 Init: Ini:ArmyOps.ini   UserIni:User.ini
01/28/13 16:55:41 Init: Build label:  Build AmericasArmy_Build_[2004-06-01_02.01.01]
01/28/13 16:55:41 Init: Object subsystem initialized
01/28/13 16:55:42 Localization: No localization: ArmyOps.General.Start (int)
01/28/13 16:55:43 Log: UnCamMgr::UClient::Init() - Contrast: 0.70, Brightness: 0.80, Gamma: 1.00
01/28/13 16:55:43 Log: UnCamMgr::UClient::Init() - CLAMPED Contrast: 0.70, Brightness: 0.80, Gamma: 1.00
01/28/13 16:55:45 Log: nvumdshim.dll/Intel(R) HD Graphics Family
01/28/13 16:55:45 Log: Cheat protection disabled
01/28/13 16:55:45 Localization: No localization: Engine.Progress.LoadingMap (int)
01/28/13 16:55:48 Log: URL Option string:
01/28/13 16:55:48 Log: Still no game class, now trying ini:Engine.Engine.DefaultServerGame
01/28/13 16:55:48 Log: Game class is 'AGP_GameSinglePlayer'
01/28/13 16:55:48 Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 6.695000...
01/28/13 16:55:48 Log: (Karma): Autodetecting CPU for SSE
01/28/13 16:55:48 Log: (Karma): Using SSE Optimizations
01/28/13 16:55:48 ScriptLog: GameInfo::InitGame : bEnableStatLogging True
01/28/13 16:55:48 Log: Browse: 176.57.184.55/Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255?PASSWORD=XXXXX
01/28/13 16:55:48 Log: Browse: Entry.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
01/28/13 16:55:48 Log: URL Option string: ?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
01/28/13 16:55:48 Log: URL option: Name=Recruit
01/28/13 16:55:48 Log: URL option: Class=AGP_Characters.AGP_Character
01/28/13 16:55:48 Log: URL option: ;Character=Recruit
01/28/13 16:55:48 Log: URL option: team=255
01/28/13 16:55:52 ScriptLog: Initial Filter string: "(mapname = '2.5Assist ONLY') AND (numplayers != maxplayers) AND (official = 1) AND (sv_punkbuster = 1) AND (minhonor >= 1) AND (maxhonor <= 100)"
01/28/13 16:55:52 IRC: 1 Servers 5 Channels
01/28/13 16:55:52 ScriptLog: A tab with the caption Missions already exists.
01/28/13 16:55:52 ScriptLog: A tab with the caption Internet already exists.
01/28/13 16:55:52 ScriptLog: A tab with the caption LAN already exists.
01/28/13 16:55:52 ScriptLog: A tab with the caption Chat already exists.
01/28/13 16:55:52 ScriptLog: A tab with the caption Services already exists.
01/28/13 16:55:52 Log: Engine.UnGame::Init Demo mode flag: 0
01/28/13 16:55:52 Log: ALAudio: Using DirectSound to record audio.
01/28/13 16:55:52 ScriptLog: Attempting to close a non-existing menu page
01/28/13 16:55:57 ScriptLog: -----------WARNING-----------
01/28/13 16:55:57 ScriptLog: Client Restart Failed.
01/28/13 16:55:57 ScriptLog: -----------WARNING-----------
01/28/13 16:55:57 ScriptLog: Attempting to close a non-existing menu page
01/28/13 16:55:57 ScriptLog: AGP_HUD::PostBeginPlay() - Creating HUD framework
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDMenuCrosshair
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDColorDisplay
01/28/13 16:55:58 ScriptLog: Failed loading C:\Users\Speedluke\AppData\Roaming\25Assist\armyops\System\credits.ini
01/28/13 16:55:58 ScriptLog: Failed loading C:\Users\Speedluke\AppData\Roaming\25Assist\armyops\System\creditsarmy.ini
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDTaskDisplay
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCrosshair
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.UIHUDPercentageBar
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDPlayerID
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDWeaponTarget
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDBodyInfo
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCommoInfo
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDCombatEff
01/28/13 16:55:58 ScriptLog: UIScreen::AddHUDBaseDisplay - CreateUIControl for Package.HUDRecovery
01/28/13 16:55:58 ScriptLog: New Player  id=22e43ba8cf596238f8f2726b4cbe5a4d
01/28/13 16:55:58 Log: Opened viewport
01/28/13 16:55:58 Log: Enter SetRes: 800x600 Fullscreen 1
01/28/13 16:55:58 Log: Using back-buffer format 22(32-bit)
01/28/13 16:55:58 Log: Using depth-buffer format 75(32-bit)
01/28/13 16:55:58 Log: Creating device
01/28/13 16:56:06 Log: xD3DHelper::Init (QuadEmulation)
01/28/13 16:56:06 ScriptLog: Could not DLO menu 'AGP_Interface.AAServerLoading'
01/28/13 16:56:06 ScriptLog: Could not open menu AGP_Interface.AAServerLoading
01/28/13 16:56:06 Log: Startup time: 23.958000 seconds
01/28/13 16:56:06 Localization: No localization: ArmyOps.General.Run (int)
01/28/13 16:56:06 Log: Precaching: Entry.LevelInfo0
01/28/13 16:56:06 Log: Static mesh batches: 0 vertex bytes, 0 index bytes
01/28/13 16:56:06 Log: Allocating 16384 byte dynamic index buffer.
01/28/13 16:56:06 ScriptLog: MOTD1: Welcome to America's Army
01/28/13 16:56:06 ScriptLog: MOTD2:
01/28/13 16:56:06 ScriptLog: MOTD3:
01/28/13 16:56:06 ScriptLog: MOTD4:
01/28/13 16:56:06 ScriptLog: MOTD[0] is: Welcome to America's Army
01/28/13 16:56:06 ScriptLog: MOTD[1] is:
01/28/13 16:56:06 ScriptLog: MOTD[2] is:
01/28/13 16:56:06 ScriptLog: MOTD[3] is:
01/28/13 16:56:09 Log: Finished precaching geometry in 2.818 seconds
01/28/13 16:56:09 Log: Finished precaching textures in 0.189 seconds
01/28/13 16:56:09 Debug: AAEntryPage.Opened()   Sender:Package.AAEntryPage
01/28/13 16:56:10 ScriptLog: Console Message: PunkBuster Client: Changing PunkBuster homepath to [C:\Users\Speedluke\AppData\Local\PunkBuster\AAO\pb\]
01/28/13 16:56:10 Log: PunkBuster Client: Changing PunkBuster homepath to [C:\Users\Speedluke\AppData\Local\PunkBuster\AAO\pb\]
01/28/13 16:56:10 ScriptLog: Console Message: PunkBuster Client: Attempting to resolve master2.evenbalance.com
01/28/13 16:56:10 Log: PunkBuster Client: Attempting to resolve master2.evenbalance.com
01/28/13 16:56:10 ScriptLog: Console Message: PunkBuster Client: Resolved to [204.15.228.214] (14)
01/28/13 16:56:10 Log: PunkBuster Client: Resolved to [204.15.228.214] (14)
01/28/13 16:56:10 ScriptLog: Console Message: PunkBuster Client: PunkBuster Client (v2.243 | A0) Enabled
01/28/13 16:56:10 Log: PunkBuster Client: PunkBuster Client (v2.243 | A0) Enabled
01/28/13 16:56:10 ScriptLog: Console Message: PunkBuster Client: Game Version [2.5.0]
01/28/13 16:56:10 Log: PunkBuster Client: Game Version [2.5.0]
01/28/13 16:56:10 ScriptLog: Console Message: PunkBuster Client: PB Services socket initialized
01/28/13 16:56:10 Log: PunkBuster Client: PB Services socket initialized
01/28/13 16:56:10 Log: ClientBeaconReceiver Entry.ClientBeaconReceiver (Function IpDrv.ClientBeaconReceiver.BroadcastQuery:0033) SentText: sendto failed: WSAEACCES
01/28/13 16:56:11 Log: ClientBeaconReceiver Entry.ClientBeaconReceiver (Function IpDrv.ClientBeaconReceiver.BroadcastQuery:0033) SentText: sendto failed: WSAEACCES
01/28/13 16:56:12 Log: ClientBeaconReceiver Entry.ClientBeaconReceiver (Function IpDrv.ClientBeaconReceiver.BroadcastQuery:0033) SentText: sendto failed: WSAEACCES
01/28/13 16:56:13 Log: ClientBeaconReceiver Entry.ClientBeaconReceiver (Function IpDrv.ClientBeaconReceiver.BroadcastQuery:0033) SentText: sendto failed: WSAEACCES
01/28/13 16:56:14 Log: appRequestExit(0)
01/28/13 16:56:14 Localization: No localization: ArmyOps.General.Exit (int)
01/28/13 16:56:14 Exit: Preparing to exit.
