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Games & Programming / Re: AA2.3
« on: Sunday, December 20, 2009, 15:20:54 PM »
Honestly, I don't know that I would spend time doing that. It may be as simple as 2 minutes in a hex-editor to change the bytecode or it may be as complicated as starting from scratch. The dev's hardly changed anything in Pipeline or it's texture/mesh/sound packages since 1.0 except engine conversions so it is entirely possible to just need to change the bytecode. I don't really know much about it, in fact with that above quote posted, you kinda know as much as I do about it.
That I know of, there's 2 people that could help:
Crusade
Humm3r - http://www.freewebs.com/humm3rjack/binaries.html
Keep in mind, Uscript was dead when I was looking around for help, that was a year or two ago. On the upside... you could just wait until 2.5 completely dies and then start up AAClassic
As far as I'm concerned, if you want to give it a shot, you have my permission to do what you want with Pipeline. I highly doubt the other devs would mind either. However, I can't speak for Urban Assault SE.
That I know of, there's 2 people that could help:
Crusade
Humm3r - http://www.freewebs.com/humm3rjack/binaries.html
Keep in mind, Uscript was dead when I was looking around for help, that was a year or two ago. On the upside... you could just wait until 2.5 completely dies and then start up AAClassic
As far as I'm concerned, if you want to give it a shot, you have my permission to do what you want with Pipeline. I highly doubt the other devs would mind either. However, I can't speak for Urban Assault SE.
It could be something worse than a cider factory