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Messages - Alex

Pages: 1 ... 5 6 [7] 8 9 ... 219
91
Server Support / Re: Battletracker service will be shutdown forever soon
« on: Monday, April 02, 2018, 18:42:42 PM »
Will Battletracker's Database be saved for the future ?

Lord-of-War  :style:

Maybe. Homey said he would give me a database backup when he shuts it down but we'll see. that wouldn't really help us all that much though.

92
Drama & Spam / Re: Staff at the shit again
« on: Monday, April 02, 2018, 18:41:38 PM »
Cool.
Except you weren't the only one SB banned though...

I'm half tempted to ban you permanently for that shitshow in the shoutbox. How the fuck do you think those personal attacks on not only the player, but mentioning his family is acceptable? It was disgusting and inexcusable.

93
Server Support / Re: Battletracker service will be shutdown forever soon
« on: Sunday, April 01, 2018, 17:21:28 PM »
Just a quick update: Possessed and I have noticed stuff that was wrong in our DB and are working to fix it. it's mostly done.
The main problem now is that once we switch to our DB, stats will no longer track on our side, so honor will not go up. We're currently looking into how we can use both our DB and BT as long as BT is still up.

94
Server Support / Re: Battletracker service will be shutdown forever soon
« on: Sunday, March 25, 2018, 19:52:15 PM »
I would be !!
Stats are a very important part of this.Most players are attracted to this game because no other game offers or offered such a nice feature.
It has so many advantages like checking your mates and 'enemies' - looking up your improvements per map - checking your rank, honour, etc. etc.
It only has no value to people who just love to play around a bit for fun and are not interested in improving their skills which for example can also be seen by clan statistics and especially map stats.
I think it is a very vital thing to keep this game - we all love - alive.
Playerbase will go down drastically if this feature will disappear.

Lord-of-War  :style:

 
I'm not concerned with stat tracking. Stats are meaningless. I don't know anybody that plays this gamer for stats anymore. The Competitive scene just isn't there.
That's not to say that I won't look into it, but there's many more pressing matters before stat tracking.

95
Support / Re: Re-Set Password
« on: Wednesday, March 21, 2018, 18:43:19 PM »
If it doesnt working, try to ask some of the Assist admin's, they got that data also.
 :up:
While we do have the account data in our database, all of our passwords are encrypted so we can't recover or change any of them manually.

96
Server Support / Re: Battletracker service will be shutdown forever soon
« on: Saturday, March 17, 2018, 01:43:17 AM »
There  is and option to take all of the Americ'as Army accounts/players data from Battle Tracker and to creat new data reserve on another hosting website? is it possible?
We've already been storing AA accounts from BT for a long time now. The vast majority of players should be able to log in after the switch to our DB is done with no problem. Stats is a completely different matter entirely.

admins, tell us quick what to do  - otherwise this game is really dead. we need new accounts very very soon.
I'll try to get this test done soon. I've just been very busy with work and life.

97
Server Support / Re: Battletracker service will be shutdown forever soon
« on: Monday, March 12, 2018, 21:30:40 PM »
Would be nice to have another update :).
Thanks
Sorry, I've been a bit busy the past 2 weeks.
We're currently looking at Assist and figuring out the best way to test this thing. The source code I have is out of date and the language it was created in itself is pretty limiting. You literally have to pay to build shit. So we're looking at doing a live test. The downfall of this is that for the duration of the test nobody would be able to log in to assist. So basically we're looking for a time where we can get some testers on when nobody is really playing the game.

98
Games & Programming / Re: People work on client 285
« on: Sunday, February 25, 2018, 14:51:46 PM »
and honor system:
https://www.youtube.com/watch?v=YWQr2PYPBaA&feature=youtu.be

No server owner is going to allow a user to inject anything into a process on their server. I also find it odd that the comments are disabled on that video.

99
AA Support / Re: A way to kill a player as an admin?
« on: Sunday, February 25, 2018, 13:45:15 PM »
Maybe I was thinking remove players gun :)
That is still in the admin panel.

