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Messages - Bart!

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916
General Chat / Re: Re: Future of AAO25.com
« on: Saturday, December 01, 2012, 17:49:22 PM »
yup, and if anyone else can give feed back to us about the flash time..

requirements:
throw a flashbang on your face and tell us.
shoot a bullet in someones  shoulder and show me how he can still aim like here.

It's still a game, flashes are too strong in te current version, dev's admitted it by nerfing them later on and current AA devs actually admitted also they where too strong.

917
News / Re: AAO25 WL- Teams Registration
« on: Wednesday, November 28, 2012, 18:36:05 PM »
Personally, I don't mind NA's playing, as long as they dont talk like: "I would've won if I had lower ping".  That's something you can only find out on a LAN :)

918
News / Re: AAO25 WL - Hot Info
« on: Sunday, November 25, 2012, 04:39:02 AM »
just checked it via admin console, seems to be ok.

919
General Chat / Re: Wide Screen FOV
« on: Saturday, November 24, 2012, 02:48:11 AM »
or easier, when you are used to it, because you got way more control over it.

920
General Chat / Re: http://aao-daily.eu/
« on: Friday, November 23, 2012, 05:56:57 AM »
shit now they know I'm from NL, better hide my kids, hide my wives...

921
General Chat / Re: Old times...
« on: Friday, November 23, 2012, 05:55:24 AM »
some people take baits so easily :)

922
News / Re: AAO25 WL- Teams Registration
« on: Monday, November 12, 2012, 05:04:40 AM »
IF there will be only 8 teams i dont see the point in the league....
Signups will close at the 17th, I expect some last minute signups.

923
News / Re: AAO25 WL- Teams Registration
« on: Sunday, November 11, 2012, 06:21:33 AM »
Do keep in mind, EU servers have priority, neutral servers within EU also have priority in case of disputes.

924
General Chat / Re: cpl mouse fix
« on: Sunday, November 11, 2012, 06:20:21 AM »
It disables mouse acceleration.

Normal acceleration: If you move faster from point A to point B with the mouse, you will make for example a 360 degrees turn in game
If you move slower from point A to point B, your turn will only be 280 degrees.

Now if you disable mouse acceleration, it does not matter how fast you move from point A to B, you will always turn at the same speed.

925
General Chat / Re: Things to be included in update
« on: Sunday, November 04, 2012, 13:30:37 PM »
wow that's a small map. Anyways, do we even have permission to use it? I don't like using people's stuff without permission.
yes, ELiZ posted it in the other topic.

926
News / Re: AAO25 WL- Map Rules
« on: Sunday, November 04, 2012, 11:11:23 AM »
Non-competition??? I compete on hospital every night with many pros. And I do it in a very competitive way.
Thanks for proving my point.

That is what is commonly described as "pubbing player". They can take this very seriously and be very competitive towards other because they want to win.

"Competition player" is usually described in America's Army as someone who plays with a fixed team against other fixed team for matches in order to win as many rounds as possible with their own team in tournament mode. This means you play both sides of the map in a fixed amount of rounds in order to see who is the better team.

Oh, and furthermore, I agree with Sergio. Especially the latter sentence, this is why we chose to have a team only able to pick 1 map once.

Another possible structure is to make a set maplist of for example 5/7/9 maps, let both teams ban 2 maps, and then both teams chose one.

927
News / Re: AAO25 WL- Map Rules
« on: Sunday, November 04, 2012, 07:28:11 AM »
yes, go on please. and make all maps, even the [mAAp] free to play.
why not, realy?
we all are adult's (ok, not all - but the most). so we can decide be ourself witch map we would like to play.
do so, i dosn't hurt, for sure not!

Well, as I see this topic, some non-competition player called pit already knows exactly what he is talking about, so not much more for me to say.

/sarcasm.

To give a honest answer to this, if you want to do this, in that case you need both teams to agree on playing those maps, instead of both picking one. And I for one does not mind if you both agree on playing other maps then you should if both teams agree. However this is what I say as an individual, not as member of the admin team. I as an individual was also against picking SF Recon in the standard maplist because not everybody got the time to play for 2 and a halve hours since you got 2 maps to play.

That being said, if the rest of the admins do want it, I have to let them do it, it's just the way it works I guess.


So if it was up to me, I would have made the maplist smaller, but put in the option to let both teams agree on playing other maps. However this would make it for the admin team a lot harder to administrate and it might give some biased endscore results compared to others who have to play more defense sided "draw-maps".

928
General Chat / Re: Things to be included in update
« on: Sunday, November 04, 2012, 05:25:28 AM »

929
General Chat / Re: try out Coop maps 2.8.5
« on: Sunday, November 04, 2012, 05:25:01 AM »
Here is the 2.5 version of that map, I've tested to load it up on a server, and join to play.
https://dl.dropbox.com/u/62876385/ConvertedMaps/fy_pool_day_5v5.aao

This map didn't have any resources that wasn't in 2.5, so it was rather "easy" to create a 2.5 version.
I have created a tool that can translate package-mapping for resources, and hopefully I can make standalone packages of the resources that are missing in 2.5 as the next step.

Got any more requests?
Nice work ELiZ!

930
News / Re: AAO25 WL- Map Rules
« on: Saturday, November 03, 2012, 13:55:44 PM »
It would be unfair anyways if some players have to play a defense sided map while others always play total annihiliating maps, thus giving them a lot more round wins.

If however we decide to only count mapwins, then it doesn't really matter what map they play, but that's some internal things the admins have to discuss.

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