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Messages - Koden

Pages: 1 ... 5 6 [7] 8 9 ... 131
91
Assist Support / Re: bullguard/assist
« on: Friday, December 30, 2016, 05:48:06 AM »
be nice ron :-) it save my life a million times :-)

it was something from libs or something koden i did just rebuildt it and it works fine again.  :cool:
Yeah, I just checked for reviews around and it seems this specific antivirus suite (Bullguard) is particularly prone to false positives.

http://www.tomsguide.com/us/bullguard-antivirus,review-3656.html

http://forums.mozillazine.org/viewtopic.php?f=38&t=1203395&hilit=nssutil*

https://steamcommunity.com/app/298110/discussions/0/624075374619170510/

92
Assist Support / Re: bullguard/assist
« on: Friday, December 30, 2016, 04:49:57 AM »
Which folders does it put on quarantine? I use Avast and I never happened to have this kind of issue.

93
Drama & Spam / Re: You can ban me , i dont care . Shame on you assist admins ...
« on: Thursday, December 29, 2016, 07:20:24 AM »
Bart summed it up perfectly. You added a couple insults at the end of your first post, which was deleted, then you actually noticed it was deleted and you reposted it again.

Btw, its a temporary ban which lasts 24 hours.

http://pastebin.com/QvDZNPGf

94
General Chat / Re: When OpFor invade your empty server (AKA LEEFFM's AI Mod)
« on: Monday, December 26, 2016, 14:12:26 PM »
It still looks kind of funny because of the lack of animations for the AI, and it also makes it harder to predict which action they're performing (although I guess they only walk, right?), but overall it is definitely working.

95
General Chat / Re: When OpFor invade your empty server (AKA LEEFFM's AI Mod)
« on: Sunday, December 25, 2016, 15:18:50 PM »
Thanks!, i have now made it so my AIController now has a PlayerReplicationInfo class and i have set the Playername to Assist_bot, now they shoot at eachother as they are not assigned to any team so i see deathmessages that say "Assist_Bot was shot by Assist_bot, and when they kil me ".neXus[LEEFFM] was shot by Assist_bot"

this addition will not be included in the video.
That must be funny to look at...did you work on any map in particular, in order to set the pathfinding?

96
General Chat / Re: When OpFor invade your empty server (AKA LEEFFM's AI Mod)
« on: Sunday, December 25, 2016, 14:01:05 PM »
Ive been working more on the AI Mod, the AI now uses some Path finding to patrol the PathNode network i have setup while patrolling if they see a player they will follow you using path finding so if you run from one building to the next they will attempt to follow you even if they cant see you anymore and they will shoot at you, they are really accurate and will fire full-auto at you.

the reason when the AI kill you the deathmessage says "YourPlayerName has been shot by someone" is because in class AGP_DeathMessage if the controller whether it be a HumanController or a AIController doesnt have a PlayerReplicationInfo Class (in this case its the AIController that doesnt have a PlayerReplicationInfo class).

Code Snippet from AGP_DeathMessage.uc:
Code: [Select]
var localized string KilledString, SomeoneString;

static function string GetString(
optional int Switch,
optional PlayerReplicationInfo RelatedPRI_1,
optional PlayerReplicationInfo RelatedPRI_2,
optional Object OptionalObject,
optional string ExtraText
)
{
local string KillerName, VictimName;

if (Class<DamageType>(OptionalObject) == None){
return "";
}

if (RelatedPRI_2 == None)
VictimName = Default.SomeoneString;
else
VictimName = RelatedPRI_2.PlayerName;

if ( Switch == 1 )
{
// suicide
return class'GameInfo'.Static.ParseKillMessage(
VictimName,
VictimName,
Class<DamageType>(OptionalObject).Static.SuicideMessage(RelatedPRI_2) );
}

if (RelatedPRI_1 == None)
KillerName = Default.SomeoneString;
else
KillerName = RelatedPRI_1.PlayerName;

return class'GameInfo'.Static.ParseKillMessage(
KillerName,
VictimName,
Class<DamageType>(OptionalObject).Static.DeathMessage(RelatedPRI_1, RelatedPRI_2) );
}

defaultproperties
{
     KilledString="was killed by"
     SomeoneString="someone"
}

Spanky will be posting a new video to show the AI's new behavior.

That's a really cool addition, nice job!

97
mAAp Project / Re: MapFix2.8.5 v1.3 By ELiZ
« on: Friday, December 23, 2016, 14:32:48 PM »
Same here - but I am sure it's a good thing cause Eliz did it  :D
Thanks for your time spent in improving the game

Lord-of-War   :style:
Its explained in the first post, it's used to make porting maps from 2.8.5 to 2.5 an easier and cleaner process, by matching names between the 2 versions (because, yes unfortunately the filenames happen to be different in a few different ways, as far as I can remember).

98
General Chat / Re: Merry Christmas
« on: Monday, December 19, 2016, 01:56:59 AM »
Merry Xmas, and hopefully a better new year.

99
General Chat / Re: Vegeta never learns
« on: Sunday, December 11, 2016, 14:07:03 PM »
Man can you guys do something about him or no? can u ban him forever dude? if not then let me know man, i'll just uninstall this game and thats all. It would be no point of returning to this community when u got retards like him acting up and whats even worse no1 does anything about this behavior. This is ridiculous. so you telling me, you guys managed to code this and bring the 2.5 version bak to life and you cant manage to ban a cockroach like Vegeta forever?
Thats fukin bullshit man...i am not buying it. this community is ridiculous.
never have this problem on squad, rainbow six or counter strike. Just this stupid community.
I'd be much more glad if you stop using that language referring to anybody. Anyhow, yes, we will look into this.

100
General Chat / Re: Vegeta never learns
« on: Sunday, December 11, 2016, 13:08:53 PM »
As Wicked said, he has already been banned in the past for teamkilling and such things. On the other hand, I know he can get on anyone's nerves, and he probably starts teamkilling at some point, but you're not really supposed to deal with that by insulting him and raising the bar.

101
The Lounge / Re: AHHHHHH!!!!!!!!!
« on: Saturday, December 10, 2016, 03:01:04 AM »
Paldins is nice and more potato friendly, would like to get diablo 3 but run out of $ as always :D
Personally I'd rather spend the same amount of money on (many) indie games you can find on Steam...but I reckon there aren't many titles such as Diablo 3 or Overwatch.

102
The Lounge / Re: AHHHHHH!!!!!!!!!
« on: Friday, December 09, 2016, 14:37:27 PM »
I can almost accept the fact you're whoring on Overwatch cause at least you're not playing AA2 only ^^ (despite Overwatch being a Blizzard game...). Btw, ever tried Paladins? They say its like a free copy (open beta, rather) of Overwatch.

103
Drama & Spam / Re: USA 2016
« on: Friday, December 09, 2016, 14:30:11 PM »
It looks like him and Berlusconi would be best friends forever...

104
Drama & Spam / Re: USA 2016
« on: Thursday, December 08, 2016, 12:02:47 PM »
Oh, and btw: http://www.usatoday.com/story/news/politics/elections/2016/06/09/donald-trump-unpaid-bills-republican-president-laswuits/85297274/

Just read the article...his company even delays or denies payment for waitresses at his clubs and such.
The article mentions about 3500 lawsuits being filed against his companies in the last 30 years, and I get any "huge" company (as he would say) has probably a lot of lawsuits to get through, but 3500 ones seems like awful crazy by any standard.

105
The Lounge / Re: AHHHHHH!!!!!!!!!
« on: Wednesday, December 07, 2016, 16:23:16 PM »
Wow, has been a really long time ^^

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