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Messages - Vanoke

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931
Feedback & Suggestions / Re: Big Clan Day servers
« on: Sunday, October 05, 2014, 17:20:19 PM »
Thx Merlin we had a great evening thx for hosting 2 servers from B.C.D  ther was one BIG LAG  in game here the picture.  We did go from Radio tower to Breakout  and this guy did fall out of the sky he was stil halve in Radio Tower  whit his Assault `s parachute   : 

Tomorrow I will puth the next BIG CLAN DAY announcement online for 12 OCT 20.00 hour.
All player i hope to see you back have fun . THx for comming
Vanoke

932
Feedback & Suggestions / Re: Big Clan Day servers
« on: Sunday, October 05, 2014, 11:15:06 AM »
After 45 minuts you get a adder game. Just play your maps will come to. This can be a good think if players understand that you can't wait until only your map will be played . You gif game fun to. If you are gona play think about this words :  we and together.
He's right, you can always download it and come and play every sunday when you see it's a map you like ;)
I am doubtfull about this sunday because these maps are big, ane people don't have patience anymore, but it it works, it would be so nice. Haven't played WCSE in ages, let alone, MPSE !

933
Feedback & Suggestions / Re: Big Clan Day servers
« on: Sunday, October 05, 2014, 05:30:57 AM »
1-Ganja simple more action / more killing 16/16 , if the makers did made the other maps to probebly they would make ther to more slots.
2-Yahoo don`t do not doubt  and start downloding to suport i know you will like it.If it was only for sunday.  http://sourceforge.net/projects/aa25assist/files/Binaries/AssistServerManager-Windows.zip/download

how knows if the right people are on the right places we can try a day extra   ;)

934
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Saturday, October 04, 2014, 18:03:31 PM »
This topic you can say what you think about 203 out of hospital so please stop telling people that they do wrong in ther thinking . thx

935
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Saturday, October 04, 2014, 16:10:15 PM »
I enjoy assist now dares to change or at least looking for opportunities and improvements in existing game folders.
About the change that is made in hospital,it  will not effect the game negatieve, simple reason is whitout 203 you have more
change to survive, you are hit,get medic and go go go!
Hospital is a game to bring VIP home gif all a m9 and one 1 smoke and 2 flash 2 granade and you still got a great game.

It is a habit issue!!.
But the customer is your client  :style:

936
Feedback & Suggestions / Re: Big Clan Day servers
« on: Saturday, October 04, 2014, 07:00:31 AM »



937
News / Re: 25Assist 8.13 has been released.
« on: Saturday, October 04, 2014, 04:36:31 AM »
Yes i was to fast i did see old and new update in system i delet all now its updating and running . i simple was to fast. in restarting the maps. in the time the update was dune in client , i direct puth the manager from 8.06 to 8.09 and restarded so thats way not all was updaded in server . 
Oke  solved thx Eliz  and sorry for its will take a little more patience  next updat.
greeting Vanoke

Make sure AA server is shut down.
delete the file:
\System\server\srv-v8.13

Start server.

938
News / Re: 25Assist 8.13 has been released.
« on: Saturday, October 04, 2014, 04:27:33 AM »
I think i was to fast to restart server and passed the total updat

939
News / Re: 25Assist 8.13 has been released.
« on: Saturday, October 04, 2014, 04:19:01 AM »
it say 8.13 in the server
server manager 8.09

Code: [Select]
AA25.ORG DEDICATED SERVER LOG:
CONNECTING
OK
LATEST v8,13
I AM v8,13
CHECKING AA Server Installation
Valid AA 2.5 Server Found
Checking AA2.5Assist Server Files
AA25 Files OK
Loading and checking maps
Argument 0=C:\server  manager\Server0\System\server.exe
Argument 1=GLOBAL
Argument 2=Border
PB Client VERIFIED c2243 a1371
PunkBuster Server OK
Checking for updated aa-pbsv.cfg
81D9D047FEBA21846C767B071BA06A74
aa-pbsv.cfg is up to date.
STARTING NETWORK PORT TEST
Game Port OK
Query Port OK
====== ASSIST SERVER MANAGER - Port Test Successful ======
====== AUTO STARTING SERVER ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading AA Server ======
UNAUTHORISED MODS DETECTED, ServerActors=mapvote.dgcrusadec
Checking for Map Status for Border
Result was 100% Point Scale
Executing Class Engine.ServerCommandlet
Encryption key located and validated.

