848
« on: Friday, July 05, 2013, 11:24:55 AM »
How about:
MAPLIST: (Round length)
Border (6) good map
Bridge Crossing (5) could be good, not sure cause of the def sidedness, but I think it's a good map since many know it
Bridge SE (6) good map
Collapsed Tunnel (3) good
Dusk (4) good
Headquarters Raid (4) good
Insurgent Camp (4) good
JRTC Farm Raid (5) good
Mountain Ambush (6) good
Mountain Pass (6) too def sided imo
Mountain Pass SE (8) could be good, but takes long, not sure if everyone got time for it
MOUT McKenna (3) very good map
Pipeline (4) good map
Radio Tower (7) it's too much running compared to fights, I think you should be good with river basin already
River Basin (5) moderate, bit defense sided.
SF Arctic (5) yay rpg
SF Blizzard (5) random obj, luck to win, remove it
SF Courtyard (5) totally random map, makes the game in favour of the lucky one
SF CSAR (5) good
SF Dockside (4) best spawn objective combination wins this, remove it
SF Extraction (4) just a plain no for east spawn and southeast spawn
SF Hospital (5) meh
SF Oasis (5) I never saw this as a good comp map.
SF PCR (5) Randomness wins
SF Pipeline (4) You already have pipeline?
SF Recon (8) I'd rather just take a nap.
SF SandStorm (4) good
SF Taiga (6) 6-6
SF Village (6) could be nice.
SF Water Treatment (5) random obj makes it unpredictable, wouldn't do this
Steamroller (5) could be nice, even with random obj and spawns, but wouldnt do it.
Swamp Raid (4) a big yes
Urban Assault (3) yes
Weapons Cache (5) a good map, but maybe it's better to only have WC or WCSE
Weapons Cache SE (6) see above
Woodland Outpost (5) meh
OVERTIME MAPS:
SF SandStorm (4) yes
SF Dockside (4) NO, random spawns
Urban Assault (3) yes
MOUT is a good OT map?