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Messages - Spanky

Pages: 1 ... 54 55 [56] 57 58 ... 564
826
Feedback & Suggestions / Re: Spawn Spam (Grenade Check)
« on: Friday, October 10, 2014, 19:59:11 PM »
There's maps like Bridge where a lot of people spam bullets much sooner than it's possible to see enemy. Each map would have to be configured but that could be a server owner's option. Let the owner choose the spam time.

827
Feedback & Suggestions / Re: Shoutbox suggestion
« on: Friday, October 10, 2014, 19:57:26 PM »
I don't think it's a good idea. Not for security but in case some arguing match happens, the shoutbox remains as proof of who said what.

828
Drama & Spam / Re: Americans and their guns ...
« on: Friday, October 10, 2014, 19:56:39 PM »
Im more scared of this ebola virus that is spreading around europe now than this :) now was found in Czech republic, Macedonia, Norway and america was the country that didn't take this as a warning, just saying ... what ur military can do now? :))
We'll nuke the shit out of it. You're welcome.

829
Feedback & Suggestions / Re: Spawn Spam (Grenade Check)
« on: Friday, October 10, 2014, 14:37:50 PM »
I say make the protection for all nades except smoke. Maybe even gunfire too (if possible), each one configurable to a different time would be nice.

Grenades, incendiaries and 203s aren't needed for a while but in smaller maps, guns and smokes can be used pretty quickly. Same for RPG/BDM, especially on breachable maps.

As far as punishing, maybe just a warning to the user and a console message and disabling of the item. Global admin messages for all users shouldn't be used, it distracts from gameplay.

830
Feedback & Suggestions / Spawn Spam (Grenade Check)
« on: Friday, October 10, 2014, 13:58:58 PM »
Here's some code snips I found for detecting spawn spam in Crusade's various mods:

Code: [Select]
function RecordFireThrow (Pawn P, Weapon W)
{
local ThrowWeapon DisableGren;

if (!LegalWeaponAction(P,W))
{
AGP_Weapon(W).ClientTempLowerWeapon(False);
doWarning("Pawn Killing", P);
  }

if ( (SpamProtectTime <= 0) || (Level.Game.TimeLimit * 60 - Level.GRI.RemainingTime >= SpamProtectTime) )
  {
    return;
  }

  foreach Level.DynamicActors(Class'ThrowWeapon',DisableGren)
  {
    if ( (DisableGren.Instigator == None) || (DisableGren.Instigator.PlayerReplicationInfo == None) ||  !DisableGren._bLostSpoon || (DisableGren._fDamage == 0) )
    {
      continue;
    }
else
{
      DisableGren._bLostSpoon = False;
      DisableGren._fDamage = 0.0;
      DisableGren._fEffectDuration = 0.0;
        DoWarning("Grenade Thrown at spawn", p);
    }
  }
}

Then in the .ini for this (this was in an early version of HackHunter) is this:
SpamProtectTime=15

831
Feedback & Suggestions / Re: mAAp Pipeline
« on: Thursday, October 09, 2014, 17:35:09 PM »
Here's a layout I came up with, trying to stagger spawns so that even if there are idles, you should be able to move around them fairly easily. I also moved all the spawns back behind the truck to give defense more time to get situated.


832
Feedback & Suggestions / Re: mAAp Pipeline
« on: Thursday, October 09, 2014, 12:36:46 PM »
Somebody plays my map! My original idea for the truck was pretty neat, having it actually drive into the compound on round start. It was a bit buggy though, sometimes it wouldn't reset and you'd just spawn on the ground rather than in the moving truck. I'm plenty fine with moving the spawns to the backside of the truck if it means more people will play.

