1
General Chat / Re: Random Spawn Points?
« on: Monday, January 06, 2014, 12:28:07 PM »
Apart from the drama, and noting that I voted "random spawn for AA3 maps only".
I think that adding more randomness would be a very exciting option. Because of obvious limitations, we can't have good quality, but completely random maps (and I think this is and will be true for any games for a long time). However imagine an FPS game where you have to fight in a completely unknown environment each round. Some very limited idea of this is already present in the game, think about the more-or-less random state of ew/ww doors in hospital.
Random spawn points, if implemented wisely, could add an extra aspect to the game. And because of the randomness, advantages/disadvantages would even out for the teams in consecutive rounds (note the word "wisely" in the prev sentence). Someone noted that bridge would become unfair with that, however I think that it's the best example where it would be useful. Random spawns in def hills/assault insertion area would invalidate a lot of spams, and you couldn't be sure which side's rushers are about to reach mid first.
And by random spawns, I think the devs meant random team spawns, and not random individual player spawns. Such as in extraction, where btw indeed there are very imbalanced spawn combinations.
I think that adding more randomness would be a very exciting option. Because of obvious limitations, we can't have good quality, but completely random maps (and I think this is and will be true for any games for a long time). However imagine an FPS game where you have to fight in a completely unknown environment each round. Some very limited idea of this is already present in the game, think about the more-or-less random state of ew/ww doors in hospital.
Random spawn points, if implemented wisely, could add an extra aspect to the game. And because of the randomness, advantages/disadvantages would even out for the teams in consecutive rounds (note the word "wisely" in the prev sentence). Someone noted that bridge would become unfair with that, however I think that it's the best example where it would be useful. Random spawns in def hills/assault insertion area would invalidate a lot of spams, and you couldn't be sure which side's rushers are about to reach mid first.
And by random spawns, I think the devs meant random team spawns, and not random individual player spawns. Such as in extraction, where btw indeed there are very imbalanced spawn combinations.