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Messages - Vanoke

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946
AA3 Maps / Re: Weapons+objectives AA3
« on: Monday, September 29, 2014, 18:25:12 PM »
1 - AA3_Airfield       34 slots   Adleast one sniper s82 and all 2 smoke
2 - AA3_Alley          34 slots   fine
3 - AA3_Bridge       34 slots   fine  puth 2 defence players ad the begin assault bridge.
4 - AA3_Impact       32 slots   fine
5 - AA3_Pipeline     34 slots   ? way  think about this one . ??
6 - AA3_Ranch       26 slots   fine
7 - AA3_Shantytown   34 slots   s24/m9 , shotgun , 1 grenade 1 smoke , 2 flash
8 - AA3_Stronghold     32 slots      s24/m9 , and vintoress , shotgun , 2 granades 2 smoke  1 flash

947
AA3 Maps / Re: Weapons+objectives AA3
« on: Monday, September 29, 2014, 12:38:48 PM »
I would say gif player that do obj and do medic more points the team a little less more points if they win

I also think m16/ar loadouts are more suited compared with sf loadouts.

But I also think in general that scopes (and 203s) for everybody dumbs down gameplay. There's a reason why the most long-lasting succesful game has low damage grenades and almost no scopes.

Now AA should not be equal to those games, and the aiming system in there is totally different of course, but the sf weapon favours playing sitting back watching one spot. If I want to get a high fragrate, I have to camp with sf+203, but it dumbs down gameplay. The problem is also that most people hunt for kills instead of obj (people waiting in loading docks at hospi while vip is easily extracting).

With m16 rifles you could do the same, but it is less rewarding to do so, with these kind of weapons you got to be a master in aiming or you have to make tactical plays. sf removes the room for tactical plays.
In real-life, the sf is for special forces only, designed to be easy, designed to take cheap kills, because in real life you want that advantage, especially for your elite troops. But that doesn't mean it will be good for a game. Imo the challenge level/skill gap is too low on the SF. For example if I have rifles or sf on a map like bridge, it makes a huge difference for defense. With rifles assault still has a chance to get further. With sf's with 203s, defense can just sit back, use 203s to kill someone trying to make a move, and easily kill people showing up. With rifles it's harder for them to see and to hit others. Same for border, it's almost impossible to miss with the sf weapon on the distance when watching a spot on defense, while with rifles it's still a challenge.

Unless you can convince me that walking with a 203 out and clicking the left mouse button when someone shows up is immensively fun (it is on insurgent camp though, but that's a lot more difficult to pull off compared to a map like hospital), I would not be in favour of sf weapons with 203s or long distance scopes is better for the game(reflex scope like on wc is a more challenging one though).

I have to give a note here that this is entirely my personal opinion about why m16s are better fit for almost all maps in this game and this does NOT reflect the general consensus of admins.

948
Clans, Matches & Scrims / Re: Looking for a clan
« on: Sunday, September 28, 2014, 16:27:40 PM »
your welcome

949
Feedback & Suggestions / Re: Big Clan Day servers
« on: Sunday, September 28, 2014, 13:26:49 PM »
  1 /    =PUF= Clan  TS : 62.194.219.164        for reserve we have 83.87.214.225
  2 /    Swiss Clan     TS3 :  92.104.63.23
  3 /    Hero Turtle Clan     TS3 : 85.114.132.106
  4/     Ba^La Clan   TS3 :  clanbala.ts3gt.com   
ther are more but ad the moment i can gif this if adder clan s can puth ther ts its super
 

950
Feedback & Suggestions / Re: Big Clan Day servers
« on: Sunday, September 28, 2014, 11:50:27 AM »
This is a tryout if people like it we can work on this ts like you say . For now you can login into all ts from all clans .  But you must know ts is a familiar thing you fit in the clan ore not. But it wood be good if players go in in one big clan ts in the future. Leds see one ad the time
What teamspeak/Vent will you all be on? Do it like we did it during the onedaycups when we gathered everyone on ts and split up to teams.

951
Feedback & Suggestions / Re: Big Clan Day servers
« on: Sunday, September 28, 2014, 10:13:59 AM »
Don't forget to do objectives, Heal your teammates when possible  :1st:
Ghosting is for losers!!!!!   :makemyday:   you have enemy spotted like all gamers.
Do not ask, can you puth me on same side as my clan m8, sorry there is no time for, you can try it self push Esc. than team Assault / Defence. :matrix:
If someone is suspicious, don't start accusing, talk about it after the game.  :arab:
If someone play good you can tell him, he will be happy.  :peace: compliments are always welcome :up:
If the change to a adder map is not working well  please wait a little we are working on it. :wanker:
I hope you all have a great game.   :sign_welcome:


952
Feedback & Suggestions / Re: Big Clan Day servers
« on: Friday, September 26, 2014, 10:45:57 AM »



Big Clan Day servers :style:
1 - The idear is to try to make that all the Game maps   will be played.
77 maps we have 52 weeks 365 days in a year
 