Cheat protection disabled
Browse: Border?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
No localization: Engine.Progress.LoadingMap (int)
 ====== ASSIST SERVER MANAGER - Map Loading ======

Collecting garbage

Purging garbage
Garbage: objects: 46708->44038; refs: 602303
URL Option string: ?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
URL option: Name=Recruit
URL option: Class=AGP_Characters.AGP_Character
URL option: ;Character=Recruit
URL option: team=255
Still no game class, now trying ini:Engine.Engine.DefaultServerGame
Game class is 'AGP_GameTeamObjective'
Failed to load 'MapVote': Can't find file for package 'MapVote'
Failed to load 'Class MapVote.dgcrusadec': Can't find file for package 'MapVote'
Can't find file for package 'MapVote'
Can't find file for package 'MapVote'
Executing UObject::StaticShutdownAfterError
UObject::SafeLoadError
UObject::StaticLoadClass
ULevel::Listen
Listen
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Can't find file for package 'MapVote'



History: UObject::SafeLoadError <- UObject::StaticLoadClass <- ULevel::Listen <- Listen <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 113 MByte 37 KByte 696 Bytes from HD took 0.541997 seconds (0.471997 reading, 0.070000 seeking).
FileManager: 0.051000 seconds spent with misc. duties
Name subsystem shut down

====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Server Terminated ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading AA Server ======
UNAUTHORISED MODS DETECTED, ServerActors=mapvote.dgcrusadec
Checking for Map Status for Border
Result was 100% Point Scale
Executing Class Engine.ServerCommandlet
Encryption key located and validated.
Cheat protection disabled
Browse: Border?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
No localization: Engine.Progress.LoadingMap (int)
 ====== ASSIST SERVER MANAGER - Map Loading ======

Collecting garbage
Purging garbage
Garbage: objects: 46708->44038; refs: 602303
URL Option string: ?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
URL option: Name=Recruit
URL option: Class=AGP_Characters.AGP_Character
URL option: ;Character=Recruit
URL option: team=255
Still no game class, now trying ini:Engine.Engine.DefaultServerGame
Game class is 'AGP_GameTeamObjective'
Failed to load 'MapVote': Can't find file for package 'MapVote'
Failed to load 'Class MapVote.dgcrusadec': Can't find file for package 'MapVote'
Can't find file for package 'MapVote'
Can't find file for package 'MapVote'
Executing UObject::StaticShutdownAfterError
UObject::SafeLoadError
UObject::StaticLoadClass
ULevel::Listen
Listen
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Can't find file for package 'MapVote'
History: UObject::SafeLoadError <- UObject::StaticLoadClass <- ULevel::Listen <- Listen <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
Exiting due to error
Exiting.
FileManager: Reading 0 GByte 113 MByte 37 KByte 696 Bytes from HD took 0.604996 seconds (0.548997 reading, 0.056000 seeking).
FileManager: 0.050000 seconds spent with misc. duties

Name subsystem shut down

====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Server Terminated ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading AA Server ======
UNAUTHORISED MODS DETECTED, ServerActors=mapvote.dgcrusadec
Checking for Map Status for Border
Result was 100% Point Scale
Executing Class Engine.ServerCommandlet
Encryption key located and validated.
Cheat protection disabled
Browse: Border?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
No localization: Engine.Progress.LoadingMap (int)
 ====== ASSIST SERVER MANAGER - Map Loading ======

