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Server Support / Re: Server - CacheSizeMegs=?
« on: Sunday, January 26, 2014, 07:40:53 AM »Quote
NetServerMaxTickRate=
LanServerMaxTickRate=
Surely only one is used, witch one?
Remember that Assist is Walking inbetween...
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NetServerMaxTickRate=
LanServerMaxTickRate=
ConfiguredInternetSpeed=
ConfiguredLanSpeed=
ok, will try that... however, I have completed all trainings on the official AA servers some years back. So this means that honor is back, but the rest is gone?
Battletracker bumped up the maximum honor to 110. Does the .ini setting even care about what the auth server sets it as? Isn't it only for refusing an initial connection?
Function VerifyHonorRange ()
{
MinHonor=Clamp(MinHonor,1,100);
MaxHonor=Clamp(MaxHonor,9,100);
if (MinHonor > MaxHonor)
{
MinHonor=1;
}
}CacheSizeMegs=96
MaxSpectators=3
MaxAdmins=3
bDeathMessages=True
bPlayersBalanceTeams=True
bAutoBalanceBetweenRounds=True
bNeverAutoBalance=False
bEnableROEKick=True
MinHonor=8
MaxHonor=100
Q: What is the CacheSizeMegs setting & what value should I use for it?
A: This is from the man, Tim Sweeney himself.
CacheSizeMegs does not cache textures, music, models, sounds, code or anything like that. Setting it to a higher value could perhaps even cause problems (if UT reserves this much memory on startup, then you could be wasting a lot of memory that has been reserved for caching only a small amount of data). Keep this value low.
8MB is the recommended maximum size you should set it. Although if you have 128MB RAM + you may want to try larger values (increases performance in some cases). Do not bother using formula's for deciding this value, 4 - 8MB is all that most users need.
i see your point second computer dosnt have to be able to play only to activate?Yes,. the laptop can be used to activate the second account
Yes we can, Want to Do That?