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Messages - Ganja

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841
Feedback & Suggestions / Re: Big Clan Day servers
« on: Saturday, October 25, 2014, 11:29:08 AM »
Weapon Cache SE Has 3 obj Ganja no change was good
SRefinery has no obj Ganja   no change  was good
Taiga look A/B it was oke  no change was good
Docksite  i did change it was 3 now 2 THx you for notist this misstack   :up: :up: :up: :up:

  ( don t forget my writing its serius for me!!) :rtfm:


I was refering to your spelling of the 3 maps, which is wrong. And ended by saying Dockside had only 2 obj.
I saw your writing btw, then what

842
Media & Art / Re: 100 Best Songs of All Time
« on: Saturday, October 25, 2014, 05:39:42 AM »

843
Feedback & Suggestions / Re: Big Clan Day servers
« on: Saturday, October 25, 2014, 05:20:11 AM »
Weapons Cache SE, [285] Refinery, SF Taiga.  And Dockside has 2 objectives

844
AA Support / Re: New anti spam 203/Frags/Flashes
« on: Friday, October 24, 2014, 17:10:41 PM »
sure u have to do something. hospital lost many players since the change. its just a question of time and hospital is gone. no one wants a map where are only C gun singleshot campers in every corner. i always told u... make a 15-20 sec spam rule and everything is good. otherwise more and more ppl will leave hospital.

Single shot campers? Is that something new? I wouldn't be scared of em tbh compared to 203 campers

845
Background Checks / Re: .neXus[bey0nd]
« on: Wednesday, October 22, 2014, 07:32:03 AM »
I figured that's the one they already had :)

And I do believe the no footsepts only happens on spectator mode. Have only experienced it on friendlies, though (you don't know if an an enemy is close if you can't hear them I guess).
I would bet its the same way the no ladder sounds happen on spectating mode. I believe it's something to do with the fact that you're switching to the player when the sound should already play and the game then doesn't reinitialize it.

The ladder bug happens when you're alive too. Sometimes an enemy just doesn't make sound for some reason on a ladder. But a silent walking enemy, never heard of that.

What you is interesting, because I remember when on scrims I was spectating a friendly on Weapons Cache and I couldn't hear the Enemy do the objective. And yes, it was probably because I just switched to that person's view while the obj was already being taken.

846
Background Checks / Re: .neXus[bey0nd]
« on: Wednesday, October 22, 2014, 05:25:43 AM »
The no sound bug might happen.
If it does, the player seem to be floating around, with no walking animation.

But that's only for the guys spectating right?

2nd link btw: http://battletracker.com/playerstats/aao/651509/

847
Background Checks / Re: .neXus[bey0nd]
« on: Wednesday, October 22, 2014, 02:30:19 AM »
Sometimes you just have to accept people are better than ya. His aim can be good, his sound can be good, and as far as I know it's not possible to make 'no sound', must be psychological

848
Feedback & Suggestions / Re: Improvement on the chart !
« on: Tuesday, October 21, 2014, 11:31:26 AM »
AA runs on an old engine, there's nothing that can be done about the graphics I believe

849
News / Re: Using mouse macros in 25Assist is now detected.
« on: Tuesday, October 21, 2014, 06:34:47 AM »
Quote
The ban is a 1 week HW ban, after that you can post an ban appeal.
In the appeal we will need BOTH the old BT_ID and the new like this.
http://battletracker.com/playerstats/aao/xxxxxx/

We will then remove the HW ban, and allow you to play with the new account.

850
General Chat / Re: This game?
« on: Tuesday, October 21, 2014, 06:14:31 AM »
Of Cru I know Zelda's still around

851
AA Support / Re: Tracking problems
« on: Monday, October 20, 2014, 19:54:42 PM »
The amount of payers that care too much about their tracker is too high. Ofcourse we all cared one day or another about our stats, trying to improve them etc, but when you realize the game you play is dieing, you should just stop caring about numbers and play it for pure fun only

852
Feedback & Suggestions / Re: The 203 enabled on Urban
« on: Monday, October 20, 2014, 05:27:59 AM »
So where is the change? I made legit reasons like comfort zone. So whats the hold up? Must be some new cool update with super new bugs. Not bugs, I mean features.

Kari and Pit, best troll buddies, who would have thought that !

853
Feedback & Suggestions / Re: Another change for Hospital
« on: Monday, October 20, 2014, 05:26:48 AM »
I could honestly agree with one smoke but I think a flash would be too much. He could just flash the garage and kill them too easily.

854
General Chat / Re: [WARNING] Assist Spy on YOU [UPDATE v8.15]
« on: Sunday, October 19, 2014, 18:48:57 PM »
Genious?

Then why did it get removed, must have been a point otherwise you wouldn't nearly lose your tempahhhh ;)
Nice nickname there bud, keep up the posting like you do to show the community how an administrator reacts  :up:

Keep up the posting like you do to show admins how little shit players like you give about the game as a whole as long as they can play their game. What you don't seem to understand is that the guys working for this project have GOOD intentions. They want the game to be more alive, not for them cauz not even half of them still play the game anymore on a daily/weekly basis, but so people like you could play on it.

855
Feedback & Suggestions / Re: The 203 enabled on Urban
« on: Sunday, October 19, 2014, 18:45:07 PM »
they will wait 10 or 20 sec, then the spamwave is over. then they can go outside. just wait till the spam is over. u took the 203 away cause of the first 10-20 sec of the game. the match needs 7 min. u changed something cause of 20 sec from a 7 min round. thats not even 99% of the time what u can use in this map... think about it...

The spamwave can last for 15 seconds, for sure, and after 20 seconds escort is already rushing your ass on the roof, if escort plays average there's nothing that can be done, especially for new players, they'll never learn that way, that's my point. And btw that was just my opinion. I could be in favor of an anti spam rule at start, but 203's will remain cheap imo on hospital

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