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Messages - -NicK.!

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91
Bug Reports / Re: AA3 Ranch bugs
« on: Friday, January 03, 2014, 20:17:48 PM »
See if updating drivers helps. If you're using onboard and it's Realtek, they have frequent updates.
Ya I updated my e10 drivers and it went away. It's just odd that I had never heard clipping in anything else until ranch lol. Thanks.

92
Bug Reports / Re: AA3 Ranch bugs
« on: Friday, January 03, 2014, 20:00:26 PM »
I don't see/hear anything abnormal. Are you talking about the footsteps? They will sound different as you change different terrain textures.
Lol I'm very aware of the different footsteps but on my computer I have very audible sound clipping everywhere. However, I just played the video on killas computer and it sounds normal to me, so i guess its a hardware problem. That's just odd because, like I said, this is the only map it happens on and i've never noticed it in any other program.

93
Bug Reports / Re: AA3 Ranch bugs
« on: Friday, January 03, 2014, 19:50:50 PM »


It is like that all the time. My brother also said he noticed it on ranch a few times.

94
Bug Reports / Re: AA3 Ranch bugs
« on: Friday, January 03, 2014, 19:02:41 PM »
I have some really odd sound clipping on ranch that I do not have on any other map.

95
General Chat / Re: Random Spawn Points?
« on: Friday, January 03, 2014, 17:40:30 PM »
I am heavily against this for current maps, it's just not logical for most of them and impossible on some. The idea of random spawns is a good idea, I just don't want to see them on the classic AA2 maps.

96
News / Re: Assist v8 Update is Live!
« on: Thursday, January 02, 2014, 13:58:54 PM »
Very nice work on the aa3 maps, they look great with very little of a performance hit.

97
News / Re: Assist v8 Update is Live!
« on: Thursday, January 02, 2014, 13:52:52 PM »
Ya I expected it anyways.

98
News / Re: Assist v8 Update is Live!
« on: Thursday, January 02, 2014, 13:49:04 PM »
New GUI looks really nice and professional. Had a few of the 141 files I had to download fail but that's not too bad.

99
General Chat / Re: question on ssd hard drive
« on: Tuesday, December 31, 2013, 00:19:01 AM »
I'm using the same one as you (128GB though) and I noticed a massive improvement in boot up time and load times for applications. My old HDD was 7200rpm and 64mb cache and the difference is night and day. You need to install the software that came with it, my computer barely even recognized the drive before I did.

100
Matches & Scrims / Re: Tournament maps
« on: Sunday, December 29, 2013, 12:55:54 PM »
random spawns maybe good for pub, but worst thing for competition. Like courtyard, its a great map, but if one team has advantage on the spawns, it totally changes how game is fair.
too bad most of you dont know what is playing competition at the highest level, otherwise ud change completly ur opinion about the game and how it should be directed
No, I feel the problem is you dont understand how then game is NOW. You can't live in the past glory days of competition in AA. You have to be realistic and see that most people playing this game just want to pub. They are playing this game again because they used to play it all the time and want to relive it. One of the things I think is happening is that people want this game to become something it simply cant. It would be amazing to get like 400 people on and have a competitive scene again, but you have to realize that that's just extremely unlikely.

101
Matches & Scrims / Re: Tournament maps
« on: Saturday, December 28, 2013, 22:02:28 PM »
The new maps are part of what killed this game before it grew in the first place. Sf maps are shit. Always have been shit, too much graphic demand... Escort missions are terrible for competition.. Etc.. The only thi they did do right with SF was the silenced m4. If there is any chance of getting this game out of the grave it's going to be with original/updated versions of 1.6-9maps. Mout McKenna, insurgent camp, weapons cache, pipeline, collapsed tunnel, hq raid maybe river basin. Maybe modify those maps to simplify objectives to make the maps more evenly sided. Game needs to be dumbed down so the average pubstar can understand how to play at a competitive level. Game is too small to divide the population with 20 maps...in its peak it was too small to do that.

TL.DR;    don't make the same mistakes the devs made by adding shitty maps before perfecting the great ones the game already has.
I think it's funny how you think adding more maps makes the game worse. I have a secret for you buddy, if you dont like them, you dont have to play them. If the maps were so shitty, no one would play them, but they do.

People who pub do so because they just want to relax and play some AA, its not because they dont understand how to play competitively, that's an ignorant statement at best. I feel your whole view of pubbing is just way off. I played comp for a bit, wasnt very good but i played and now all i really want to do is just pub with a few people and have some fun. It's not always about competition.

I'll just end with this, changing the regular maps to make them better for competition is just a bad idea. The only people who complain are a tiny amount of competitive players who make up a small portion of the community. The rest just want to play the maps they've come to know and love.

102
News / Re: Future of AAO25.com
« on: Tuesday, November 13, 2012, 00:45:58 AM »
I love how Jared tries to spin it to make somehow try to justify his piece of shit move. He can criticize me all he wants but he is the childish one in the end. If he would have just had some balls and left silently I wouldn't have cared. But he had to throw his little tantrum and seek revenge. What a pathetic, classless, asshole.

103
News / Re: Future of AAO25.com
« on: Monday, November 12, 2012, 14:28:59 PM »
Again, I didn't do anything malicious. I wasn't involved with the site going down. Which reminds me of a little tidbit of info; the reason why Jared had those passwords is because Pit & Possessed got a hold of the league site (I uploaded it for Possessed) that Jared made and started requesting lost passwords for those accounts. Well, in the code Jared gets CC'd on all e-mails as part of debugging. The passwords for the league site's accounts were sent out in e-mails, one of which was Pit's. Pit used the same password on AAO25 as he did on the league site, you can figure out the rest.
The second part was mostly for jared. And just because he had the password (i assumed he got it in someway like that) doesnt mean he had to be an asshole and use it. He could have been a real man and just left but he decided to be a brat and look what happened.

Pit was nice enough to take on this project then you guys had to be childish and ruin it for all of the players who counted on him. But hell, what do you guys care? You are only effecting the people who thanked you and respected you for helping this. I feel bad that i ever respected you two.

104
News / Re: Future of AAO25.com
« on: Monday, November 12, 2012, 13:53:59 PM »
A message from Jared:
Jared is an idiot. Did he honestly think he would get constant praise for this? What fantasy world was he living in? Plenty of people were grateful for what you guys have done. You guys just got so arrogant that you felt it wasnt enough. This false sense of "everyone should constantly worship me for this is laughable. You guys ignored those of use who respected you for what you did and instead focused on those who didnt. You only have yourselves to blame.

That is not the bad part. The bad part is, If you are upset with that, then just leave. Dont be a little bitch and try to screw everything up for others. All that does it show you have no class and are nothing more than a pathetic child.

105
News / Re: Future of AAO25.com
« on: Monday, November 12, 2012, 13:20:07 PM »
And once i respected Spanky...
People never fail to amaze me with how childish they really are.

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