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Messages - BlueBlaster

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856
General Chat / Re: AA2.5 Assist ReadME
« on: Saturday, January 21, 2012, 18:13:55 PM »
My 6600 GT has 128MB. I'm not going to say the sys requirments should be 128MB or something, but I get good performance on AA with this card. I get good performance on BF2 and Hitman Blood Money with this card as well. But this isn't a low-end card of the 6xxx series, it's a mid-range I believe. The CPU is the biggest performance issue with AA. So maybe we need to be a bit more specific on the type of GPU, there's a big performance difference between a series' low-end and mid-range cards.

Although I agree on 1GB RAM and 2.6GHz CPU.

857
General Chat / Re: Hor+ widescreen?
« on: Saturday, January 21, 2012, 18:05:18 PM »
So apparantly the actual function for fov changing is FClamp(). Thats all I got out of that.

858
mAAp Project / Re: Karma (Physics) Mod
« on: Saturday, January 21, 2012, 18:02:44 PM »
Well damn, I'm surprised you've found someone. My face is just :O

859
mAAp Project / Re: How to create videos for AA
« on: Saturday, January 21, 2012, 17:55:24 PM »
Ideally looks useful and it's cool that you found it, but what could we use it for?

860
General Chat / Re: AA2.5 Assist ReadME
« on: Saturday, January 21, 2012, 17:52:05 PM »
I'd consider that recommended sys requirements.

861
General Chat / Re: Hor+ widescreen?
« on: Saturday, January 21, 2012, 03:21:13 AM »
If you wanna get scientific about it, take a screenshot at a normal resolution with fov 90. Change to a 16:9 resolution and change the fov until it looks the same as the fov 90 screenshot. Don't forget you're compensating for the top and bottom clip.

862
General Chat / Re: Hor+ widescreen?
« on: Saturday, January 21, 2012, 01:22:16 AM »
Just make a "widescreen" tickbox in assist if you have a widescreen monitor.

Yea basically that.

863
General Chat / Re: Eliminate Honor Claims
« on: Saturday, January 21, 2012, 01:21:54 AM »
Thats cool. And it people come in complaining about missing their 4 points of honor or w/e depending on when they made their tracker, they can do that too. In most cases, people seem to have made their BT accounts shortly after making their AA account (I did at least).

864
General Chat / Re: Hor+ widescreen?
« on: Saturday, January 21, 2012, 01:19:17 AM »
That would have to be an option in Assist. Cuz people who have the 'default' 4:3 resolution are gonna have the proper view on 90 fov (90 fov meaning 90 degrees, at least thats what it is on UT2004).

865
Honor Claims / Re: [Nifty]-Missus
« on: Friday, January 20, 2012, 18:04:26 PM »
You need to wait mister, people make new honor claims all the time and sometimes we forget to look at these.

Everyone gets their honor in due time.

866
Bug Reports / Re: RUNTIME ERROR
« on: Friday, January 20, 2012, 17:51:16 PM »
Well, you can download assist again. Extract all the files/folders to a separate folder and try to start assist again.

867
General Chat / Re: Merging Normal & mAAp Modes
« on: Friday, January 20, 2012, 17:49:42 PM »
And no ones gonna find one because you need the c++ source

Dream crushed :) :) :)

868
General Chat / Re: Hor+ widescreen?
« on: Friday, January 20, 2012, 17:47:39 PM »
Modern games (some of them) render in a way that if the resolution is wider, you gain view on the sides. Older engine do the opposite where wider views chop off the top and bottom.

It's been this way in AA since day 1, so w/e. And it's not gonna change either, it's an engine thing and it's an old game.

869
mAAp Project / Re: PBall
« on: Friday, January 20, 2012, 17:30:09 PM »
Ohhhhh. Okay thats better than having to load the map everytime I forget the directions :D

870
mAAp Project / Re: PBall
« on: Thursday, January 19, 2012, 22:19:03 PM »
I fixed the team names in Pball because they didn't match the compass. The teams are now North Side and South Side. I also change it in the viewpoints. Of course its on dropbox.

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