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Messages - BlueBlaster

Pages: 1 ... 54 55 [56] 57 58 ... 150
826
General Chat / Re: Just a Thank You
« on: Monday, January 23, 2012, 17:47:15 PM »
You could do what postal 2 does and when you reach a certain spot the next level loads.

827
mAAp Project / Editor/Game Gamma
« on: Monday, January 23, 2012, 17:45:33 PM »
Question for Spanks.
I have flux running all the time on my comp. Usually when I map, it's about nighttime and my monitor is set to 3400K. I noticed that when I'm using the editor, the gamma doesn't change at all because flux is running. However there are short instances when itll flash to the proper gamma if I click on a control or build all.

I've been creating/editing the maps based on my monitor in 3400K while running flux and I noticed that all the lighting I've done seems to clip the whites (overexpose) when you look at it when the editor goes into the proper gamma level. Spanky, I know I edited pball, but does the lighting look overexposed to you (cuz I know you use the default settings like a boss)?

I know it's as simple as turning off flux when I'm mapping, but I like have a warm screen at night so I don't get blinded by that damn blue light lol. I just wanna know how I should compensate for lighting when I'm working on 3400K. It's good to have another opinion other than my own ya know.

828
General Chat / Re: Tell me
« on: Monday, January 23, 2012, 17:30:42 PM »
There should be a buffer time that's allowed. Although, this might have something to do with replication. The latency between the client and server. You obviously can't run with your gun being busy without hacks. Perhaps the latency is greater than the time between a idle weapon and running which would mean the server thinks your weapon is still busy by the time you start running. If this is true, I don't think a buffer could be added. Perhaps just a warning for things like this but if you fire while running, kick.

I think you nailed it.

829
General Chat / Re: Just a Thank You
« on: Monday, January 23, 2012, 17:24:10 PM »
Back when I dicked around with 2.8's mission editor, I had this dream to make this epic huge map where teams follow a road that winds up a mountain. At one point you'd reach halfway up the mountain and you had to cross a bridge to get to another mountain. After crossing the bridge, you have 2 choices. A cave leading to the top of the mountain, or outdoors path leading to the top of the mountain. It was supposed to be an AI map but I never started on it hahaha. It's still just an idea.



If you guys have some solid ideas for maps/objectives or whatever tactical team maps, please post them in the mAAp forum. I'm seeing a lot of great ideas. Please start your topics with [IDEA] if you post there. It makes it easier for me to read thru the topics.

830
General Chat / Re: Server Name Error!
« on: Monday, January 23, 2012, 17:18:38 PM »
No he is using dedicated server...

Solution...
do not use = in the server name.
or any of the motd lines.

A question for other people who may read this topic: How would one put an = in their server name for dedicated servers?

831
General Chat / Re: Tell me
« on: Monday, January 23, 2012, 17:15:03 PM »
By default I dont think there should be kicking for running with gun. Most people press the sprint button as soon as they spawn anyway and so many players get confused when they get hit with running with gun on HH. I don't see it as too big of a deal especially if HH shakes the hell outta your screen. At least it doesn't slap health away :D

832
General Chat / Re: Merging Normal & mAAp Modes
« on: Monday, January 23, 2012, 06:59:56 AM »
Now If you can make me stop lagging on oversea's servers then that would be something.

To do that you have to take a time machine back to 1980 and change the internet as it was emerging.

833
General Chat / Re: Just a Thank You
« on: Monday, January 23, 2012, 06:53:28 AM »
But no vehicles so map time would have to set to half an hour or something, Epic rounds.

Pshh, we'll just add some cheap drive-able cardboard boxes. You can imagine the cardboard box to be anything you like as you drive it.

834
Bug Reports / Re: sound bug
« on: Monday, January 23, 2012, 04:39:38 AM »
Well I think this topic was about sound soooo, I play with the sound on max :)

835
General Chat / Re: Just a Thank You
« on: Monday, January 23, 2012, 04:35:16 AM »
I think the only extra packages Interdiction used was custom meshes for the outdoors cabins. Otherwise I think everything else inside the base was in T-Equipment, T2-Equipment, and T-Exterior.

836
General Chat / Re: Just a Thank You
« on: Monday, January 23, 2012, 04:32:57 AM »
sweet :D an obj that can be trasported?

Actually it's a bit simpler :D
Eliminate the enemy, or unlock a door and escape. Think collapsed tunnel, but both sides have the same obj.

837
General Chat / Re: Merging Normal & mAAp Modes
« on: Monday, January 23, 2012, 04:01:23 AM »
The resources to play this game are really minimal.  Can anyone post and tell me who doesn't have at least the following:

512Kbps Internet Connection .
A dual core CPU or fast single core
A 256MB Graphics Card (i.e. 6600).
2GB of Ram.

I don't have any of the that actually and I still run Windows XP SP2.

838
General Chat / Re: Eliminate Honor Claims
« on: Monday, January 23, 2012, 03:11:55 AM »
Yep. Battletracker shows people with 15 honor because they logged in with auth down. Default honor with no auth is 15. The tracker doesn't know better and recorded 15 honor.

AA probably deleted the account data for AA2 by now, or will not release it.

You can obtain honor from how many points the tracker account has, but it's only accurate if the account was tracked early. Thats why some people can have 100+ honor but have a small score.

839
Bug Reports / Re: Snipers
« on: Sunday, January 22, 2012, 23:29:15 PM »
Well in that case, since people can spawn with a sniper, I consider accuracy case closed :D

840
General Chat / Re: Just a Thank You
« on: Sunday, January 22, 2012, 23:27:53 PM »
I'm turning glass kill house into double assault and added an objective. Except it's a small map, so not much stalking lol.

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