01/28/13 16:56:14 Log: Purging garbage
01/28/13 16:56:14 Log: Unbound to Window.dll
01/28/13 16:56:14 Log: Unbound to Core.dll
01/28/13 16:56:14 Log: Unbound to Engine.dll
01/28/13 16:56:14 NetComeGo: Close TcpipConnection 176.57.184.55:1716 01/28/13 16:56:14
01/28/13 16:56:14 Exit: Socket shut down
01/28/13 16:56:14 Exit: Game engine shut down
01/28/13 16:56:14 Log: Unbound to WinDrv.dll
01/28/13 16:56:16 Log: UViewport::Destroy() - About to destroy Console
01/28/13 16:56:16 Log: UViewport::Destroy() - About to destroy Canvas
01/28/13 16:56:16 Log: UCanvas::Destroy entered
01/28/13 16:56:16 Exit: Windows client shut down
01/28/13 16:56:16 Log: Unbound to D3DDrv.dll
01/28/13 16:56:16 Log: Unbound to AGP.dll
01/28/13 16:56:16 Log: Unbound to IpDrv.dll
01/28/13 16:56:16 Log: Unbound to Andromeda.dll
01/28/13 16:56:16 Log: Unbound to XInterface.dll
01/28/13 16:56:16 Log: Unbound to Fire.dll
01/28/13 16:56:16 Log: Unbound to Editor.dll
01/28/13 16:56:16 Log: (Karma): Level Karma Terminated.
01/28/13 16:56:16 Log: Unbound to AGP_Interface.dll
01/28/13 16:56:16 Log: Unbound to ALAudio.dll
01/28/13 16:56:16 Log: Waiting for file streaming thread to finish...
01/28/13 16:56:16 Exit: OpenAL Audio subsystem shut down.
01/28/13 16:56:17 Log: Garbage: objects: 46835->0; refs: 0
01/28/13 16:56:17 Exit: Object subsystem successfully closed.
01/28/13 16:56:17 Exit: Exiting.
01/28/13 16:56:17 Log: FileManager: Reading 0 GByte 126 MByte 176 KByte 443 Bytes from HD took 10.433979 seconds (10.322979 reading, 0.111000 seeking).
01/28/13 16:56:17 Log: FileManager: 5.646000 seconds spent with misc. duties
01/28/13 16:56:17 Uninitialized: Name subsystem shut down
01/28/13 16:56:17 Uninitialized: Memory Allocation Status
01/28/13 16:56:17 Uninitialized: Curr Memory  13.312M /  18.168M
01/28/13 16:56:17 Uninitialized: Peak Memory  159.730M /  161.563M
01/28/13 16:56:17 Uninitialized: Allocs       71398 Current /  977687 Total
01/28/13 16:56:17 Uninitialized: Log file closed, 01/28/13 16:56:17

8
Bug Reports / Re: can't load any map
« on: Monday, January 28, 2013, 16:23:58 PM »
I searched it but I can't find this file.My operation system is windows 7

9
Bug Reports / can't load any map
« on: Monday, January 28, 2013, 10:24:43 AM »
Hi guys,
I would like to show you this picture,because this picture is my „nightmare“.
http://www.linuxjournal.com/files/linuxjournal.com/linuxjournal/articles/074/7444/7444f1.jpg
If I want to join a server so everything works.But the main problem starts when a map is loading.Loading of map always ends by showing this picture.I tried to reinstall AA many times but it still doesn’t work and I don‘t know why.Help me if you know something about this problem.

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