100
AA Support / Re: A way to kill a player as an admin?
« on: Saturday, February 24, 2018, 13:56:25 PM »
Devs put it in the game. And assist took it out
lol, what? No, no we did not. AA 2 never had a kill player feature in the admin panel.

Devs made you do med trianing and assist decide best to give every one it.
For a decent amount of Assist's life, training was still mandatory. We removed it as we weren't getting any new players. New players don't want to sit through the tedious training so they would download the game, start the training and then never play again.

101
AA Support / Re: A way to kill a player as an admin?
« on: Saturday, February 24, 2018, 13:04:00 PM »
bump ^.^, assist could add this to the game i added one in my ultimatemod. ofcourse i added the command via a mutator file whereas assist uses interaction files but it shouldn't be hard to put it in an interaction file instead.

Code snippet from UltimateMod.uc:
Code: [Select]
function Kill (Int PlayerID)
{
local HumanController HC;
local int i;

    for (i = 0; i < Level.Game.GameReplicationInfo.PRIArray.Length; i++)
    {
        HC = HumanController(Level.Game.GameReplicationInfo.PRIArray[i].GetController());

        if (HC != None)
        {
            if (HC.PlayerReplicationInfo.PlayerID == PlayerID)
            {

                if (HC.Pawn == none)
                {
                    HC.ClientMessage("You Cant Kill Dead Bodies Private!") ;
                } else if (HC.Pawn != None)
                {
                    Level.Game.BroadcastHandler.Broadcast (None,""$HC.PlayerReplicationInfo.PlayerName$" was killed by an Admin for Violation(s) of Server Rules!") ;
                    HC.Pawn.TakeDamage(100,None,vect(0.00,0.00,0.00),vect(0.00,0.00,256.00),class'Suicided');
}
            }
        }
    }
}

Yeah.... admins being able to kill any player in the server is not a good thing. We get enough bitching about admin abuse as it is.

102
General Chat / Re: caught the attackers
« on: Friday, February 23, 2018, 21:22:03 PM »
Killa I dont thibk anyone has direct excess to his direct data. I thought he just rented servers and gave each server owner there own control and own pw to there own server. I can be mistaken
Not sure how merlin set things up. Long as these idiots cant ddos where happy
Right. He gave them FTP access to the server, which they could then add or remove files. That was the problem. Don't give people direct access to your server unless you completely trust them.

103
General Chat / Re: caught the attackers
« on: Friday, February 23, 2018, 20:58:27 PM »
Servers already crashed because of the action described above. If there's no security issue how someone was able to crash them just like that at the first place? I get it that you need to have privileges, you need to pay to get access to server files, and every action executed with privileges will leave a mark, so it all will be easily sorted out, but it doesn't remove the fact that crashing is still possible.

So as long as it's possible, I find it as an issue and if it's not a security issue then what is it?
I don't think you're completely understanding what I am saying. The person who did this was given access to that server. They used their access to use a stress test program on the server. If they were never given access to the server, this wouldn't have been possible.  We're not talking about something like server admin here, we're talking FTP access to the machine the server is running on.

Not only is this not a security risk, it's not even an issue at all. Bottom line, don't give strangers direct access to your server. That's all there is to it.

104
General Chat / Re: caught the attackers
« on: Friday, February 23, 2018, 14:51:50 PM »
I will try to clear this up here. The ONLY way a stress test could affect a game server is if it is running on the computer that is running the AA server. That is it. So the person running the program would have to be on that server. This is not something a user can do on his own computer and affect some server somewhere.
This is NOT a security risk.

As for the calls for a ban. There will be no ban. Who you give access to your servers is completely up to you and if you get burned by it it's not up to use to hand out punishment for it.

105
General Chat / Re: caught the attackers
« on: Thursday, February 22, 2018, 19:46:19 PM »
i just want merlin to explain it a bit better cause if that software does what he says it does to servers then anyone can do this not just you
No. The only way a stress test could bog down a server is if it was running on said server. The screenshots must have been from the machine running the servers or none of this makes any sense.

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