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mAAp Project / Re: mAAp Pipeline - What to fix?
« on: Wednesday, July 24, 2013, 13:17:00 PM »I've played a few rounds and it seems like Assault & Def always rush main. There's gotta be more balance. I've NEVER seen anyone use the extra tunnels...
There was a version of Pipe I had made with the truck closer and defense spread out throughout the building to make it realistic like they were guarding it. I'll do that again.
It always seemed to me that Pipeline is easier to rush than to slowly assault through the tunnels. Perhaps, if tunnels were to lead closer to the spawn point, more players might be willing to invade the facility through them.


so, if you can play as good as i recall it has to mean you exceed those limitations.