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Messages - [SWISS]Merlin

Pages: 1 ... 54 55 [56] 57 58 ... 185
826
Games & Programming / Re: Team Swap
« on: Tuesday, February 17, 2015, 05:14:34 AM »
I don't think swapping every round would be such a good idea, but optionally swapping every couple of rounds (potentially chosen by admins) could go a long way.
+1

827
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Tuesday, February 17, 2015, 05:12:26 AM »
i did love it with that kind of ammunition and nades. but maybe its a bit to much, maybe :)

so the feedback about the settings from my side:
- 203's 2
- nades 2
- smokes 2
- fire 1

thanks for making this all possible.

828
AA Support / Re: Crash after mapswitch
« on: Tuesday, February 17, 2015, 05:06:02 AM »
at tournament mode, when the server is crashing at the end - and therefor it could not report the results - its because of the color of the server. this sounds strange, but its true.

put the server in white colors and dont use space and special characters for you server name. then it will not crash at the end, and the results are saved in the correct way in your system folder, tournaments.

829
Anti-Cheat / Re: and how is that possible?
« on: Tuesday, February 17, 2015, 05:03:00 AM »
And this kind of double-triple whatever kills servers will never happen on Assist.

just to be correct. it will never happend AGAIN on assist :)

830
Assist Support / Re: Assist Not responding
« on: Monday, February 16, 2015, 13:04:46 PM »
:) good to hear and thanks for the feedback

831
Assist Support / Re: Assist Not responding
« on: Monday, February 16, 2015, 10:57:38 AM »
there is no pic is can see, sorry. but maybe its the browser at my work :(

832
Assist Support / Re: Assist Not responding
« on: Monday, February 16, 2015, 10:49:41 AM »
go install tab and make "reset&repair". there is really something broken.
good luck

833
Support / Re: Why cant I talk global in game?
« on: Monday, February 16, 2015, 10:48:53 AM »
you know that for sure, but maybe not everybody:

you can put that on 2 different keys...

834
Games & Programming / Re: Team Swap
« on: Monday, February 16, 2015, 05:27:49 AM »
it's a good feature. i do use it not that often, but good to have it. and it depends on which map you are using it.... maybe first inform the players befor you use it, not that much do leave then :)

836
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Monday, February 16, 2015, 05:12:27 AM »
so i guess no one has to be scared about the sf modded servers.
there are still plenty of others to join, right?

but the good thing is, that there is a option more now that can be choosen for the gameplay. and at least for me, making this step is very good.

maybe its a hipe at the beginning, but it is up to all of us to "drive" that to the right part of it. clans can activate it or not, and this is just perfect.

thanks.

837
General Chat / Re: Nice to be back!
« on: Monday, February 16, 2015, 04:21:22 AM »
welcome back, every players counts, even with that nooby thoughts :D

no serious: i do try to put the servers as much as possible in different ways to figure out what would be played often and what not. with maps, different minutes, with open slots, with weapon pick, with map vote, with cycle maps, also force class - even with honors limited for prof's and beginners.

and as far as the servers are running in good conditions, no need to reduce them. i had a lot of feedback, also to put a server for every map available. but this is for sure to much :)

so enjoy the game!

838
Feedback & Suggestions / Re: a new Revolution (dicussion about SF forceclass)
« on: Friday, February 13, 2015, 07:50:35 AM »
Well, he is right actually. Multiplayer cheats and mods are totally different things. Mods allow you to change all the game mechanics (including points per kill, jump hight, rpg bullets) whereas with multiplayer cheats you can only do a set of things (such as weapon select, god mode and slomo).

just to be precise: it's also made to have fun. this i mean, an i am right i know. no need for an answer :D

839
Feedback & Suggestions / Re: a new Revolution (dicussion about SF forceclass)
« on: Friday, February 13, 2015, 06:33:27 AM »
right, it wasn't tracked at all. but it was implemented by aa2 dev's - just a respond at the part about "aa2 wasn't build to play mods...)

840
Feedback & Suggestions / Re: a new Revolution (dicussion about SF forceclass)
« on: Friday, February 13, 2015, 06:05:27 AM »
I will quit this game if mods will be tracked.

The game was designed without mods and it should stay this way - if you wanna have your so called "fun" then have it - but not tracked -

this is just not true. you had the possiblity to activate "god mode" and others - done by the aa2 dev's

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