1 - AA3_Airfield       34 slots  A - Retrieve the briefcase befor the enemy get it.
2 - AA3_Alley          34 slots  A/B/C Secure weapons cache  X-ray / Yankee / Zulu.
3 - AA3_Bridge       34 slots  A - Secure the main control panel.
4 - AA3_Impact       32 slots  A/B  Secure X-ray / Zulu.
5 - AA3_Pipeline     34 slots  A - Secure the main control panel  ore
                                               B/C/D - Shut down Primary/Secundairy/Exterion valve.
1/6 - AA3_Ranch       26 slots  A/B Destroy basement genarator /  Attic Genarator.
7 - AA3_Shantytown   34 slots  A - Retrieve the briefcase befor the enemy gets it.
8 - AA3_Stronghold     32 slots  A/B/C Secure  weapons cache X-ray / Yankee / Zulu
9 - Border                     26 slots  A - Get obj and bring home.
10 - Bridge Crossing              26 slots  A - Cross bridge and escape.
11 - Bridge_SE                      26 slots  A - Cross bridge and escape.
12 - Dusk                               26 slots  A - VIP.
13 - FLS Assault                    28 slots A - Capture the hangar.
14 - Headquarters Raid         16 slots  A - Rescue the prisoner.
15 - JRTC Farm Raid             26 slots  Plant explotions under tail rotor.
16 - Insurgent Camp              26 slots  A - Retrieve the computer date.
17 - Mountain Ambush          26 slots  A - Ambush OPFOR Alpha - Bravo - Charlie.
18 - Mountain Pass               26 slots  A - Reach the convoy.
19 - Moutain Pass SE           26 slots A - Secure the blast site convoy,
                                                           B - Secure the tunnel convoy.
20 - Mout McKenna              18 slots  A - Secure Alpha - Bravo - Charlie.
21 - [mAAp] Aztec                 32 slots    Kill time  Terrorist Spawn
22 - [mAAp] Berg                 32 slots A - Reach the hostage.
23 - [mAAp] Breakout           32 slots  A - Capture intelligence briefcase,
                                                            B - Escape the compound.
24 - [mAAp] Bridge Construction      26 slots A - Cross bridge and escape.
1/25 - [mAAp] Bunker Crisis             26 slots
26 - [mAAp] City Block                26 slots    A - Secure the main control room, ore,
                                                                         B-C  Serure the Cafe and the Park.
27 - [mAAp] Forest                     26 slots   A - Locate and secure buidlings,
                                                                   B - Locate and secure boats for extraction.
28 - [mAAp] Glass Kill House       26 slots  A/B - Unlock escape door / Do not let enemy escape.
29 - [mAAp] Ice                            30 slots  kill time.
30 - [mAAp] Monkey Island         26 slots  Big map.
31 - [mAAp] PBall                20 slots   Less kill.
1/32 - [mAAp] Petrol               26 slots   Secure The plans, Computer date,The weapons.
33 - [mAAp] Pipeline            34 slots     A - Secure the main control panel.
                                                              B,C,D  Shut down Prim.,Secu., exter. .
34 - [mAAp] Pool Day          10 slots    Kill time.
35 - [mAAp] Residence        26 slots   Recover files.  (but shoot all is better.)
36 - [mAAp] Rooftop             24 slots  A - Escape the building.
37 - [mAAp] SF Contingency        34 slots A - Secure the president`s computer,
                                                                   B - Secure the shipment data,
                                                                   C - Indentify illegal weapons stockpile.
38 - [mAAp] SF Office Assault     26 slots  A - Secure enemy IED cache,
                                                                   B - Gather enemy intel,
                                                                   C - Find and question the informant.
39 - [mAAp] Shipment                32 slots   Kill time.
40 - [mAAp] Square                    32 slots      A - Deactivate radar computer,
                                                                      B - Secure Ammunition cargo.
41 - [mAAp] Teh Yeti`s Lair          18 slots  Fun map (needs more slots! .) Kill time.
42 - [mAAp] Urban Assault SE      26 slots   A/B Secure eastern IED / Western IED
43 - [mAAp] UTO4                14 slots     Kill time
44 - Pipeline                          34 slots    A - Secure the main control panel.
                                                              B,C,D  Shut down Prim.,Secu., exter. .
45 - Pipeline SF                    26 slots    A - Secure the main control panel.
                                                              B,C,D  Shut down Prim.,Secu., exter. .
46 - Radio Tower                  26 slots    A - Disable the radio tower antenna generator.
                                                              B - Release radio tower aid workers.
                                                              C - Release obseration post aid workers.
47 - River Basin                    26 slots Place Charges under A,B,C.
48 - SF Artic                          26 slots  A - Secure the convoy ( B/C/D nothing more ?)
49 - SF Blizzard                    26  Secure radio antenna control box.
50 - SF Courtyard                 26 slots    Question civilian inf.- Obj - bring home.
51 - SF CSAR                       26 slots A/B  - Rescue the pilot  /  Prep the blackhawk.
52 - SF Dockside                  18 slots    3 Obj.
53 - SF Extraction                 26 slots    1 obj to bring home.
54 - SF Hospital                    26 slots    Vip.
55 - SF Oasis                        26 slots   A - Escape the Canyon.
56 - SF PCR                         26 slots    B - Retrieve the briefcase befor the enemy gets it
                                                              C - Get the briefcase to the Extraction point.
57 - SF Recon                      26 slots    A/B/C Reach the Hangar/ Hint/ Fuel depot vieuwpoits.
58 - SF Sandstorm               24 slots    A/B/C  Indentify   South/ Central/North container.
59 - SF Tiaga                       26 slots    A/B  Secure missile in northern / Southern camp.
60 - SF Village                     26 slots    A/B/C  Indentify the Main/Alley/South munition depot.
61 - SF Water Treatment     26 slots    A - Secure the Machinery server,
                                                             B - Reach the South parking lot extraction.
62 - Swamp Raid                 18 slots    A - Retrieve documents.
63 - Collapsed Tunnel          16 slots   Contain OPFOR.
64 - Urban Assault               26 slots   A/B   Secure Eastern and Western Cargo.
65 - Weapon Cache             26 slots   A/B  Indentify Primary/Secondary weapon Cache 
                                                           (juse old Radar ! different heights obj)
66 - Weapon Cache ES       26 slots   A/B/C Indentify Primary/Secondary/Tertiary Weaponcache.       
                                                           (juse old Radar ! different heights obj)
67 - Woodland Outpost        26 slots    A/B  Preap and Destroy The Munitions depot. 
68 - [2.8.5] Canyon            26 slots   A/B/C  Secure Northern/Southers/Central Objective.
69 - [2.8.5] District              26 slots  A/B Secure objective Alpha / Bravo
70 - [2.8.5] Dusk                 26 slots   A - Capture intelligence briefcase and bring to A.
71 - [2.8.5] Interdiction         26 slots   A - Secure nucllear material stack / than hold it,
                                                            B - Secure and hold suspect material stack / than hold it.
72 - [2.8.5] River Village      26 slots   A - Secure Eastern water well,
                                                            B - Secure bell tower,
                                                            C - Secure mayor`s house.
73 - [2.8.5] Rummage          26 slots  A - Locate and secure the genarator,
                                                           B - Locate and secure medical equipment.
74 - [2.8.5] SF Floodgate     26 slots  A - Locate and question the civilian informant (redzone),
                                                           B - Disarm the explosives in the control room,
                                                           C - Disarm the explosives.
75 - [2.8.5] SF Old Town      26 slots  A - Retrieve the case from the upper com station,
                                                            B -  Bring the case to the lower genarator room exit,
                                                            C - Stop them from reaching the middle store exit.
76 - [2.8.5] SF Rifinery         26 slots   kill time
1/77 - [2.8.5] Steamroller         26 slots   A/B/C  Secure Husk 3/ Northeast Husk 2/ Northwest Husk 4.