Collecting garbage
Purging garbage
Garbage: objects: 46708->44038; refs: 602303
URL Option string: ?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
URL option: Name=Recruit
URL option: Class=AGP_Characters.AGP_Character
URL option: ;Character=Recruit
URL option: team=255
Still no game class, now trying ini:Engine.Engine.DefaultServerGame
Game class is 'AGP_GameTeamObjective'
Failed to load 'MapVote': Can't find file for package 'MapVote'
Failed to load 'Class MapVote.dgcrusadec': Can't find file for package 'MapVote'
Can't find file for package 'MapVote'
Can't find file for package 'MapVote'
Executing UObject::StaticShutdownAfterError
UObject::SafeLoadError
UObject::StaticLoadClass
ULevel::Listen
Listen
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Can't find file for package 'MapVote'
History: UObject::SafeLoadError <- UObject::StaticLoadClass <- ULevel::Listen <- Listen <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
Exiting due to error
Exiting.
FileManager: Reading 0 GByte 113 MByte 37 KByte 696 Bytes from HD took 0.565997 seconds (0.485997 reading, 0.080000 seeking).
FileManager: 0.048000 seconds spent with misc. duties
Name subsystem shut down


====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Server Terminated ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading AA Server ======
UNAUTHORISED MODS DETECTED, ServerActors=mapvote.dgcrusadec
Checking for Map Status for Insurgent_Camp
Result was 100% Point Scale
Executing Class Engine.ServerCommandlet
Encryption key located and validated.
Cheat protection disabled
Browse: Insurgent_Camp?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
No localization: Engine.Progress.LoadingMap (int)
 ====== ASSIST SERVER MANAGER - Map Loading ======

Collecting garbage
Purging garbage
Garbage: objects: 40672->40624; refs: 534373
URL Option string: ?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
URL option: Name=Recruit
URL option: Class=AGP_Characters.AGP_Character
URL option: ;Character=Recruit
URL option: team=255
Still no game class, now trying ini:Engine.Engine.DefaultServerGame
Game class is 'AGP_GameTeamObjective'
Failed to load 'MapVote': Can't find file for package 'MapVote'
Failed to load 'Class MapVote.dgcrusadec': Can't find file for package 'MapVote'
Can't find file for package 'MapVote'
Can't find file for package 'MapVote'
Executing UObject::StaticShutdownAfterError
UObject::SafeLoadError
UObject::StaticLoadClass
ULevel::Listen
Listen
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Can't find file for package 'MapVote'



History: UObject::SafeLoadError <- UObject::StaticLoadClass <- ULevel::Listen <- Listen <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 95 MByte 690 KByte 214 Bytes from HD took 0.493998 seconds (0.424998 reading, 0.069000 seeking).
FileManager: 0.047000 seconds spent with misc. duties
Name subsystem shut down

====== ASSIST SERVER MANAGER - Server Crashed, RESTARTING ======
====== ASSIST SERVER MANAGER - Server Terminated ======
====== ASSIST SERVER MANAGER - Starting Server ======
====== ASSIST SERVER MANAGER - Loading AA Server ======
UNAUTHORISED MODS DETECTED, ServerActors=mapvote.dgcrusadec
Checking for Map Status for Border
Result was 100% Point Scale
Executing Class Engine.ServerCommandlet
Encryption key located and validated.
Cheat protection disabled
Browse: Border?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
No localization: Engine.Progress.LoadingMap (int)
 ====== ASSIST SERVER MANAGER - Map Loading ======

Collecting garbage
Purging garbage
Garbage: objects: 46708->44038; refs: 602303
URL Option string: ?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
URL option: Name=Recruit
URL option: Class=AGP_Characters.AGP_Character
URL option: ;Character=Recruit
URL option: team=255
Still no game class, now trying ini:Engine.Engine.DefaultServerGame
Game class is 'AGP_GameTeamObjective'
Failed to load 'MapVote': Can't find file for package 'MapVote'
Failed to load 'Class MapVote.dgcrusadec': Can't find file for package 'MapVote'
Can't find file for package 'MapVote'
Can't find file for package 'MapVote'
Executing UObject::StaticShutdownAfterError


940
News / Re: 25Assist 8.13 has been released.
« on: Saturday, October 04, 2014, 04:05:05 AM »
the constantly repeated  in the server. maps don t start already restarded the comp. still the same

Assist server manager -  Server Crashed  Restarting=======
Assist server manager - Server Terminated
Assist server manager - Starting Server
Assist server manager - Laoding Server
UNAUTORISED MODS DETECTED  ServerActors=mapvote.dgcrusadec

Can i delete that ServerActors........
And were can i find it.

