Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bart!

Pages: 1 ... 58 59 [60] 61 62 ... 66
886
General Chat / Re: Seriously WTF?
« on: Tuesday, June 25, 2013, 17:29:12 PM »
Then tell me why I see so many "Oldschools" on that map  :P
because of easy frags ;)

887
Ban Appeals / Re: Ban jabba/bolek
« on: Tuesday, May 28, 2013, 06:56:05 AM »
maybe i am  a noob , yes! but at least i am having fun with that , i dont cry when i loose and buy a hack like u and jabba and other mortiferus. noob hackers
good job sergio for keep the game clean
I think they should ban you for this post only.

888
Ban Appeals / Re: Ban jabba/bolek
« on: Sunday, May 26, 2013, 08:14:52 AM »
I can still play ;)

As far as I know Jabba used to be clean. However since I haven't been much active lately I cannot say wether he used AHK. I can tell he's a good player without it though :P

889
General Chat / Re: Assist moving to 2.8.5?
« on: Wednesday, May 15, 2013, 02:02:35 AM »
Well who is gonna miss the maap pack anyway? Maybe just Poolday. But the rest is not being played at all. Oldtown, River Village, Floodgate, Refinery are already in the 2.8.5.
Poolday was recreated from a user-created map which was in 285 already.

890
Ban Appeals / Re: banned dynasty!
« on: Tuesday, May 14, 2013, 04:23:39 AM »
do you know the difference between a cheater and a cheater?
the other is his brother :)
:D :D :D

891
Ban Appeals / Re: BAN Appeal
« on: Sunday, May 12, 2013, 19:01:43 PM »
blabla  included Treble Click function(replace one click with 3 clicks without a delay)..its made for games, and its legal for sure...it is one more lesson which you admins and other "pro" players here doesn't know...
It is legal because you get something to get a deliberate advantage over others because it is something you can't do yourself.

I like the logic of that.

892
General Chat / Re: AntiPoke Update
« on: Sunday, May 12, 2013, 12:14:10 PM »
Sorry it's such an inconvenience when we try to add cool and unique content to an old game in order to keep it alive and interesting.

Health (along with bleeding) is already shown in the HUD... You should probably pay more attention in-game instead of focusing on listening for footsteps. I don't give a shit about competitive matches. The people that are into that are idiots. Taking a free, old, fun game and making it all serious... stupid. AA will stay unique since nobody here will change the gamplay dynamics like running speed, fire rate, weapon damage, animation times. All the stuff that REALLY makes AA unique. Plus, I believe Possessed already made it a true/false thing so you can easily disable it if you want.
Saying that all I do in game is listening to footsteps is very narrow-minded, and you should know that, you appear to be that kind of person who thinks he knows exactly what's going on, and I agree, you do know a lot, but you obviously don't know everything. Which isn't bad. As I do not know everything either. But I will never talk like that to others. There are many factors influencing what makes a player good, what makes a player competitive. There are many players who have sound, hear everything, but they can not think tactical and they do not know what to do, neither do they know the aspect of covering each other, distracting others, wasting time for others in order to take objectives and a lot more than that. It's playing the game in a different style with a different mindset, which appears to be too serious, but it is another kind of fun.

Same with real lfie sports, people are being competitive there as well, wasting a lot of time, but they still find it worth it for some reason.

That being said, it all depends on the mentality of the people. I like it a lot because you actually play together with the team, communicate and you can depend on the others while playing. I don't like games like CoD because it's just free for all or run and gun and respawn.

Furthermore about the health: I don't want it to be an own choice to disable it, and clearly you have no clue at all what I meant.

I was not talking about if competitive players are idiots or not (in fact i disagree because competitive gaming usually makes a game a lot more popular, examples are in cs:go, but I don't need to explain it here).

The main problem is that people now know exactly at what moment they will TURN yellow, TURN red or become death, instead of being yellow while bleeding (but for how much? 34 or 65%), or being red with 1% or 33%. These are in fact major differences which will influence what people do.