 


953
Media & Art / Re: One Music A Day!
« on: Thursday, September 18, 2014, 14:33:12 PM »

954
Support / Re: Server comp. is not starting up its stops!
« on: Thursday, September 18, 2014, 06:36:50 AM »
I just got the message after 23 time s  restart the modem the server is running.  Hooah

955
Support / Re: Server comp. is not starting up its stops!
« on: Thursday, September 18, 2014, 05:56:19 AM »
StreetshootSR has still the same troble . And i know the element did downlode all new for the server and has same problem  . Is ther any adder sugestion in this.

956
Anti-Cheat / Re: www.anticheatinc.com
« on: Thursday, September 18, 2014, 02:21:40 AM »
Nothing better to do in live !

957
Support / Re: Server comp. is not starting up its stops!
« on: Wednesday, September 17, 2014, 15:42:24 PM »
I did hear that element cant start her server to not .  Ad the moment my work takes game and help time from me. Hope its battletracker . Than it must be solft soon

958
Support / Server comp. is not starting up its stops!
« on: Wednesday, September 17, 2014, 05:23:31 AM »
 :)yesterday we update the manager of streetsshootsSR server whit nieuw admins and change in tekst lines  :)motd 2 and 3.  so to restart in the late evening he shut down the computer to restart it in the morning but it stops and is dussent connact (  Auth Retry)  here a picture if you need more i hope i am home to help adderwise tonight ad 23.00hour.
 :)Looks like i mis the IP behind the AUTH  normal you get AuthOK  than the number so he can t find the IP
is it possible that its lost  the manager was 8.05  now i update it to 8.09 but same problem.


959
Server Support / Re: login not possible anymore
« on: Tuesday, September 16, 2014, 19:10:32 PM »
works fine for me thx for the fast reaction assist team . respect!!
No account history anymore ! :shock:

960
General Chat / Re: Team Killing Report
« on: Sunday, September 14, 2014, 19:01:56 PM »
Never had trobbles whit him nice guy .  !

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