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Messages - MothaGoosE

Pages: 1 ... 5 6 [7] 8 9 ... 19
91
Ban Appeals / Re: i need some help
« on: Thursday, January 10, 2013, 05:12:52 AM »
hehe, yes.
but there are some very youngsters out there playing this game. so maybe the have learned someting now :D

Yeah :P

92
Ban Appeals / Re: i need some help
« on: Thursday, January 10, 2013, 04:58:18 AM »
there was a time where other players did motivate some others to type the edit obj command into console. and that was realy *%%*%*%*. but then Big_Sergio did write a thread about that.
i guess if he did it before that thread, he should be released. but this is only my mindset.

btw: this should be moved to bann appeals

I've always wondered how people bought that, though. I always imagine something to the effect of:
"Hey, type editobj in the console!"
"You seem trustworthy. Okay!"

...

93
mAAp Project / Re: 2.8.5 Maps
« on: Thursday, January 10, 2013, 04:50:40 AM »
How about District?

Sounds cool. I may actually start playing again for a while haha :)

94
mAAp Project / Re: SF Old Town
« on: Thursday, January 10, 2013, 04:49:02 AM »
That's why I said if you're on a server.

If your offline, yes you can do all of them, in fact if there's a number of random obj, you can see them all and also do them all if you're offline.

Yes, exactly.

95
mAAp Project / Re: SF Old Town
« on: Thursday, January 10, 2013, 03:30:23 AM »
When you're in a server, you should be able to exist from 1 exit. This exit should be shown on your radar (and the others shouldn't). This is how it was on Oldtown before at least.

Playing offline, however, allows you do do all objectives. In a test map i made, I was able to have a carry objective for each team and they both worked. I could do both offline, and the one corresponding to the team I was on online. I can confirm that the carry objective fix Blue made does work.

96
News / Re: 25Assist v7.20 is released
« on: Thursday, January 10, 2013, 03:07:22 AM »
never played pool day, but if you remove anything remove bridge

lol We'll just remove the bridge, since no motherfuckers cross it anyway. Shoot each other from spawn to spawn. :P

97
mAAp Project / Re: 2.8.5 Maps
« on: Thursday, January 10, 2013, 03:00:30 AM »
SF Refinery is SMU GH SF Refinery.

Snakeplain could be cool if Defense were locked in that building and Assault had some snipers and grenades. It would be like Insurgent Camp except more stressed.

It'd be one fuck of a trip from assault spawn lol

98
mAAp Project / Re: SF Floodgate
« on: Thursday, January 10, 2013, 02:58:12 AM »
You're on fire, sir. XD

99
General Chat / Re: Name Stealer
« on: Wednesday, January 09, 2013, 05:53:19 AM »
Hey, Whats the procedure for name stealing? Just let it go or what? +EcK+TrueGIrl  has got it out for me for some reason, or is just an idiot. Any how any way to get the account banned?

I'm pretty sure this forum doesn't handle copyright claims.

100
News / Re: 25Assist v7.20 is released
« on: Tuesday, January 08, 2013, 22:01:07 PM »
and 100 points for kari!!
srry spanky but the new ww roof is bs.
and why 30 slot of litle hospi i think is to much.
30 slots on recon or stemroler or waht ever is ok but not on hosp
is it possible to get the old map.
them to play on our server.

Solution: limit server capacity to 26 slots. I don't see the problem with more potential for more people to have a good time.

101
News / Re: 25Assist v7.20 is released
« on: Tuesday, January 08, 2013, 21:24:42 PM »



These railings were never there :)

The bug happens when you are proning behind those 2 big metal boxes and move a bit to the side. Sometimes you are invisible for a split second. But I have seen it also few times on other maps. I guess thats just the games fault. I have seen it on poolday. I guess there is no way how to solve it. The other bug is when you go prone next to those 2 biggest metal boxes and move forward. Then you couldnt be seen for example from esc stone stairs. esc boxes and the rest of the helicopter roof area. I havent tested it so I dont know if it is still possible or no.

I believe you are referring to the first-person eye level vs third-person eye level. Because the First-person eye level is higher, you can sometimes poke your head out over an object and not be seen. This is just a part of the game. I believe the devs fixed that problem in one of the 2.8 Overmatch versions.

About the rear railing, I agree that the playerblock should disappear. Perhaps a physics volume so players can still jump over it, just not stay on top of it?

102
mAAp Project / Re: Recognize this map?
« on: Tuesday, January 08, 2013, 05:40:04 AM »
office would be indeed interesting as VIP map, afterall, you save hostages in original. also objective works, thats 100% sure, but VIP, interesting ;)

After doing some thinking, I don't think VIP will work because the map is not large enough. I'm thinking a carry objective would best replace the hostages because it's a similar scenario.

103
General Chat / Re: Flash time Poll
« on: Tuesday, January 08, 2013, 05:26:22 AM »
Actually, i adapted to the new (old) flashbangs, but i will base my vote on the fact how long real flashbangs have an effect. Sadly, i don't know the effect (blinding effect) lasts in real life. Another thing is that 2.8.5 flashbangs were pretty much useless in open field combats, that's what i don't want to be changed. So will the change only affect the time duration or also the efficiency of flashbangs?

Let's just say that you don't want to experience the effects of a flashbang in real life. It would really wreck your day. :P

104
General Chat / Re: Flash time Poll
« on: Tuesday, January 08, 2013, 05:24:42 AM »
Was there only a time difference between 2.5 and 2.8.5? I mean they were stronger also in 2.5 right?

I believe the only difference is duration.

105
News / Re: 25Assist v7.20 is released
« on: Tuesday, January 08, 2013, 04:02:56 AM »
Sure you can. Bullets go through playerblocks. I'm pretty sure that projectiles and grenades do as well...

all projectiles go through playerblocks. only bullets go through blocking volumes i think.

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