But I also liked your previous version. The jungle map. Just look at the effects you made on that map...just amazing. You should re do your work on that map you were based at the start and release another version maap jungle. But overall good job spanky:)
I kind of liked the appeal of that one too but it's just hard to get a really dense and lush jungle in AA. I mean, you have to place, scale and align each shrub/tree by hand. There's a way to "paint" trees on the ground so they're randomly placed but the problem is you can walk through them

It was just tough for me to get to a point where I was happy with a lush jungle. I'll still have to manually place the dead trees but they should be easier and better for FPS.
well for what i saw i love it.. dont mind the trees its not even a problem... i also like the objectives. my thought is about the choise of weapons to the map.. normal m16s whit 2 snipers. or scope whit red dot.
I think once the layout is done, we can discuss weapon loadouts. For now, I just copy-pasted Urban Assault spawns.
My sugestion is to make that wooden house penetrable.
Like door breachers?
when you get some time, could you make the map name visible at servers browser? also the SAI picture would be nice to be corrected.
I see a server running with it (SWISS's), I don't see an issue. It should be in the tours.ini which will allow you to move a server to it with the F12 control panel.
and maybe a tunnel
- I would love it, but don't know how much work that would be.
I like the tunnel idea, maybe more of a cellar. Especially with the hill that the house is on.