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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Messages - Spanky

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8221
Games & Programming / Re: Unreal Engine 3 SDK Free
« on: Monday, December 28, 2009, 18:58:38 PM »
Starting from nothing ain't my kinda bag baby.

8222
Hardware/Software / Re: Uncharted 2: Among Thieves
« on: Sunday, December 27, 2009, 16:34:32 PM »
I gotta say that this was the first game that made me wish I didn't hate consoles.

When I first saw this I shat bricks, when I looked it up online and saw it again... more were shat:


Then this is the new one!!!!!! I'll have to say that this game has phenominal graphics and makes the PS3 very tempting...

8223
Hardware/Software / Re: Zune HD
« on: Sunday, December 27, 2009, 16:24:47 PM »
It's a damn shame that the iPod Touch/iPhone doesn't have a mini-usb to recognize external drives. Hell even a flash drive, it wouldn't take much to power one of those and they get up to like 16 or 32gb now...

8224
The Lounge / Re: Post Your Desktop Screenshot
« on: Sunday, December 27, 2009, 01:40:05 AM »

8225
Hardware/Software / Re: Zune HD
« on: Saturday, December 26, 2009, 04:47:18 AM »
Another +1 from me. Thanks for the review Killaman, you're an outstanding member and one hell of a beta tester :)

8226
The Lounge / Re: Post Your Desktop Screenshot
« on: Saturday, December 26, 2009, 02:40:37 AM »
New theme, backgrounds and programs. Still in the "working" stages but coming along nicely:

Click for larger image.
*Updated in later post. Link: http://hsc.natescomp.com/index.php?topic=63.msg5211#msg5211

8227
Games & Programming / GPU-Z - Memory usage and GPU load
« on: Saturday, December 26, 2009, 02:28:03 AM »
I just noticed that the newest version of GPU-Z has a bunch of new sensors. I've been waiting for something like this for a while, everyone should check it out!


Download:
http://www.techpowerup.com/downloads/SysInfo/GPU-Z/

8228
Games & Programming / Re: AA2.3
« on: Friday, December 25, 2009, 03:57:39 AM »
I knew I wanted to use 2.3... Spanky needs to find a way of getting his maps onto 2.3.

To be perfectly honest, it was the people, the community, the atmosphere that made 2.3 what it was. Same for 2.5, the only difference is that 2.3's "community" is non-existent so it's just a shell.

Storytime:
When I first mingled with BlueBlaster I believe he played 2.6. My version of choice was 2.3 even having played a lot of 2.6. I gave him some maps I had downloaded and hoarded many months prior from aa-maps.net. Time passed, 2.8 was released and naturally I checked out the editor and made crappy modifications that I thought were really 1337. None of us really liked to play 2.8, we really liked to stick to our version. Eventually the idea came up to ask iZi about making our own maps. I tried long and hard to figure out how to map for 2.3 with the help of iZi (iZi mentioned possibly having made maps for that version but in my years of collecting, I have never seen a map that works with 2.3) Finally, after much harassing and research about doing things for 2.3, he said that he might have an easier way. He gave me a rar and in it was UnrealEd... 2.4.1.

The version I received was the only leaked/stole one (besides betas that were leaked but they don't come with the editor). It's the only one that works straight up with versions 2.4-2.6.38. 2.3 is a different bytecode and a different engine. I have tried before and maps don't open because of the bytecode difference (something the devs implemented to basically mess up hacks so they didn't work with the next release right away). If one could change the bytecode after building a map for 2.5 to make it compatible with 2.3, the issue would come up with the engine version. I've opened maps from AA1.0 (same engine as 2.3) and while they opened, there were build errors. Things were changed in the engine and as well in the game. In fact there's minor issues with our editor and 2.5 (2.5 has things the editor doesn't). Going backwards at a version would be difficult. We wouldn't know build errors since we can't compile/build on 2.3 and thus any problems that arise might be harder to diagnose.

It is also my understanding from Crusade that coding is much easier on 2.5 and also has more possibilities. This would have to be thanks to the devs for implementing new features and not covering exploits up.

I'm just trying to give some facts. It may not matter which version for a server-browser, authentication system or tracker but from my experience and point of view it matters a lot for mapping and coding.

Bottom line for me, 2.3 vs 2.5... they'll both be dead. My vote is 2.5 once the a-holes are gone.

8229
Games & Programming / Re: Discussion: AA Classical
« on: Thursday, December 24, 2009, 22:48:22 PM »
Seeing that Draat is just a ForwardObserver customization, we could easily make a custom tracker given that we know people with mysql and php knowledge.

8230
Games & Programming / Re: Discussion: AA Classical
« on: Thursday, December 24, 2009, 21:20:32 PM »
Added a couple more ideas of mine.

8231
Games & Programming / Re: AA2.3
« on: Thursday, December 24, 2009, 18:43:20 PM »
I believe the full version is 2.8.6.2.45 :)

8232
Games & Programming / Re: AA2.3
« on: Thursday, December 24, 2009, 18:27:58 PM »
I don't think it's surprising. AA3 was probably announced (it was for a long time) and so the logical choice would say that v2.9.9.9 would use UE2.5 although 2.9 will probably never exist.

8233
Games & Programming / Re: AA2.3
« on: Thursday, December 24, 2009, 18:05:33 PM »
If I remember correctly, AA went from UE2 to UE2.5 on version 2.4
Bingo. Although I do find it funny that UE2.5 can open maps from AA1.0 :D

8234
Games & Programming / Re: AA2.3
« on: Thursday, December 24, 2009, 17:56:18 PM »
I seemingly regret moving to 2.5 because of the community.  2.3 had OBG for a while, and it was definitely a good game to play.  If the amount of effort some people take to free 2.5/2.8.5 of cheaters was placed on 2.3, it'd definitely draw a crowd back.

When I played 2.3, I loved it because of the no bullshit attitudes people had, and if you fucked up, you had to deal with it.  Hardly any politics involved, and it was just a great place to be around.  Lastly, everyone there was mature...to some point.  Older players understood newer players and didn't treat them like shit when they couldn't figure out how to open doors.

2.5 is much much much different.  I'd say 2.8.5 is even more understanding of new players than 2.5 is.

Oh, and the reason AA is starting to suck big time is the players that play.  Now its all foreign players who don't speak english and are kinda annoying...plus 95% of the guys I gamed with back on 2.3+ are no longer gaming, or no longer wish to play AA due to the above stated facts.

I knew someone would be able to explain it :) This is exactly how I feel, every last word. With that said though, there are quite a few obstacles to do things for 2.3. 2.5 has pretty much endless possibilities as far as modding and mapping. I would have chosen 2.3 to work on when I first started with mAAp but the UnrealEd we have doesn't work there. It was 2.5 or 2.6... I'm still not sure if I/we made the right choice...

8235
Games & Programming / Re: Discussion: AA Classical
« on: Thursday, December 24, 2009, 17:09:43 PM »
Guess you missed the most important bit of Jonny's comment.

Nah he edited after I replied. Maybe I'm being naive but I don't understand why someone would pay someone else to mod a free game. With that said, I've never turned down money :D  Like that one dude on 2.6...

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