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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Messages - Spanky

Pages: 1 ... 554 555 [556] 557 558 ... 564
8326
Games & Programming / Re: AA2.3
« on: Saturday, December 19, 2009, 00:21:37 AM »
If anybody is interested, I'm going to start a thread showing all the stuff for AA I've collected through the years. If you want any of it, let me know and I'll upload.

8327
Hardware/Software / Re: First Graphics Cards of the DirectX 11 era.
« on: Friday, December 18, 2009, 21:17:43 PM »
Somebody read my Moderator thread :D

I didn't know about these honestly. Personally, I'm a Nvidia guy and have no desire to have the latest and greatest. It's nice sure but it also comes with a pricetag. Nvidia's stream processors are much more efficient which explains why ATi needs well over 5x the number of them just to compete with Nvidia. I also like CUDA and PHYSX, I just wish they were implemented more... I'm sure ATi cards do great, although I've never owned a decent one and probably never will.

Hardware usually comes out before applications can use it. This is a great reason to hang back a generation or two. There are a couple DX11 games out but I have heard bad reviews about DiRT 2. More DX11 games will come with using even more of DX11 features.

Anyway, nice informative post. Good collection of quick-view information.

8328
Games & Programming / Re: AA2.3
« on: Friday, December 18, 2009, 21:01:19 PM »
I would say the gameplay was different because of the community. 2.5 hits me as a group of whores playing on the same maps. 2.3 was the case with the same maps, although at times there might have been more variation, but the community was different, like I said the games were more random and unpredictable. There were clans but not everyone HAD to be in one. Of course, hard-coded there are changes in animation timing and settings are different.

8329
Games & Programming / Re: DVD Burning Software for Windows?
« on: Friday, December 18, 2009, 19:05:45 PM »
ast I heard he was grounded from the Internet.
I lol'd so hard.

8330
Feedback & Suggestions / Wanna be a Moderator?
« on: Friday, December 18, 2009, 19:03:46 PM »
I'm surprised and also let down at how well the site is doing. Activity seems to come and go. So without a "Play mAAp or I quit as Developer" rant, I would like to encourage new users, new threads and getting some good Moderators on-board. As the site stands, I would trust anyone currently registered with Moderator status so this is open to everyone. Here's what you gotta do to earn Moderator status:

Make 2 new helpful, informative or popular threads
-- or --
Get 2 new people to sign up and have 5 legitimate posts each

8331
Games & Programming / Re: DVD Burning Software for Windows?
« on: Friday, December 18, 2009, 18:48:44 PM »
If it works out, I'll add it to the sticky.

8332
Games & Programming / Re: DVD Burning Software for Windows?
« on: Friday, December 18, 2009, 18:33:32 PM »
I'm not sure about WMP... Try this:
http://cdburnerxp.se/

8333
Games & Programming / Re: AA2.3
« on: Friday, December 18, 2009, 18:28:23 PM »
It was a small community but very much different from 2.5. It could be small and you could play with people you knew but there was always random people on so games were more random and unique. When I enjoyed 2.3, the community was smaller than when I first opened 2.5 and it was much more fun on 2.3, that should say something. Maybe someone else can shed some light onto some better reasons.

8334
Media & Art / Re: CleanX X-Fire Skin - SPANKED
« on: Friday, December 18, 2009, 18:25:41 PM »
First post updated with screenshot. Keep in mind it is an older theme so it may not work 100% with in-game whatnots.

8335
Games & Programming / Re: DVD Burning Software for Windows?
« on: Friday, December 18, 2009, 18:10:06 PM »
Vista and 7 have that feature built-in just like XP had the ability to burn CD's. He can make an iso and then burn that... I dunno though, I've never had the need to burn DVD's on XP.

8336
Games & Programming / DiRT 2
« on: Friday, December 18, 2009, 17:44:10 PM »
Does anyone have it? I currently have the original DiRT and can't wait to get the new one. It's been looking pretty awesome with the effects but I saw a screenshot today that just blew me away:



I can't find anything wrong with it! No obvious polys, no low-res textures... Nothing!

8337
Games & Programming / Re: DVD Burning Software for Windows?
« on: Friday, December 18, 2009, 17:42:14 PM »
This is what the sticky is for... Tell your friend to come here:
http://hsc.natescomp.com/index.php/topic,2.0.html

8338
Games & Programming / Re: AA2.3
« on: Friday, December 18, 2009, 17:40:28 PM »
It's called UnrealEd :D Publically, no. Only the 2.5 one was leaked/stolen. In my research, it is/was possible to do it for 2.3 but it involved some hacking. Something along the lines of exporting the resources to the free/student version of UnrealEd then building a map, compiling and then hex editing the map to work with the "paid" engine. There was also something about a bytecode converter which I looked into at one point but never found one for 2.3. There seems to be 2.5 and 2.6 versions though. I contacted iZi (original starter of this mayhem and aa-maps.net) about mapping on 2.3. He actually took the time to convert a texture to the free version of UnrealEd for me when I was first interested in all of this.

iZi's work:
http://dl.dropbox.com/u/464376/mAApPackFiles/facade.7z

I did have a decent amount of fun with a hex editor and the maps. You can change staticmeshes or just delete things altogether. Here's some simple stuff I did a while back:
http://dl.dropbox.com/u/464376/mAApPackFiles/2.3%20mod%20maps.7z

Also, I don't know what Crusade would think of this but I know he released a BUNCH of his work and sources on various forums and a lot of this stuff is super old... here's a huge collection of mods for 2.3 that I've collected over the years if you want them:
http://dl.dropbox.com/u/464376/mAApPackFiles/2.3%20Server%20Mods.7z

I also have hacks:
http://dl.dropbox.com/u/464376/mAApPackFiles/2.3%20Hacks.7z

Quote from a forum about making maps with the free version of UnrealEd:
Quote
Basically, you can make a mesh in 3d studio max, export it as ASE,
and import into UnrealEd, or open an existing meshes package in UTPT,
extract the mesh as 3ds, load in 3d studio max and export as ASE, then import to UnrealEd.

Assuming 2.6 or earlier...
With unrealed make a little map, make an interaction, make some actor in their
thats capable of loading up your inbedded interaction. Build and save the map,
run it throught the necessary bytecode converter. Open up with hex editor,
change the sixth, i think, byte from 01 to 00. This changes the licensee mode
stuff, so AA will actually load it. Save as a .aao then drag it onto your AA icon.
AA should load, drop you in that map, and load your interaction up for ya.
Quite ingenious in its simplicity.

If there's something specific you need or can't find, let me know. I literally have 7.29GB of AA stuff... and that's compressed with 7Zip. Enjoy :)


On a personal note.. AA 2.3 was and is still the best.

8339
Media & Art / Re: Debate: Metal
« on: Friday, December 18, 2009, 17:04:18 PM »
Spanky, shouldn't YouTube links to music be considered "illegal"?

I don't honestly think so. It's up to YouTube and it's users to determine the content they upload is legally right to be hosted. It's available to anyone without cost so... I dunno. It's also foreign music which Romanian laws are probably different.

8340
Media & Art / Re: Debate: Metal
« on: Friday, December 18, 2009, 02:20:40 AM »
Blueblaster's music: :D

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