For example in matches:

I'm red: I take obj quick or I take cover so they are uncertain and won't push

now: I'm red and I will bleed out but I got just enough time to take obj, so I will keep taking it no matter if an enemy gets really close
or: I'm red and I can see I will bleed out soon so I will waste all my nades on random spots and rush as hard as I can.


The last decision will only be made if you are certain to bleed out. With this new feature you will be certain of this if the medic isn't close.

The uncertainty about that is pretty much gone, which actually made the game a bit more challenging. THAT is why I don't like it. I don't mind if I can disable it, I want it to be gone like it used to be.

893
Ban Appeals / Re: banned dynasty!
« on: Sunday, May 12, 2013, 06:59:29 AM »
There is no way to find out wether it is the truth you are talking. Maybe it's time to tell your little brother it is not fun to cheat at all ;)

894
General Chat / Re: AntiPoke Update
« on: Sunday, May 12, 2013, 05:48:00 AM »
Good job Possessed. Seriously, these are features I would have voted on having. Unfortunately, you see what happens when you change something even trivial. Ragers start registering just to flame your hard work :)
SO you would vote on having your health being shown in AA?

Do you even know what impact this has on the competitive matches?

This was one of the things which made AA unique compared to CS, also compared to CoD AA is unique in some ways, let it stay unique. I'm sorry but it just isn't the thing most AA players search for within a game.


FYI, I dont care about bleeding being shown, as you already can see how bad your bleeding is if you know the game, about the ping I do not care either. But the amount of health shown is just similar to the mod showing how much dmg ppl have done towards you. Don't force this on people, at highest make it a feature which can be enabled on a server, not on client side.

895
Server Support / Re: MOUSE MACROS LEGAL????
« on: Saturday, May 11, 2013, 12:06:15 PM »
They are extremely bad anyways, some isreali player has it too, pretty annoying because his ping actually helps him, since when you hit him it has a small ping delay for him to notify = weapon does not go away instantly = still hit with his autofire.

It's unfair advantage, it's using external program/hardware to make you benefit with things which aren't supposed to be in the game.

896
General Chat / Re: AntiPoke Update
« on: Friday, May 10, 2013, 04:58:13 AM »
I see :)

I would suggest keeping the health meter out though, it can change a lot in tactical situations (matches etc) if someone knows exactly how long he has to live, I think the uncertainty adds an extra dimension to the game.

897
General Chat / Re: AntiPoke Update
« on: Friday, May 10, 2013, 04:30:10 AM »
What is your motivation to put current health in it?

Sorry, I just can't understand the reasoning behind it, so please elaborate.

898
General Chat / Re: Assist moving to 2.8.5?
« on: Friday, May 10, 2013, 04:27:37 AM »

amen gay as fuck, no need for it

SAI reduces the teamkills so much if you actually use it, just because you don't use it doesn't mean it shouldn't be in the game. you can manually disable it anyways. But imo it's an added value.

Furthermore, do not put in a health meter in this game, there is a reason I liked this game more than others (like CS where you do know your health). the uncertainty with bleeding gives it another dimension.

899
General Chat / Re: Assist moving to 2.8.5?
« on: Tuesday, May 07, 2013, 06:04:33 AM »


but stopping with tracking means stopping aa2. that's for sure.
Wow, so people don't play the game for the game?

If there's something I never cared about it's this tracker thingy, the only benefit it had was the ability to see friends online. I see so many people with godlike fragrates getting totally annihilated in matches. It doesn't matter.

900
General Chat / Re: Assist moving to 2.8.5?
« on: Friday, May 03, 2013, 07:15:23 AM »
I honestly prefer 285 over 2.5, I actually still have it on my external HDD, and it feels more fluent in the gameplay for me.

Pages: 1 ... 58 59 [60] 61 62 ... 66

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager