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Messages - Bart!

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856
Clans, Matches & Scrims / Re: AAO 2.5 CUP Rules
« on: Tuesday, July 09, 2013, 12:45:49 PM »
If a team loses in the first round of the playoff bracket they are going to play in the losers playoff bracket only against teams who also lost in the first round. This way "noob" teams play against each other. And also every team has guaranteed to play 2 matches atleast and not only one. And I would also like to see a "super final" where the team who won the regular playoffs plays a final vs the team who won the losers bracket. Could be interesting. So even if you lost in the first round of the tournament you can win the whole cup.
That is perfectly doable in a double elimination bracket. In this way there is a loser bracket and a winner bracket, winner bracket loser also comes in the loser bracket, the winner of the loser bracket can play against the winner bracket, if they win they have to play another match, if they lose the winner bracket team has won the league. In this way everybody who lost will have 2 lost matches, and the team which won has a max of 1 lost match.

857
General Chat / Re: Full of hackers...
« on: Tuesday, July 09, 2013, 06:19:03 AM »
Wow i see everywhere hackers!  :cool:
I actually haven't really seen one yet.

858
General Chat / Re: Full of hackers...
« on: Tuesday, July 09, 2013, 06:11:26 AM »
If someone is not obviously playing for the frags his average fragrate for a longer time on maps like UA doesn't exceed 3.

On maps like HQ raid, bridge, MA, most distance maps etc it is very possible to get frags of 5 though.

859
Clans, Matches & Scrims / Re: AAO 2.5 CUP Rules
« on: Monday, July 08, 2013, 06:38:04 AM »
about map bugs: It is best to just set in the rules something like:

Any use of map bugs or exploit results in winning the round for the opposing team. examples of these bugs are (examples)

In this way you will have every bug covered, even if you didn't know they exist. people should use their common sense in order to know wether they used a map bug or not (for example it should not be possible to jump on the shelf near west obj, people should not deliberately use the bug to see over the wall when tehy are moving against an obstacle which makes them hardly visible for others. They are all obviously exploits.

860
News / Re: AA2.5 Assist v7.3
« on: Sunday, July 07, 2013, 15:40:27 PM »
I can only say well done jonny and spanky, also very good to post it on tracker and aao forums. it might attract a few people and they might contact their friends again.

861
News / Re: AA2.5 Assist v7.3
« on: Sunday, July 07, 2013, 14:02:06 PM »
totally ruined it all imo.
already less ppl playing atm
how many where playing before, according to you?

862
General Chat / Re: you forgot sumthink important Jonny.
« on: Sunday, July 07, 2013, 13:57:31 PM »
Cheats is in the first way that the people  don t get the chance to get  equal  and the balance is unacceptably unfair   
 This is not the case in our modded game every buddy can make the same choice.

So this is a big lie to MEMBER players and all modded servers admins. !!!
It must be easy to clear this you dit promiset that  in this update v7.31. You know that this
was a big issue.  and now you say i am for a long time dune whit it.
to get it in it was very fast. ????



Read what it said: Cheats OR unauthorised mods
You are running unauthorised mods
Hence the message is right.

Where is the problem?

863
News / Re: AA2.5 Assist v7.3
« on: Sunday, July 07, 2013, 09:13:34 AM »
Perhaps a post on the official americas army forums apologizing for the mess we have allowed AA2 to get into and announcing we have cleaned it up by removing mods from honor servers?
From a marketing perspective that is a very good idea, might also attract some players again. And even if it only attracts 5 die-hard players back, they might ask their old teammates also etc etc.

864
News / Re: AA2.5 Assist v7.3
« on: Sunday, July 07, 2013, 05:22:25 AM »
I agree with this except when it comes to maps and glitch fixes. I would love to remove Bridge and all the other old whore maps but I know the majority of players wouldn't like that plus, my desire to keep the game original outweighs my dislike for old maps :)

I think the game should be developed further. We should do everything we can to advance it as long as it means keeping gameplay and core values original. I think the next step is to remove silly maps like Teh Yetis Lair, PBall, PoolDay and I think there's a couple others. Keep the custom maps that have a realistic feel.
Untrack them, simple as it is. In 2.8.5 Poolday was used in order to train CQB aiming. No need to track it since the kph is way too high there compared to other maps.

865
General Chat / Re: Why The New Update for 2.5 Assist?
« on: Sunday, July 07, 2013, 05:18:16 AM »

I agree. PB just adds lag and is very bloated with all of the checks. I don't like it but I'm sure Jonny and Possessed would disagree.
The main thing being used from PB now are the CVAR checks to make sure noone has illegal keybinds etc. Correct me if I'm wrong.

866
General Chat / Re: Why The New Update for 2.5 Assist?
« on: Saturday, July 06, 2013, 21:06:36 PM »

speaking of the best AC tool, what if we add something like League of Legends Tribunal.

http://na.leagueoflegends.com/tribunal/ NA
http://euw.leagueoflegends.com/tribunal/ EU West
http://eune.leagueoflegends.com/tribunal/ Eu Nordic & East
I played LoL a lot last year, thus far the tribunal seemed to not have worked. Reporting them by pm or via the forum is the best way to do it for now, maybe you should make it a totally private report instead of a public forum report.

867
News / Re: AA2.5 Assist v7.3
« on: Saturday, July 06, 2013, 21:01:44 PM »
Do you really believe what you say? If they play on a no mod sever where do you have your problem then? Now have they just listened to those who have been screaming high. Even if this is a old game it needs to be developed. How many more players do you have that still play AA2 only because that is mod servers who have honor? Where is the pain threshold when there are not enough people who want to play AA2? This is not about to have small core of supporters of the old AA2. If you really want a future for AA2 then you should allow the server with mod and honor.

Look in the mirror. How many have you lost last year? Ask yourself why. People get tired of the game and move on to other games. What remains is a small clique who like it. In time more and more quit. How do you plan to fill it up again? I say you dont have any plan to fill it up again. You dont care because you only listen on them who screaming high. If you really wish the best for AA2 you cant only go after your your own opinion or by those who shout loudest. That is more ppl then you that play AA2 do never forget that. Common sense is all that is needed, which is missing. Unfortunately, I do not think that you are going to celebrate any 10 year anniversary if you continue on the road era.

It's easy to lose players but difficult to get new ones, but sees no future for the game what are you going with new then?

So we will lose players because of the tracked stats? Mod is still possible.

However many people have left due to the mods, I can assure you that. As far as I have spoken to many old players most of them left due to this.

868
General Chat / Re: Why The New Update for 2.5 Assist?
« on: Saturday, July 06, 2013, 18:54:51 PM »

are these monkeys acting like this because of all the bad english?

869
General Chat / Re: no-mod Orgasm
« on: Saturday, July 06, 2013, 02:50:00 AM »
This is so much better

870
News / Re: AA2.5 Assist v7.3
« on: Friday, July 05, 2013, 11:49:45 AM »
Jonny

now we try this for 4-6 weeks. and if the player count will go back more then 20%, what will be then?
falling back to what it was before or just stand by while aa2 is dying?

tell me please, so I can make some decisions about that all.

btw: I accept the way you did that - without any information before to prevent the wall of arguments, but it should not be like that at all, right?
at the moment the wall of arguments I see is only coming from 2 persons.

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