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Messages - BlueBlaster

Pages: 1 ... 53 54 [55] 56 57 ... 150
811
Honor Claims / Re: Honor Claim
« on: Thursday, January 26, 2012, 00:07:09 AM »
Yo skrewy it could be displaying 100 honor, but the last 0 could be covered up by something.

Or maybe he's not playing on servers with auth???

Or maybe skrewy's right.

812
General Chat / Re: How to use exec?
« on: Wednesday, January 25, 2012, 17:38:26 PM »
Well because by default assist is supposed to store all it's data in AppData and you're saying it's not there do a search for the folder 25Assist. Start by searching in your user folder, if you cant find it, search the whole hd lol.

813
mAAp Project / Re: Karma (Physics) Mod
« on: Wednesday, January 25, 2012, 17:33:08 PM »
Looks cool. Awesome to see the bump stuff working. Respawn does indeed seem to be working :D

814
mAAp Project / Re: 2.8 Map Converting
« on: Wednesday, January 25, 2012, 17:25:32 PM »
Structural could be Building_husk. I'm just trying to extrapolate what the structural meshes could be since I assume those are the steamroller buildings.

815
General Chat / Re: maap maps kick players from servers
« on: Wednesday, January 25, 2012, 05:16:05 AM »
I le quit.




Reginald, taketh me home.

816
mAAp Project / Re: 2.8 Map Converting
« on: Wednesday, January 25, 2012, 05:13:59 AM »
Im pretty sure none of the 2.5 packages have a .m. as a grouping name. so it might be M_AAO_Architectural.structural.m = M-Architectural.structural

Unless you tried that already. I haven't actually opened the editor to look at the packages, just memory.

817
mAAp Project / Re: mAAp Pipeline - Updated with Downloads
« on: Wednesday, January 25, 2012, 05:11:21 AM »
The front entrance looks marvelous.

818
mAAp Project / Re: Karma (Physics) Mod
« on: Tuesday, January 24, 2012, 21:08:23 PM »
Even if you spread out the distance of the box pyramid?

819
mAAp Project / Re: Karma (Physics) Mod
« on: Tuesday, January 24, 2012, 21:04:28 PM »
lmfao Nate, these are some really stupid quirks man. It's like Unreal is a big joke book we're trying to piece together after it went through a paper shredder.

820
mAAp Project / Re: 2.8 Map Converting
« on: Tuesday, January 24, 2012, 15:30:20 PM »
Looks good. If you try to convert a map and run into any problems, post here and one of us will help you out.

821
mAAp Project / Re: Karma (Physics) Mod
« on: Tuesday, January 24, 2012, 01:53:39 AM »
They behave in such an odd way, but you got them to reset! I like how theres that one barrel that slides away near the end of the video. Finding humor in inanimate objects.

822
General Chat / Re: AA League
« on: Tuesday, January 24, 2012, 01:26:44 AM »
Lmfao. Productivity.

I hope that after this launches, we can start to organize the 2.5Assist "network". Where ladders, tournaments, pugs, and such are on your site & developer news, support, and updates are featured here. :)

823
mAAp Project / Re: Karma (Physics) Mod
« on: Monday, January 23, 2012, 19:27:38 PM »
:O

824
General Chat / Re: auth down?
« on: Monday, January 23, 2012, 18:50:52 PM »
We're waiting for Jonny to see whats up with the auth since it goes thru Battletracker.

You're going to have to just sit tight until Jonny says it's all fixed.

825
mAAp Project / Re: Editor/Game Gamma
« on: Monday, January 23, 2012, 18:08:02 PM »
Haven't tried that. If pball looks good, then Ill just go after that same scale of brightness and say problem solved.

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