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Messages - Vanoke

Pages: 1 ... 64 65 [66] 67 68 ... 116
976
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Tuesday, August 26, 2014, 12:10:58 PM »
Oke i do understand i stop whit this looking for possebility's

977
General Chat / Re: Annoying bar on mobile phone
« on: Tuesday, August 26, 2014, 06:39:32 AM »
Its the same bar gose to the right screen to the left if i make it bigger. bar lives his owen live.

Turn your phone sideways.

978
General Chat / Annoying bar on mobile phone
« on: Tuesday, August 26, 2014, 05:48:58 AM »
Sinds the last renewed front page of 25assist.com its difficult to login and to write.
The upper bar whit the login is dissepearing  to the right  when i want to make te screen wide the more the bar gose to the right ,after alot ticking on the mobile the bar is getting smaller or appears in a big block that filled big part of my screen.
That happens to when i want to write in topic the bigger i make the picturescreen  the bigger is the bar is taking over my visebilety .

979
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Tuesday, August 26, 2014, 05:30:41 AM »
Is ther no list from all the people that did make all those coops from AAOTTS ,to ask if they are intrested to help assist . :idea:

its hard to find a link to those guys ! ore i don`t know the right way to look.
I got one her,
http://forum.americasarmy.com/viewtopic.php?f=35&t=2077

[email protected]
[email protected]

p.s its not to me that must make the contact becose to less knowledge of subject.

980
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Sunday, August 24, 2014, 06:24:20 AM »
Maap pipeline has already more doors to go in and this map is more beatifull than that normal pipel.  And about to make more slots if people are aganst ore for it . Meaby you can ask the clans that play ther map. For me i wood be happy whit more slots border can have it.  82 clan ask for pipel. Extraction ask merlin  Ht / Igc for hospital.    For the rest it depence hou big the map is ore playabilety

Adder point is you can self set the slots back to 26 ore 32 ore 36 ore 2 ! if you are server host

981
Media & Art / Re: Sigs
« on: Saturday, August 23, 2014, 08:00:29 AM »
v1 but your name must be better viseble its now if you  're shy, and the helmet wood be nice is you make it a little bigger so its stick out of the banner 3d effect .

982
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Saturday, August 23, 2014, 06:43:56 AM »
LIttle game talk.!!
So the words progress or better say something, with better maps you make assist attractive . I think the old not playing public did already understand that assist can have some help they did get possible a little  bored only we oldies led this game run , they also stay away because what you say only 3 /  7 maps are constantly played.  Is that because these maps are the only good maps .  I think yes and no: yes we prove it we are playing only those  maps.>>>> and No because if we planning a schedule that atleast 1 server is played with 26 guys with help of clan members that are a little organised in clans   every sundays and ore Wednesday evening 24 /27 august its Bunker Crisis / s water treatment day  31 / 3  august, sept.  its AA3 stronghold  /  Dusk day 7 /10 september Mountain ambuse  /   Steamroller day and so on.

But i do understand if you puth  FLC Assault ore simulair maps i will not come anymore those are maps are after 3 times very  bored. 

I am happy that my map is well played Border in SF and in Classic becose we quip it alive. other clans keep there  maps populair  . We had a player GeorgeMac in our clan that likes Radio Tower very much but only whit our help it did get a little populair becose we helpt him on monday its Radio tower time / Now we have whit GcC clan Classic Border  on monday.  Now there is a guy wind danser he loves Radio Tower and he needs players  (A clan that like Radio Tower )  if that map is not played he will go. and you don t see him anymore.

There is nothing wrong to cut out some bad maps and place new better maps to make Assist populair under the young and and old aa publiek, but if we all stay on our map not must will change.  And clans can make a diffrent , they have contact to ther members .