941
News / Re: 25Assist 8.13 will be released in 24 hours.
« on: Friday, October 03, 2014, 13:22:40 PM »
Thx Elize

942
AA3 Maps / Re: Weapons+objectives AA3
« on: Wednesday, October 01, 2014, 16:39:58 PM »
7 - AA3_Shantytown   34 slots   s24/m9 , shotgun , 1 grenade 1 smoke , 2 flash
In the begin I did try to make players intrested for this map, already fast players leave
for:
1 -  The rain sound ( just like the wind in Range) to loud !!!!
2 -  Big guns in a cramped map like Shanty is always must i shoot ore hit  you whit my to big gun.
So i did puth in S24 whit m9  , now i think this is one of the best gun setting for this map one klick 1 bullet, the sniper its it must be the sec. weapon not the first.  / Smoke  the obj is viseble from all sides it helps if 2 ore 3 guy s can trow it to that place ore in the corridors for  confusion ore to get the obj sector.
Shotgun : gif one guy Shotgun / Ganade and 2 Flash
Vintoress :  gif one guy  Vintoress  / Ganade and 2 Flash
I think this can make shanty a playable map but first the Rain sound!!!!!   
One adder idear >>>>  :idea:
I wood be intresting if WE self can puth weapons in the slots .  :up:

943
Feedback & Suggestions / Re: Big Clan Day servers
« on: Tuesday, September 30, 2014, 15:19:21 PM »
 



Don't forget to do objectives, Heal your teammates when possible  :1st:
Ghosting is for losers!!!!!   :makemyday:   you have enemy spotted like all gamers.
Do not ask, can you puth me on same side as my clan m8, sorry there is no time for, you can try it self push Esc. than team Assault / Defence. :matrix:
If someone is suspicious, don't start accusing, talk about it after the game.  :arab:
If someone play good you can tell him, he will be happy.  :peace: compliments are always welcome :up:
If the change to a adder map is not working well  please wait a little we are working on it. :wanker:
I hope you all have a great game.   :sign_welcome:

