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Messages - Spanky

Pages: 1 ... 62 63 [64] 65 66 ... 564
946
Support / Re: cannot run assist
« on: Thursday, August 28, 2014, 16:08:59 PM »
Pee-otter, I know you think we're dumb but we're not THAT dumb to think this is someone else.

947
Assist Support / Re: unban
« on: Thursday, August 28, 2014, 16:07:36 PM »
Nice try making a new account. From the looks of it, you were caught in the wave of mass bans when we detected the Unreal hack. Since you paid for a hack, used it for who knows how long, got caught, got banned, and made a new account to circumvent the ban... you're not going to be unbanned.

948
Support / Re: No sound in Ubuntu
« on: Thursday, August 28, 2014, 15:44:14 PM »
Try this:
Code: [Select]
sudo apt-get install gtk2-engines-murrine
Or this:
Code: [Select]
$ sudo apt-get install --reinstall gtk2-engines-murrine:i386
Or this:
Code: [Select]
sudo apt-get install gtk2-engines-murrine:i386

949
Background Checks / Re: -we$$y^
« on: Thursday, August 28, 2014, 02:30:00 AM »
This background check forum section should be closed. Nothing ever comes of a background check. Assist has anti-cheat so good, hackers are kicked/banned before anyone notices.

950
Support / Re: cannot run assist
« on: Wednesday, August 27, 2014, 17:35:02 PM »
If you wanted to play a charade, you should have Photoshopped out the name in the ban reason...

951
Support / Re: cannot run assist
« on: Wednesday, August 27, 2014, 17:28:15 PM »
Long time no see. How ya been?

952
Feedback & Suggestions / Re: Android Application
« on: Wednesday, August 27, 2014, 03:04:40 AM »
Utroda will work on a web version of AAO25 when he has time and might figure out how to best handle the sidebar and content together on a small screen.

I'm thinking of taking live info from Assist and piping it to a website that can be mobile. Where people could see the shoutbox, players in-game, populated servers and more without having to alt+tab or if they want to know what's going on while at work or whatever. Might be a waste though, if AAO25 becomes mobile-friendly, the Servers page could take care of that.

953
Assist Support / Re: Changing your player name through Assist causes problems
« on: Wednesday, August 27, 2014, 00:39:13 AM »
Interesting report. I'm betting that this is an issue on Battletracker's side, the way they handle the name change. If so, that option may have to be removed from Assist or replaced with a button that takes you to the profile page to change it.

954
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Tuesday, August 26, 2014, 18:56:40 PM »
You can't deny that the engine is old. It's limited. Adding AI code puts extra stress on an engine that's already stressed.

955
Feedback & Suggestions / Re: Android Application
« on: Tuesday, August 26, 2014, 18:43:10 PM »
See, that's another issue. An app for Android wouldn't be for iOS. But making a light and live website, it would be for anything. We could include it with this website and require a donator status to view it. Anyone that's donated on the forum would be able to see it.

956
Feedback & Suggestions / Re: Android Application
« on: Tuesday, August 26, 2014, 17:40:54 PM »
I've given this idea up. Spent about 2 hours trying to get setup with the Android Dev stuff and it's incredibly confusing. Trying to follow tutorials and mash stuff together, nothing makes sense. I think the best way to move forward is to create a "live" website where mobile and desktop users can go and see live information from Assist. That way, it's cross-platform and universal.

957
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Tuesday, August 26, 2014, 13:21:32 PM »
Ask one more time for game sources.

I sent 3-4 messages after they stopped replying. It's pretty clear that they don't want to do anything.

958
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Monday, August 25, 2014, 20:17:13 PM »
Gunman, I agree that the idea would be nice. The AI could even be tweaked for more realism and add a bunch more of them too. Porting aside, adding and editing AI in the editor is a pain in the ass, especially if you want to make it realistic. You have to lay down paths and other items that dictate how they behave. It was a good effort by the devs but too little, too late on an engine that's too old.

959
The Lounge / Re: Way to have fun on SF PCR
« on: Monday, August 25, 2014, 19:10:21 PM »
Cuz you're busy being lame with a job and a wife and shit like that.

960
Anti-Cheat / Re: [Mr.Slon] and =IGC=Smoke
« on: Monday, August 25, 2014, 16:31:38 PM »
I said if it happens multiple times :)

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