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Messages - Ganja

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856
Feedback & Suggestions / Re: The 203 enabled on Urban
« on: Sunday, October 19, 2014, 15:18:01 PM »
It's difficult to understand what you're trying to say Kello, for real.
Now like I said you're crying on the wrong topic

i out.  :lock:

That was not that hard to understand though, cy

857
General Chat / Re: [WARNING] Assist Spy on YOU [UPDATE v8.15]
« on: Sunday, October 19, 2014, 15:12:37 PM »
As if they "got" bad. They had been the same for ages now. I'd be willing to bet (even though I wasn't an admin then), that this functionality hasn't been changed at all after Jonny left.

They went bad as in "omg they removed the 203's from the only map I liked on AA" and suddenly these same guys start finding reasons to be mad and start accusations, even threats. Or maybe the timing on both of these topics are just horrible

858
General Chat / Re: [WARNING] Assist Spy on YOU [UPDATE v8.15]
« on: Sunday, October 19, 2014, 13:56:06 PM »
I can't seem to understand where admins get the courage to actually keep the game alive, while people aren't even gratefull and only give a fuck when things get bad.

859
Feedback & Suggestions / Re: The 203 enabled on Urban
« on: Saturday, October 18, 2014, 11:36:44 AM »
what team play you can use by 26 players on public?lol
you think realy if eliz remove the nades on hospi it is better for new players ..omg
it is fucking not intristing if 203 is on hospi or not new play dont know maps.
so if he die fast by bullet or by nade it is fucking the same he will die fast the first times. it is like it is!!!!
so he go to full urban server and he die by nade in 5 sec you think taht make him happy you dump cake????
a new player will look other players what thay do and he learn,it is not intristing what maps what guns you remove.

You say "it is like it is" but actually no. We can change things, it doesn't have to be "like it is". We can help new players stay longer on servers, we can make them stay longer on Assist, that's the purpose of the changes bu you don't get it. Maybe you had to learn it the hard way, by getting spammed 1000times before having your first kill, but new players have the luxury that the game is dieing and we really want them to stay !

By the way "dumb cake" this topic is about adding 203's on urban. There's already a topic open for you to cry on, don't waste Kari's super serious topic about grenade launchers on urban.

Oh and btw? Kari, what is your argument for adding "203" on urban?

860
Feedback & Suggestions / Re: The 203 enabled on Urban
« on: Saturday, October 18, 2014, 09:09:51 AM »
muahahahahaaa 90% hospi player go same site wtf you talk amazing bs.
and what pro players you talk i dont see eny pro player.
and new play is most time looking what other players doing to understand this game..
so new player is die by nade next round he see ohh the players waiting hear so i try to wait 2.
then he see o spam nade whas comming i not dead good i do next round the same and he dont die and he lern the first rule by hospi fast.

With pro I mean someone that knows what he's doing, that can use teamwork etc. You say he can wait for spam, but if escort plays average, they will be rushing roof while the noob still hasn't come out yet. You say watch and learn, but how can a new player see where someone else is spamming, if he doesn't even know the map too well. You're too stubborn to admit it but it really helps new people imo

861
Feedback & Suggestions / Re: The 203 enabled on Urban
« on: Saturday, October 18, 2014, 07:50:39 AM »
(especially new players) to survive longer.

lol new players cant survive long.
bcs thy are new in the game and they have no idea how to play aao.
so in the first time new players will die die die.
it is not intristing if they die by nade by sf gun by m16 bla bla.
die is part of the game and if new players crying and dont understand why then they have to play tetris or so.
the most players hear play aao 7-8 years or longer and if new players comming it is hard for them.

and yea kari nice idea i m for a vote pls....


The point is, like you mentionned so well; people play this 7 or 8 years. And 90% of Hospital players go ALWAYS on the same side, it's a fact. Now try playing Ambush when you're new, and when all the pros on Escort spam 203's at docks and west wing. The new won't even have the possibility to learn the map since he won't even have the possibility to go outside alive. Without 203 he can learn easier, it's a fact. He'll have a harder time getting kills for sure, but atleast he won't die by invisible enemies every round

862
Bug Reports / Re: dockside
« on: Saturday, October 18, 2014, 07:46:59 AM »
Thanks man

863
Feedback & Suggestions / Re: The 203 enabled on Urban
« on: Saturday, October 18, 2014, 07:14:05 AM »
If you are changing original maps. How about you change weapons on Urban Assault in favour of M4 with 203s and Acog 4x. M4 is clearly the most popular weapon so how about we put it on every map, starting with Urban. But hey - Its only to get players out of their comfort zone. So how about one week with fully loaded M4 and then we vote on it. What do you say Eliz? I am sure you like these kind of solutions.

Now come at me bro!

M4 is the most popular weapon, because it requires no skills, like the 203's on hospital ;) Sure a lot of people like that SF cauz it looks badass, it's automatic, it has a big scope and you can easily camp and take cheap kills with it.

I'm trying to answer seriously to your post even if I know it's 100% hating.

If only urban was played over and over again, perhaps yes, admins would have thought about changing something. And the thing that you don't seem to understand, is that changes haven't been made to make you stop playing SF Hospital, they have been made to alternate the gameplay, to add new strategies and to make it easier for everyone (especially new players) to survive longer.

