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Messages - Koden

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811
Miscellaneous / Re: WOW
« on: Monday, January 27, 2014, 18:43:40 PM »
are you really asking this W!ck!d ?
it is the sound, the movement ot the soldier, the medic, the speed at all, realistic at all (to bad) the..the...the....lol

Personally i play the game to complete objectives and revive people xD i'm about 60th in the revivers leaderboards ^^ and yes, i might be a stat whore for that but you can't win a match without your team. Oh, and actually the ingame voip comms are really cool and plenty of people use them, which is great even if you don't have a mic but can understand and follow directions.

As for the movement and the sound, they were somewhat better some while ago in the last stages of the closed beta. The sound is actually pretty awful cause it doesn't feel properly working in a "height" dimension, you might be at the 1st floor trying to listen to an enemy upstairs, and he still sounds almost like he's on the same floor.
All considered there's not that much realism in the game at all, the reload speed of some weapons as the AR seems almost slower than on AA2 version, for other weapons i don't really know but it surely feels fast. 

812
Media & Art / Re: One Music A Day!
« on: Sunday, January 26, 2014, 14:56:45 PM »
and i thought you were born with a penis in your mouth, don't make it right though.

What a ticklish gal.


813
General Chat / Re: video of little man playing aa
« on: Sunday, January 26, 2014, 14:48:53 PM »
"What is that soldier doing up here? Fire the guy!" :D

814
Assist Support / Re: Intentional Tks
« on: Saturday, January 25, 2014, 15:11:15 PM »
How many tks proceeds a ban?
*Dub'FX tkd me 4 or 5 times.
Looks like my fun is over I would normaly just do it back. But I held on and never tked him.
I now have no option but to report it like a little girllie would. I actully find this really embaresing. I would rather just have some fun with it. But you lot in here decided it better to run to the authroitys so that whjat i will have to do to. Very reluctantly.

"Very reluctantly" :D you're posting quite often on these forums, can't see the hassle ^^ you're not looking like a scared "girlie" if that's what you're worried about. Sure enough you can't go just by saying that someone teamkilled you, got any screens?

815
Media & Art / Re: One Music A Day!
« on: Saturday, January 18, 2014, 15:07:12 PM »

816
Background Checks / Re: princeting
« on: Wednesday, January 15, 2014, 18:56:23 PM »

817
General Chat / Re: X-fi settings help !
« on: Tuesday, January 14, 2014, 14:20:25 PM »
We know. Obviously all aa players do this.

Personally i never liked messing my sound up :/ i do play with audio set almost to max, tho (on some PvP games), and i only use headphones.


818
Bug Reports / Re: AA3 Ranch bugs
« on: Wednesday, January 08, 2014, 19:46:40 PM »
Awesome job man!

ps. I found a few new bugs but stupid aa didnt save my screenshots  :censored: :banned: so i will redo it tomorrow!

You can use Steam to take screenshots and then upload them (it saves a compressed copy).   

819
Bug Reports / Re: AA3 non map specific bugs
« on: Sunday, January 05, 2014, 20:57:15 PM »
I had that wierd feeling of being oversized in comparison to a few things, like doors and the stairs inside that hotel (they look 40cm wide). But why were soldiers characters made on a different scale?


820
Bug Reports / Re: AA3 Airfield weapon selection
« on: Sunday, January 05, 2014, 11:50:42 AM »
So MY suggestion for this map is as follows:

0 nades, flashes, 4 smokes, 0 thermite
M16 for all squadmembers

We don't have any map without nades or flashes. Since this is a longrange map and nades never really come into play I'd rather have smokes to use as walls for movement beween buildinds.

4 smokes are overkill if the whole team is gonna make some use of em, but at least it might get some to learn how to use smokes. On a second though, the map might just need some fog to limit visibility a bit.

821
Hardware/Software / Re: Post Your Desk!
« on: Friday, January 03, 2014, 21:08:21 PM »
It is scary to say the least...what's the last weapon on the right? And the one behind it...

822
Bug Reports / Re: Post all your problems towards new update
« on: Friday, January 03, 2014, 13:10:01 PM »
The chat might need some word filter or such.

823
Media & Art / Re: One Music A Day!
« on: Friday, January 03, 2014, 13:02:26 PM »

824
Bug Reports / Re: AA3_Alley bugs and glitches
« on: Friday, January 03, 2014, 08:23:41 AM »
I also noticed some other things around that are probably missing or misplaced/duplicated, dunno if you can be bothered by em cause they`re mostly on areas you cant access (e.g. rooftops). Also, I`m not sure if you`re supposed to be able to get on top of plenty of things like those trees or some balcony around the respawn as much as some interior corners (i remember of a stair with an handrail on the side, you`re able to jump on it and then almost get ontop of the door entrance).

825
Bug Reports / AA3_Alley bugs and glitches
« on: Thursday, January 02, 2014, 19:57:02 PM »
** READ THE ENTIRE THREAD BEFORE POSTING **

"Magic" glass, similar to the one from the door in the entrance on Hospital.





Something odd, portal zone info mess?



2 in one, in the pic i'm sitting on a handy camping place wire laundry which you can't see even in 1st person camera, looking from that side (on the other side it's visible). Easy to reach. Fixed -Killa


I also happened to get stuck in one of the stores showcases, it was the one close to the corner with a few mannequins in it (i don't have a pic of it tho). You can also reach or jump on several trees, but you might end up stuck. Fixed -Killa

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