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Messages - BlueBlaster

Pages: 1 ... 63 64 [65] 66 67 ... 150
961
mAAp Project / Re: mAAp Pipeline - Updated with Downloads
« on: Wednesday, January 11, 2012, 22:41:37 PM »
The map is pretty dynamic. I think thats an important aspect of a good map.

962
mAAp Project / Re: mAAp Pipeline - Updated with Downloads
« on: Wednesday, January 11, 2012, 21:42:52 PM »
Just checked le map.

It's fucking amazing. The grass outside has improved, and I like the yellow door scheme you got going on. I'm enjoying the dirty windows on the doors and building as well.

I think you added some more sound effects? The ambience in the map is great, I like the tunnel wooshing, pipe noises, and the random outdoor wind.

Bathroom lighting is much better, nice work.

And the clocks are cool too.

963
Clans, Matches & Scrims / Re: Spankys Server 1-11-12
« on: Wednesday, January 11, 2012, 18:49:26 PM »
lol fuck man, you need to post around what time you'll be hopping on cuz my schedule changes everyday  8)

964
mAAp Project / Re: mAAp Pipeline - Updated with Downloads
« on: Wednesday, January 11, 2012, 09:39:23 AM »
As soon as I get some sleep, I'll marvel at the map.

965
General Chat / Re: xfire
« on: Wednesday, January 11, 2012, 09:36:40 AM »
I hardly ever used xfire, but mine is blueblaster64.

966
Clans, Matches & Scrims / Re: Spanky's server tonight?
« on: Wednesday, January 11, 2012, 09:32:59 AM »
Didn't hop on today, went to the city and didn't make it back in time to play.

Feels bad man. Next time :)

967
mAAp Project / Re: mAAp Shimpment
« on: Tuesday, January 10, 2012, 17:23:24 PM »
Most I've played with is 5v5, at this point nades are thrown everywhere. However the map has enough spawn points for 13v13.

968
mAAp Project / Re: mAAp Shimpment
« on: Tuesday, January 10, 2012, 16:43:50 PM »
Yea I get you. Spanky would have to make the player area a big larger so he can move the spawns back some.

969
Clans, Matches & Scrims / Re: Spanky's server tonight?
« on: Tuesday, January 10, 2012, 16:41:59 PM »
Ill also probably hop on as well. We should explore the rest of the mAAps cuz it helps us find bugs as well as enjoy the game :D

970
mAAp Project / Re: mAAp Shimpment
« on: Tuesday, January 10, 2012, 16:39:24 PM »
Well If the amount of players on the server are 10 (so 5v5), the spawns are at a fine distance. The map has a very nice CQB style.

Jared believes nades should be disabled, I also agree. Also the sf spawns should be switched to the standard class (although I really enjoy the sf guns with the acog ironsights).

All the spawns should be inside the playing area, unless you were to expand the map, then I think there would need to be an SE edition.


Otherwise I'm good the with map, everything is pretty balanced and I always enjoy playing it.

971
General Chat / Re: 100 + honor
« on: Tuesday, January 10, 2012, 16:33:46 PM »
Actually this is really boss. And slightly feels like WoW :D

Yes I agree we need special player icons for players over 100+

Spanky/Me can put them in the texture packages so it's all legit and stuff.

972
mAAp Project / Re: mAAp Shimpment
« on: Tuesday, January 10, 2012, 06:50:40 AM »
While trying to change these, I opened Shipment and I can't see the mesh containers. Open the same map file in AA and they're there. My editor has M-Equipment.usx. Blue, are you able to see the containers in the editor?

1 or 2 of the static mesh containers is missing for me. However all the BSP containers you made have the default bubble texture, but UED doesn't tell me that there's missing textures.......

973
General Chat / Re: Spanky's Fun House - 2.5 Server Info
« on: Monday, January 09, 2012, 21:34:46 PM »
Awesome Im waiting on here. Let us know when you're hopping on.

974
General Chat / Re: Spanky's Fun House - 2.5 Server Info
« on: Monday, January 09, 2012, 17:23:12 PM »
I'm gonna use those matrix telephone boxes I hid in mout.












lol jk I wish.

975
General Chat / Re: Spanky's Fun House - 2.5 Server Info
« on: Monday, January 09, 2012, 17:19:31 PM »
I'll hop on too. Any certain time you guys are going online? I wanna kick some ass on shipment.

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