1 - AA3_Airfield       34 slots  A - Retrieve the briefcase befor the enemy get it.
3/2 - AA3_Alley          34 slots  A/B/C Secure weapons cache  X-ray / Yankee / Zulu.
3 - AA3_Bridge       34 slots  A - Secure the main control panel.
3/4 - AA3_Impact       32 slots  A/B  Secure X-ray / Zulu.
5 - AA3_Pipeline     34 slots  A - Secure the main control panel  ore
                                               B/C/D - Shut down Primary/Secundairy/Exterion valve.
1/6 - AA3_Ranch       26 slots  A/B Destroy basement genarator /  Attic Genarator.
7 - AA3_Shantytown   34 slots  A - Retrieve the briefcase befor the enemy gets it.
8 - AA3_Stronghold     32 slots  A/B/C Secure  weapons cache X-ray / Yankee / Zulu
9 - Border                     26 slots  A - Get obj and bring home.
10 - Bridge Crossing              26 slots  A - Cross bridge and escape.
5/11 - Bridge_SE                      26 slots  A - Cross bridge and escape.
3/12 - Dusk                             26 slots  A - VIP.
13 - FLS Assault                    28 slots A - Capture the hangar.
14 - Headquarters Raid         16 slots  A - Rescue the prisoner.
4/15 - JRTC Farm Raid             26 slots  Plant explotions under tail rotor.
16 - Insurgent Camp              26 slots  A - Retrieve the computer date.
17 - Mountain Ambush          26 slots  A - Ambush OPFOR Alpha - Bravo - Charlie.
18 - Mountain Pass               26 slots  A - Reach the convoy.
2/19 - Moutain Pass SE         26 slots A - Secure the blast site convoy,
                                                           B - Secure the tunnel convoy.
20 - Mout McKenna              18 slots  A - Secure Alpha - Bravo - Charlie.
5/21 - [mAAp] Aztec                 32 slots    Kill time  Terrorist Spawn
3/22 - [mAAp] Berg                 32 slots A - Reach the hostage.
2/23 - [mAAp] Breakout           32 slots  A - Capture intelligence briefcase,
                                                            B - Escape the compound.
24 - [mAAp] Bridge Construction      26 slots A - Cross bridge and escape.
1/25 - [mAAp] Bunker Crisis             26 slots
26 - [mAAp] City Block                26 slots    A - Secure the main control room, ore,
                                                                         B-C  Serure the Cafe and the Park.
27 - [mAAp] Forest                     26 slots   A - Locate and secure buidlings,
                                                                   B - Locate and secure boats for extraction.
28 - [mAAp] Glass Kill House       26 slots  A/B - Unlock escape door / Do not let enemy escape.
29 - [mAAp] Ice                            30 slots  kill time.
30 - [mAAp] Monkey Island         26 slots  Big map.
31 - [mAAp] PBall                20 slots   Less kill.
1/32 - [mAAp] Petrol               26 slots   Secure The plans, Computer date,The weapons.
33 - [mAAp] Pipeline            34 slots     A - Secure the main control panel.
                                                              B,C,D  Shut down Prim.,Secu., exter. .
34 - [mAAp] Pool Day          10 slots    Kill time.
35 - [mAAp] Residence        26 slots   Recover files.  (but shoot all is better.)
4/36 - [mAAp] Rooftop             24 slots  A - Escape the building.
37 - [mAAp] SF Contingency        34 slots A - Secure the president`s computer,
                                                                   B - Secure the shipment data,
                                                                   C - Indentify illegal weapons stockpile.
38 - [mAAp] SF Office Assault     26 slots  A - Secure enemy IED cache,
                                                                   B - Gather enemy intel,
                                                                   C - Find and question the informant.
39 - [mAAp] Shipment                32 slots   Kill time.
40 - [mAAp] Square                    32 slots      A - Deactivate radar computer,
                                                                      B - Secure Ammunition cargo.
41 - [mAAp] Teh Yeti`s Lair          18 slots  Fun map (needs more slots! .) Kill time.
42 - [mAAp] Urban Assault SE      26 slots   A/B Secure eastern IED / Western IED
43 - [mAAp] UTO4                14 slots     Kill time
44 - Pipeline                          34 slots    A - Secure the main control panel.
                                                              B,C,D  Shut down Prim.,Secu., exter. .
45 - Pipeline SF                    26 slots    A - Secure the main control panel.
                                                              B,C,D  Shut down Prim.,Secu., exter. .
2/46 - Radio Tower                  26 slots    A - Disable the radio tower antenna generator.
                                                              B - Release radio tower aid workers.
                                                              C - Release obseration post aid workers.
5/47 - River Basin                    26 slots Place Charges under A,B,C.
48 - SF Artic                          26 slots  A - Secure the convoy ( B/C/D nothing more ?)
49 - SF Blizzard                    26  Secure radio antenna control box.
50 - SF Courtyard                 26 slots    Question civilian inf.- Obj - bring home.
51 - SF CSAR                       26 slots A/B  - Rescue the pilot  /  Prep the blackhawk.
52 - SF Dockside                  18 slots    3 Obj.
5/53 - SF Extraction               26 slots    1 obj to bring home.
54 - SF Hospital                    26 slots    Vip.
55 - SF Oasis                        26 slots   A - Escape the Canyon.
56 - SF PCR                         26 slots    B - Retrieve the briefcase befor the enemy gets it
                                                              C - Get the briefcase to the Extraction point.
57 - SF Recon                      26 slots    A/B/C Reach the Hangar/ Hint/ Fuel depot vieuwpoits.
58 - SF Sandstorm               24 slots    A/B/C  Indentify   South/ Central/North container.
59 - SF Tiaga                       26 slots    A/B  Secure missile in northern / Southern camp.
60 - SF Village                     26 slots    A/B/C  Indentify the Main/Alley/South munition depot.
61 - SF Water Treatment     26 slots    A - Secure the Machinery server,
                                                             B - Reach the South parking lot extraction.
62 - Swamp Raid                 18 slots    A - Retrieve documents.
63 - Collapsed Tunnel          16 slots   Contain OPFOR.
64 - Urban Assault               26 slots   A/B   Secure Eastern and Western Cargo.
65 - Weapon Cache             26 slots   A/B  Indentify Primary/Secondary weapon Cache 
                                                           (juse old Radar ! different heights obj)
2/66 - Weapon Cache ES       26 slots   A/B/C Indentify Primary/Secondary/Tertiary Weaponcache.       
                                                           (juse old Radar ! different heights obj)
4/67 - Woodland Outpost        26 slots    A/B  Preap and Destroy The Munitions depot. 
68 - [2.8.5] Canyon            26 slots   A/B/C  Secure Northern/Southers/Central Objective.
69 - [2.8.5] District              26 slots  A/B Secure objective Alpha / Bravo
70 - [2.8.5] Dusk                 26 slots   A - Capture intelligence briefcase and bring to A.
71 - [2.8.5] Interdiction         26 slots   A - Secure nucllear material stack / than hold it,
                                                            B - Secure and hold suspect material stack / than hold it.
72 - [2.8.5] River Village      26 slots   A - Secure Eastern water well,
                                                            B - Secure bell tower,
                                                            C - Secure mayor`s house.
4/73 - [2.8.5] Rummage          26 slots  A - Locate and secure the genarator,
                                                           B - Locate and secure medical equipment.
74 - [2.8.5] SF Floodgate     26 slots  A - Locate and question the civilian informant (redzone),
                                                           B - Disarm the explosives in the control room,
                                                           C - Disarm the explosives.
75 - [2.8.5] SF Old Town      26 slots  A - Retrieve the case from the upper com station,
                                                            B -  Bring the case to the lower genarator room exit,
                                                            C - Stop them from reaching the middle store exit.
76 - [2.8.5] SF Rifinery         26 slots   kill time
1/77 - [2.8.5] Steamroller         26 slots   A/B/C  Secure Husk 3/ Northeast Husk 2/ Northwest Husk 4.

