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Messages - BlueBlaster

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946
mAAp Project / Re: Bridge Construction
« on: Thursday, January 12, 2012, 21:14:44 PM »
Ill take a look and let you know, but before I do that, have you done anything about the waterfall and  that general area? It's kinda a weird place now that I think about it. It would seem this map is only good for a lot of players, like 10v10 or something.

947
General Chat / Re: Merging Normal & mAAp Modes
« on: Thursday, January 12, 2012, 21:11:15 PM »
Here's how things are in AA:
-You have a class called pawn
--Inside this class defines the basics of all players/pawns.
--Things defined include animation, sounds they make, skins, etc.

Lets take the footsteps example:
-Class pawn
--Depending on what surface theyre in contact with they create certain sounds
--If the surface is metal, select one sound to play from the 'metal footsteps' array
---The player takes a step and that sound is played. Sound radius and volume are already set.
--If the surface is wood, " "
---The player takes a step and " "

 and so on and so on.

There isn't really a way to reduce the volume or radius of footsteps on a single map. You can't really make an efficient exception for a certain map either, the game doesn't understand the concept of a 'map.'


We can look into ways to reduce the volume or something per map, but I don't know how that works unless I have the editor pulled up.
What we can do is add more sounds into the map so its harder to listen for other players walking around.

948
General Chat / Re: Spanky's Fun House - 2.5 Server Info
« on: Thursday, January 12, 2012, 20:35:44 PM »
Yea probably, but I'm lazy and never change my sig

Its just nostalgic.

949
Honor Claims / Re: [RG]-CoCa!ne+
« on: Thursday, January 12, 2012, 20:34:06 PM »
I'm not 100% if assist works like this but:

Use the battletracker account of the 100 honor to login to assist. If he wants to change his playername, he can do that in battletracker. Everything is linked to battletracker now.

950
General Chat / Re: Spanky's Fun House - 2.5 Server Info
« on: Thursday, January 12, 2012, 20:30:40 PM »
I'm cool with mAAp only for v7. There's a lot of players out there curious about the mAAps but they never really explore them.

951
General Chat / Re: Merging Normal & mAAp Modes
« on: Thursday, January 12, 2012, 20:29:00 PM »
Yea skrewy, put on your herps before you go outside.

I'll pop in to say I want mAAp and regular mode to be combined. There are some things that 2.5 would benefit having an update, those are clearly labeled in spanky's first post. For example, Spanky says we can trim down the installation size. This is a big thing. 99% of people don't know how much garbage is floating around in AA not being used. This is easily removable and makes the game faster (noob terms here).

I'll also chime in about the weapon sounds. For years and years, you guys have played hearing the same sounds over and over. It's annoying, and they're old. The sounds need a real refresh, and its easy to get the more realistic AA3 sounds in AA2. freesound.org has a large collection of sounds that we can use to as well to randomize/improve sounds. Audio is an important aspect of AA.

952
Honor Claims / Re: [RG]-CoCa!ne+
« on: Thursday, January 12, 2012, 20:13:35 PM »
He wants to roll with his 100 honor account now because he had 2 accounts before.

Tell him he can login with his battletracker account on assist. If he wants to change his name, he can change his playername in battletracker.

I think thats how it works.

953
mAAp Project / Re: Map with Karma physics
« on: Thursday, January 12, 2012, 20:11:15 PM »
I think we should make a new demo map so people can dick around with AI and karma. We can also jack the ai code from SOAR so they actually do something. These demo maps are starting to turn more into UE feature exploration maps.


I also just remembered I still have the source files from ageia physx. There might be a way to work that into AA if we can find a way to load dll's. Then we call the code with uscript.

Baby steps first :D

954
General Chat / Re: AA2.5 Assist stops working
« on: Thursday, January 12, 2012, 20:08:06 PM »
Silly question but do you have 7za.exe in your 25assist folder?

955
Clans, Matches & Scrims / Re: 1-12-12
« on: Thursday, January 12, 2012, 18:36:41 PM »
I won't be on today. Gotta get rid of the snow outside  :-\

956
Bug Reports / Re: No support for Directx 9
« on: Thursday, January 12, 2012, 18:31:46 PM »
Unreal Engine isn't very smart and some texture's that work under DX8 don't work under OpenGL. Maybe one day when I become a better coder I can fix this :)

957
mAAp Project / Re: Map with Karma physics
« on: Thursday, January 12, 2012, 18:29:57 PM »
The mAAp descriptions are old. Things were removed and updated so sometimes the mAAp description doesn't match the files.

958
General Chat / Re: LoL, My old clan website...
« on: Thursday, January 12, 2012, 18:27:45 PM »
haha, I remember the server names.

959
General Chat / Re: AA2.5 Assist stops working
« on: Thursday, January 12, 2012, 07:23:26 AM »
Are there any other libraries needed by assist other than ones you included jonny? Any redistributables or something? Not sure what to say if his program decides to 'lock up' when downloading the files.

960
Clans, Matches & Scrims / Re: Spankys Server 1-11-12
« on: Thursday, January 12, 2012, 03:31:50 AM »
Great game today. Jared and I played some epic matches, and we've been dicking around on the mAAps looking for bugs.

Also Jared rubbed some of his swagger on me rofl.

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