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Messages - BlueBlaster

Pages: 1 ... 64 65 [66] 67 68 ... 150
976
mAAp Project / Re: mAAp v7
« on: Monday, January 09, 2012, 17:18:06 PM »
By golly you may be right. I'll take a look at that.

977
General Chat / Re: HACKERS / CHEATERS
« on: Monday, January 09, 2012, 17:09:07 PM »
You can get c++ dlls to work on 2.5 by a few ways. For online hacking purposes, I don't really know how to get them to work except thru injection if that even works. I only know about native codes which is useless unless you have uscript to go along with it AND the AA2.5 headers which nobody has.

978
mAAp Project / Re: mAAp v7
« on: Monday, January 09, 2012, 17:03:36 PM »
Pball has 1 agp_viewpoint on one side. Whoever made the map called it 'Central Courtyard'.

However, I added 2 more just for precaution because I had a feeling only 1 agp_viewpoint would still cause problems cuz AA is a weird game.

979
Honor Claims / Re: honor
« on: Monday, January 09, 2012, 17:00:47 PM »
Cool story bro

Tell it again after you tell us your username. And tell us the honor you're supposed to have.

980
General Chat / Re: Spanky's Fun House - 2.5 Server Info
« on: Monday, January 09, 2012, 14:57:10 PM »
Spanky's server has excellent ping. It's probably the only server I play on lolol

981
The Lounge / Re: Banks crisis
« on: Monday, January 09, 2012, 14:55:56 PM »
on the  bright side its 2012, the last year of life so live life with your dick out :)

Since day 1.

982
mAAp Project / Re: mAAp v7
« on: Monday, January 09, 2012, 14:52:39 PM »
Screen shaking I was getting was on viewing the viewpoint at the end of the round :)

983
Bug Reports / Re: Settings
« on: Monday, January 09, 2012, 14:48:23 PM »
We really need to write-up a 'Quick FAQ' or 'Intro to Assist' or something. Because jonny made the game so it doesn't load the settings menu and some other things so the game starts quicker.

984
mAAp Project / Re: mAAp v7
« on: Monday, January 09, 2012, 03:50:28 AM »
Ive experienced the screen shaking before on Pball. I'm pretty sure it has nothing to do with the map though. I'd like to blame any extra u files we threw in before the maps get blamed.

985
News / Re: BETA test auth system
« on: Monday, January 09, 2012, 03:47:07 AM »
You can turn off some of the hackhunter checks in its ini file. The properties are fairly self-explanatory.

986
mAAp Project / Re: mAAp v7
« on: Monday, January 09, 2012, 03:27:46 AM »
Thanks for going through the maps lol.

Glass kill house is an excellent map for all pistols. I prefer to play pball with default m16 and no nades/flashes. However I probably only played square like once, so no opinion :)

987
mAAp Project / Re: mAAp v7
« on: Sunday, January 08, 2012, 22:42:57 PM »
Awesome. The map is really great thus far. I'm not sure what else you'll change, but you'll surprise us all.

Editor question. Do you know how to get the editor to preview volume lights? It's annoying having to start the game just to take a look at them.

988
mAAp Project / Re: mAAp v7
« on: Sunday, January 08, 2012, 22:21:18 PM »
I checked the trees. They look great from inside or a distance. But I can tell they arn't lit properly. Im pretty sure other player won't notice that, I think you should leave them in. Also I found one problem. Walk down the stairs of the break room to the front entrance. As your walking down the stairs and you walk under the light in front of the door, look at the wall. You can see the red and green coronas from the objective appearing. Not sure why that happens.....

Also this is the first time I've noticed this on the security cams, but there's some nice video grain going on. Does this mean we can apply full screen shaders/textures to modify the way the game looks? Id love to have a trigger-able bloom effect based on a volume your inside of :D

989
mAAp Project / Re: mAAp v7
« on: Sunday, January 08, 2012, 21:19:29 PM »
Pball works best with no nades or flashes. The best guns on pball are m16, or m4a1 (acog reflex ironsights), or snipers. Although all the spawns are set to the default m16.

Also the default game rounds are fun. Id rather be running in circles chasing the last person than getting nailed by assholes respawning behind me.

990
mAAp Project / Re: mAAp v7
« on: Sunday, January 08, 2012, 20:56:11 PM »
Awww, everyone I played on pball with yesterday thought it was a boss map. Same thing with shipment :D

Pages: 1 ... 64 65 [66] 67 68 ... 150

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