Btw you should have posted this in the drama section since that's all this topic is about

864
Media & Art / Re: One Music A Day!
« on: Wednesday, October 15, 2014, 05:20:28 AM »
Eric Clapton - I Shot the Sheriff - Hyde Park (Live)

Decent solo at the end, he gets pissed at the drummer for cutting in to try to end it.



He looks "friendly pissed" :D His solo wasn't really that good imo

865
Support / Re: Problem getting in AA 2.50
« on: Tuesday, October 14, 2014, 15:27:31 PM »
Thanks for that Merlin, only problem is i do not know how to do that .

Right click on the icon, and choose "run as administrator"

866
Feedback & Suggestions / Re: Improve less played maps.
« on: Tuesday, October 14, 2014, 06:55:27 AM »
I see my fav map is mentioned, Blizzard. It is actually a very balanced map and it doesn't have any real bugs, but you really need to spend hundreds of hours on it to really know what is going on there. So I think the problem with less played maps is people just lost interest after getting pwnd so many times there.

I don't agree with you. The map is very defence sided imo. Ofcourse, like on all maps you have players who play assault and woulc kick everybody's ass on defence, but that doesn't mean the map is balanced. Put 1 noob on assault and 1 noob on defence, and defence will win. Put one pro on assault and one on defence, the one on defence will win, because there's too many factors to win a round on assault (blow the wall, breach a door, do the objective, throw incendiary on objective) while defence just has to sit and listen. It's like saying Bridge Crossing is a balanced map because you're good at playing assault on it. Still doesn't mean the map is balanced, because if someone would play it very seriously on defence, it would be very hard to win rounds. That's what I think, but like you said you probably have 10 times more time on it than me so maybe you're right ;)

Some ideas for changes on Blizzard:

-  A way to balance this map a little bit would be to make the spawns more random than they already are.

For those who don't know how the spawnsystem works on Blizzard, it's pretty simple, if defence spawns up, it means assault is South and if defence spawns down it means assault is north. That's way it's easy for defence to spam and to rush the assault team that doesn't even have the time to get inside. Maybe we could make the spawns totally ranom, meaning that if defence spawns up, they still don't know if the enemies are north or south, that way the assault team has a chance to get inside the walls without bein rushed/spammed.

Another idea would to add a tree South (there's one North already) so that, there are more options to get inside the walls if a nooby has the RPG and doesn't blow the wall with it. Maybe there could even be a trenchee/tunnel system on blizzard to access the building ... just some ideas about blizzard.

And seeing how the map can be easily abused by defwhores, maybe we could implement a double assault system like on SF PCR, where both teams would start outside the walls, each 1 side, and they would have to retrieve the objective inside the building and get away with it, or even make it a "take and hold" like taking the objective and defending it for 1 minute (so the team that rushes the best basically has the right to play defence for 1 minute)

867
Media & Art / Re: One Music A Day!
« on: Monday, October 13, 2014, 20:24:56 PM »
http://youtu.be/TO9Qa7MpAvw?list=PLA9BDEA998D9A51FC

1st decent song I learned on guitar ;) Oh wait I think it's the 1st and last one I ever learned

868
Feedback & Suggestions / Re: Improve less played maps.
« on: Monday, October 13, 2014, 15:14:36 PM »
Dusk, Courtyard and Blizzard are really interesting maps that get played only a little i believe. Courtyard is interesting for the overall amount of paths, and it's clever as it is, while i think it would be fun to play a lower level of Dusk (maybe sewers?) and a different path on Blizzard to be able to reach the main building.

I agree with these modifications, could be fun indeed. I was thinking maybe we could add some objective positions for B on Courtyard, outside tunnels, because fragwhores can easily camp on defence on this map.

869
Feedback & Suggestions / Re: Improve less played maps.
« on: Monday, October 13, 2014, 10:01:27 AM »
The problem is that they won't play it, it's simple, it needs something dramatic to change. What I mean is start changing hospital itself, disabling 203 some people said they won't play it any more that map and will be looking for new maps to play. I don't see the way out than force players play other maps, but that's against the game itself.

So you're suggesting making 'bad' improvements in order to make people stop playing the map

870
Feedback & Suggestions / Re: Improve less played maps.
« on: Monday, October 13, 2014, 09:52:40 AM »
Improving maps won't help. Improving popular maps will give you a positive result. Once you done that, you can do improvements on other maps. Eliz you are willing to make improvements, but all your effort will go downhill once improved maps are played couple times. Players won't play other maps than popular ones. Since people play for frag and points/honour etc, then add more points on other maps you receive, since hospital is the only map to give you loads of points if you are in successful team and of course, you get double points as VIP.

I have no plan into looking at other maps, whats needs to be done because no one will pay it, lets take example (by counting how many maps this game got). Do people play maaps or AA3 maps? No. Look how much effort you done in fixing bugs, glitches there but people played couple times. Give them SF maybe on other maps, they want gun with scope as example on pipe sf :)

What would be the benefits of improving popular maps? We want the players to get out of the comfort zone and make them discover new maps, not make them whore the same map over and over again.

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