976
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Tuesday, August 26, 2014, 12:10:58 PM »
Oke i do understand i stop whit this looking for possebility's
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Turn your phone sideways.

snakeplain would be cool to come back, but just like aa3 map it wont be played so wouldn't be worth your guys time investing to get it up just for a couple people
Vanoke brings up a point that I've had for quite a while. Since AA was made over 10 years ago and hardware/Internet has changed so much since then... I think it would be great to bump player slots up from 26 to 32 or even higher. It's EASILY done in the editor and all the maps could be changed in a couple hours or less. The only issue is, how to balance the teams out when adding new player slots.
Before anyone says, 32 slots will not lag out the engine. UT2004 allowed 32 slots default. I feel we could maybe even do 34 or 36 but it's something that needs to be tested on a map-per-map basis.

At this time I will not do any work on adding AI to 25Assist

that means whit a lot participants an appropriate amount of money to make 
Like myself and Vanoke say, we can invest some money to Eliz for his efforts in porting AI to this version, I do believe not just us two who will do it.
Yes. You missed the part, where this version of AA still doesn't have working AI. It's not all about the map.
I'm not saying it would be impossible to add AI to this version, but someone would definitely have to do it so just converting a map wont do the trick, and I don't know if ELiZ would like to spend so much time and effort to port AI to this version of AA.