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Games & Programming / Re: Unreal Engine 3 SDK Free
« on: Monday, December 28, 2009, 18:58:38 PM »
Starting from nothing ain't my kinda bag baby.
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I knew I wanted to use 2.3... Spanky needs to find a way of getting his maps onto 2.3.
If I remember correctly, AA went from UE2 to UE2.5 on version 2.4Bingo. Although I do find it funny that UE2.5 can open maps from AA1.0
I seemingly regret moving to 2.5 because of the community. 2.3 had OBG for a while, and it was definitely a good game to play. If the amount of effort some people take to free 2.5/2.8.5 of cheaters was placed on 2.3, it'd definitely draw a crowd back.
When I played 2.3, I loved it because of the no bullshit attitudes people had, and if you fucked up, you had to deal with it. Hardly any politics involved, and it was just a great place to be around. Lastly, everyone there was mature...to some point. Older players understood newer players and didn't treat them like shit when they couldn't figure out how to open doors.
2.5 is much much much different. I'd say 2.8.5 is even more understanding of new players than 2.5 is.
Oh, and the reason AA is starting to suck big time is the players that play. Now its all foreign players who don't speak english and are kinda annoying...plus 95% of the guys I gamed with back on 2.3+ are no longer gaming, or no longer wish to play AA due to the above stated facts.
This is exactly how I feel, every last word. With that said though, there are quite a few obstacles to do things for 2.3. 2.5 has pretty much endless possibilities as far as modding and mapping. I would have chosen 2.3 to work on when I first started with mAAp but the UnrealEd we have doesn't work there. It was 2.5 or 2.6... I'm still not sure if I/we made the right choice...
Guess you missed the most important bit of Jonny's comment.
Like that one dude on 2.6...