833
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Tuesday, October 07, 2014, 21:18:21 PM »
no no no, stop lying. your pro coder ELIZ told "we do vote and then implement it".

ofc but when your trying is "lets remove 203 from hosp, ppl will be happy and ASSIST.EXE will go to GLORY"
than i say "PASS, idiots"

got it?
There's plenty of things that he/we implement without voting. The whole 203 issue greatly affects the community but we didn't even vote on it, it was just done and now we're seeing the real world effects of it and letting users express how they feel about it. Nothing is a solid yes or no right now.

834
Support / Re: I'm Pit, I like to rage
« on: Tuesday, October 07, 2014, 20:06:48 PM »
yeah now my image definitely 100% better

OS ORA GOKU!

OMG WHAT A NERD!

835
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Tuesday, October 07, 2014, 20:06:06 PM »
The thing is, while we do ask the community for their opinion with polls, there are many decisions that are made without community input. There are circumstances where community input is a good thing to have but you don't always have to let it rule the decision. You use the information gathered to make an informed decision about what you are trying to accomplish.

Did we listen when people said not to add AA3 maps? Did we listen when people said to remove the SAI?

No matter what you try to do, people will always complain. You need to listen to both sides, for and against, in order to understand what needs to happen and how best to move forward. Maybe you are taking the unpopular route but maybe there can be something done along the way to make it more acceptable for those that disagree with you.

Like I said, democracy isn't perfect but you can look at it as a tool. If used properly, it can be helpful.

836
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Tuesday, October 07, 2014, 19:14:06 PM »
Is he pit23 from chickens farm?
Yep.

Ok, Piotr, I didn't say I articulate better than you, I merely said that I know you can express yourself more intelligently. I also didn't say anything about democracy, especially nothing about my stance/feelings towards it. It's a shitty system, I agree but it's hard to come up with something that is more fair.

837
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Tuesday, October 07, 2014, 17:59:09 PM »
Pit, your trollish attitude used to be cute but is just tiring now. I don't mind the flaming hatred towards myself and other admins, I've grown to expect that from you. But I also expect more; you're smarter than this troll behavior (at least I still think you are). You have a brain and you can articulate yourself better than you have been on here. Write some posts that have some weight unlike 90% of the people that have posted in this thread that are just whining and raging on each other.

838
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Monday, October 06, 2014, 21:08:19 PM »
when all of you idiots (both admins + players) will understand one fact:

adding new contents to game is _not_ bad
what _is_ bad is forcing it down the throats of every player

In my opinion, I think he need not move the existing maps in AA2, would create new maps ...
Based on old maps, For Example .. Why not create a new SFHospital? Could create some new maps ...
To cheer the crowd and give a hectic in AA2

Both of you fail to understand that if new maps are added and the old ones are untouched, nobody plays the new maps. There's plenty great mAAp maps and even official 2.8.5 maps. Nobody plays them because it's not SF Hospital or Pipeline or Bridge. You HAVE to force players to change, they don't do it willingly. The only way to force is by changing the maps that they DO play. I'm disappointed that you don't understand that Pit.

839
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Monday, October 06, 2014, 16:35:12 PM »
I think the greatest feature and hinderance of Assist has been that the gameplay hasn't changed.

I feel like a lot of people have come back to find that everything's the same, the game they enjoyed is alive. Then there's people that come back and find the same thing but with a negative twist; it's stale, boring and predictable. Now that training is gone, I think that stale gameplay and map whores are the greatest threat to this project's success and growth. I've said many times, we should go through each and every one of the maps and refine them. Fix problems, move things around, eliminate glitches, add player slots and more. A lot of the official maps are fantastically built so the core wouldn't change but the tactics would.

Course, this is just my opinion, I'm a bitter admin whose out of touch with the playerbase and game. A lot of people will hate and rage for thinking this way but I ask this; do you have a better idea?

840
Feedback & Suggestions / Re: Big Clan Day servers
« on: Monday, October 06, 2014, 16:03:36 PM »
News would be good if someone could correct the grammar ^^

That's why I have no idea what's going on. I gave up trying to understand. If someone knows what this is about, I'm all for making a news post to advertise more.

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