About the slots in game i did talk to rais the slots of that real big coop map Highland if it hopefuly in the future to assist but that is a wet dream off a lot players that know this map.  That spanky understand that this can be interesting for some maps now in assist is i can understand if you play respawn you get a little the same effect and that was populair in the 2.8.5 game time GCS clan was constant FULL.
If the Border gets 36 players and the rest not i know what happend  it get more attractive.
Maby new players stay because the fun, and action.  If all maps have it you can say all maps get more interesting.   you only need to talk about all maps must be played  ( only FLC Assault Brrrrrr)   

Greetings Vanoke


 
 

983
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Friday, August 22, 2014, 08:54:41 AM »
We know Ganje we are looking into the future. And spanky about the slots to 36 i wood try to do River Village good map needs a upgrade, ore Courtyard would be hooah!  . and cooperating  between clans.
Make a RiverVillage day !!!!! on plan board, and meaby we must make for  all nice game maps a day that clan s know it so they go into  that map to fill up  !!!! :up:

984
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Friday, August 22, 2014, 08:32:14 AM »
Exemple what would you have chosen to puth into the Assist game  Snakeplain  ore FLC Assault .
I know what is better for the game. FLC Assault  is not ad all attractieve .better game maps and more maps makes people stay.

snakeplain would be cool to come back, but just like aa3 map it wont be played so wouldn't be worth your guys time investing to get it up just for a couple people

985
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Thursday, August 21, 2014, 15:58:03 PM »
I would be happy if border gets more slots.   ........And a ladder!
Negative effect is you suck other game maps empty.
I wood say gif not the populair maps more slots, than you make the adder maps in game more intresting. 

Vanoke brings up a point that I've had for quite a while. Since AA was made over 10 years ago and hardware/Internet has changed so much since then... I think it would be great to bump player slots up from 26 to 32 or even higher. It's EASILY done in the editor and all the maps could be changed in a couple hours or less. The only issue is, how to balance the teams out when adding new player slots.

Before anyone says, 32 slots will not lag out the engine. UT2004 allowed 32 slots default. I feel we could maybe even do 34 or 36 but it's something that needs to be tested on a map-per-map basis.

986
Games & Programming / Mergendice gif your price. just a Test
« on: Thursday, August 21, 2014, 15:50:18 PM »
Just a test !!!!! :cool:
This is to look if  what players wanne spend on a new map.
 
Hope people will gif a serius reacton a game in the shop is i think around 30 till 60 euro so look ad this game movies and they judge to tactical gaming and graphic image: 

Vanoke  map 1   15,euro
              map 2   25 euro

1 - >>> 

2 - >>>  this map is whit bots but whitout it and  50 slots you get players back!

987
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Thursday, August 21, 2014, 15:34:46 PM »
Its an idear. that we can puth in our pocket for the future. If Assist i hope goes on for a long time.

I will puth a test into this forum, to look what players will spend on a nice map.
Hope people will gif a serius reacton a game in the shop is i think around 30 till 60 euro so look ad this game movies and they judge to tactical gaming and graphic image: 

Vanoke  map 1   15,euro
              map 2   25 euro

1 - >>> 

2 - >>>  this map is whit bots but whitout it and  50 slots you get players back!


At this time I will not do any work on adding AI to 25Assist

988
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Wednesday, August 20, 2014, 17:20:10 PM »
Anser to Vilkas ones a ...... now starting to get a nice time whit you :cool:

It calls merchandise :makemyday: :) :) that means whit a lot participants an appropriate amount of money to make
things possible. You talk like we take all costs on us OOPS. I do have a wife she needs to be feeded to.
 
 

Like myself and Vanoke say, we can invest some money to Eliz for his efforts in porting AI to this version, I do believe not just us two who will do it.

989
General Chat / Re: Lost topic mergendice
« on: Wednesday, August 20, 2014, 14:28:08 PM »
I did get the info that whit  ArmyOps.exe in assist root you can play the maps offline but that is not working.

Yes. You missed the part, where this version of AA still doesn't have working AI. It's not all about the map.
I'm not saying it would be impossible to add AI to this version, but someone would definitely have to do it so just converting a map wont do the trick, and I don't know if ELiZ would like to spend so much time and effort to port AI to this version of AA.

990
General Chat / Porting AI to 2.5 (Lost topic mergendice)
« on: Wednesday, August 20, 2014, 13:45:45 PM »
Lost topic mergendice
Hi Spanky i hope you can explain my topic to Elize  if it has potential, i will hear.
Its to make a price  for the time Eliz  probably needs to work for .
1 map that must be chosen by the players that is worthy for.
greating Vanoke

p.s : Playing assist  and converted coop maps offline,  dussent work game is freezing ore can`t run.
Do i miss sumthing?

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