944
AA3 Maps / Re: Weapons+objectives AA3
« on: Tuesday, September 30, 2014, 11:48:49 AM »
I will tell you our secret hope you understand ,and stop telling that all must play like you want .>>>>

Its all about having fun.   and we have it and a lot others to.  Its not only SF / Classic but also different possibilities that makes this game intresting. make your clan and make them happy gif them a choise.
if the players do not like it they go away simple.

Leds go back to topic sorry assist.
 

945
AA3 Maps / Re: Weapons+objectives AA3
« on: Tuesday, September 30, 2014, 06:59:48 AM »
Sf border a map whitout full ore totall no poits is played by alot gamers .  Can you explain how that can happen do they have no taste.



Coming from a guy in a clan who forceclasses SF on border, ignore this guys opinion forever.
1 - AA3_Airfield    26 slots   M16, 2 smokes, 2 nades
2 - AA3_Alley           26 slots   M4a1, 2 smokes 1 nade
3 - AA3_Bridge       26 slots   M16, 1 smoke, 1 nade
4 - AA3_Impact       32 slots   M4a1, 1 smoke, 1 nade
5 - AA3_Pipeline     26 slots  M16, 1 smoke, 1 nade, 2 flashes.
6 - AA3_Ranch        26 slots, M16, 2 smokes, 1 nade
7 - AA3_Shantytown   26 slots, M4A1, 1 smoke, 1 flash, 1 nade. 
8 - AA3_Stronghold     26 slots      M16/M4A1, 2 smokes, 1 nade.

No snipers on any map, there's no reason for it. If people want to prone warrior themselves, stop doing it.


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