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Messages - ELiZ

Pages: 1 ... 64 65 [66] 67 68 ... 140
976
Server Support / Re: Server - CacheSizeMegs=?
« on: Sunday, January 26, 2014, 07:40:53 AM »
Quote
NetServerMaxTickRate=
LanServerMaxTickRate=

Surely only one is used, witch one?
Remember that Assist is Walking inbetween...

977
Server Support / Re: Server - CacheSizeMegs=?
« on: Sunday, January 26, 2014, 07:39:33 AM »
Quote
ConfiguredInternetSpeed=
ConfiguredLanSpeed=

Not used on a server is it?

978
News / Re: No Advanced Marksman Exploit Fixed
« on: Sunday, January 26, 2014, 05:43:12 AM »
There is one additional "fix" I can apply, I was hoping that it would not be necessary, but it should also not casue any issues(Lag or CE's), it will be included in the next update of AntiPoke.u

979
General Chat / Re: not qualified - despite enough honor
« on: Sunday, January 26, 2014, 04:53:16 AM »
ok, will try that... however, I have completed all trainings on the official AA servers some years back. So this means that honor is back, but the rest is gone?

Yes, training on new account must be redone, even if you "reclaimed" the old honor level.

980
News / Re: No Advanced Marksman Exploit Fixed
« on: Sunday, January 26, 2014, 04:18:15 AM »
Forcelass perhaps?
It would be good with a first hand experience, not that someone saw someone with a C..

981
General Chat / Re: not qualified - despite enough honor
« on: Sunday, January 26, 2014, 04:11:42 AM »
When checking the training database it's looks like you have finished Basic and Airborne, so in order to start Sniper training, you have to complete medic, and to start SF training, you will have to complete Sniper.

982
General Chat / Re: not qualified - despite enough honor
« on: Sunday, January 26, 2014, 04:05:16 AM »
My guess is that you haven't completed Medic, or even Airborne.
To start training on a level(2-5) all lower must be completed first.

983
Server Support / Re: Server - CacheSizeMegs=?
« on: Sunday, January 26, 2014, 03:56:00 AM »
Battletracker bumped up the maximum honor to 110. Does the .ini setting even care about what the auth server sets it as? Isn't it only for refusing an initial connection?

Good point.
 
this is from 2.8.5, but I'm guessing that it's the same for 2.5

Code: [Select]
Function VerifyHonorRange ()
{
MinHonor=Clamp(MinHonor,1,100);
MaxHonor=Clamp(MaxHonor,9,100);
if (MinHonor > MaxHonor)
{
MinHonor=1;
}
}

Even if set MaxHonor=105, since it's clamped to 100, 100 is that will be used.
A possible explanation is that the values are not used, since from what I can see they are part of the "real" auth functions(ServerAuthorizeUserAuthorizeComplete), and since we have taken over them they are not used.

What do you think, should we use them in "our" auth?





984
Server Support / Re: Server - CacheSizeMegs=?
« on: Sunday, January 26, 2014, 02:37:27 AM »
These are the variables and the default value it will have if not configured, I've planned to add to next version
Quote
CacheSizeMegs=96
MaxSpectators=3
MaxAdmins=3
bDeathMessages=True
bPlayersBalanceTeams=True
bAutoBalanceBetweenRounds=True
bNeverAutoBalance=False
bEnableROEKick=True
MinHonor=8
MaxHonor=100

If I add them they will be the same on a server even after a version update.

985
Server Support / Re: Server - CacheSizeMegs=?
« on: Sunday, January 26, 2014, 02:00:03 AM »
I can still add it to the variables that are configurable.
What more is there, tickrate?

986
Server Support / Re: Server - CacheSizeMegs=?
« on: Saturday, January 25, 2014, 23:44:18 PM »
Found this info on more than one random UE2 engine game site:

Code: [Select]
Q: What is the CacheSizeMegs setting & what value should I use for it?

A: This is from the man, Tim Sweeney himself.

CacheSizeMegs does not cache textures, music, models, sounds, code or anything like that. Setting it to a higher value could perhaps even cause problems (if UT reserves this much memory on startup, then you could be wasting a lot of memory that has been reserved for caching only a small amount of data). Keep this value low.

8MB is the recommended maximum size you should set it. Although if you have 128MB RAM + you may want to try larger values (increases performance in some cases). Do not bother using formula's for deciding this value, 4 - 8MB is all that most users need.

987
Assist Support / Re: account help
« on: Saturday, January 25, 2014, 02:23:17 AM »
i see your point second computer dosnt have to be able to play only to activate?
Yes,. the laptop can be used to activate the second account

988
Assist Support / Re: account help
« on: Saturday, January 25, 2014, 01:29:40 AM »
You don't a second computer for her to activate her account?

989
Support / Re: Error ANTIPOKE
« on: Saturday, January 25, 2014, 00:01:07 AM »
Yes we can, Want to Do That?

sure, pm me the session id and pw

990
Support / Re: Error ANTIPOKE
« on: Friday, January 24, 2014, 23:57:26 PM »
Can we do a teamviewer, I see that on your desktop
pm me details

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