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Messages - [SWISS]Merlin

Pages: 1 ... 53 54 [55] 56 57 ... 185
811
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Wednesday, February 25, 2015, 05:32:52 AM »
i try:

defense - 1 203, 1 nade, 2 smokes, 2 flashes
assault - 2 203, 2 nades, 2 somkes, 2 flashes

812
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Wednesday, February 25, 2015, 03:07:52 AM »
ok, we have the final set i guess:

1 203, 1 nade, 2 smokes, 2 flashes

814
Assist Support / Re: Server mod?
« on: Tuesday, February 24, 2015, 05:37:00 AM »
some of the maps are not tracked, this you hopefully know.

- ut4
- pb
- yetis
- kill glass house
- residence

are not tracked at all.

815
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Tuesday, February 24, 2015, 03:19:03 AM »
for the SF mod, i agree with spanky's selection of nades, but maybe without the 2 incendiary's.
so this would be

1 203, 1 nade, 2 smokes, 3 flashes

i guess more of it would go in a way of a fun server.

816
General Chat / Re: A Gathering of AA 2.5 Players
« on: Sunday, February 22, 2015, 08:58:13 AM »
I did say no, because of the distance from Z?rich to Chicago. a bit far away just to play some rounds. but the idea is good, you will maybe have some old players back then.
good luck

817
Games & Programming / Re: Cooperative FPS anyone? (Player VS AI)
« on: Sunday, February 22, 2015, 08:55:58 AM »
i did have a look at insurgery now, and yes - to be honest - it looks nice. but you need a hard core computer to play that smooth.

818
Feedback & Suggestions / Re: Intentional teamkiller continuing tking
« on: Sunday, February 22, 2015, 08:38:59 AM »
Default originally was 400, I have no idea if it still is

it's 800

819
General Chat / Re: Invisible Clan
« on: Saturday, February 21, 2015, 10:40:29 AM »
after a hard day of work, i do enjoy to play with my clan mates. and i also like to talk to them all.
this is why i try to put the clan members on one side. sure, on pipe it could be assault. but a clan is not only there to have a lot of players which do not talk to each other. the fun is when you can make jokes and to comment your team mate how bad he was :)

820
Game Reviews / Re: Insurgency: Tactical FPS
« on: Friday, February 20, 2015, 16:44:00 PM »
lol :D good job

821
Games & Programming / Re: Cooperative FPS anyone? (Player VS AI)
« on: Friday, February 20, 2015, 07:41:10 AM »
i only play the best game ever and - proving ground. no more time for others :)

822
Game Reviews / Re: Insurgency: Tactical FPS
« on: Friday, February 20, 2015, 03:49:21 AM »
lol august, are you making a request to go there to play this game :)

i already did loose some players of my clan because ot this. i will try it now for sure, thanks for the hint :D

823
Server Support / Re: Gameserver offline or not responding on this IP:Port .
« on: Thursday, February 19, 2015, 11:35:41 AM »
nice to hear that. so I guess all good now?

824
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Thursday, February 19, 2015, 05:50:21 AM »
for me, the spam protection its very ok like it is now - deactivated.

if it would be christmas time, i would wish to have the possibility to change the counts of it until you get kicked. by now, the default is 5. the same for the kick duration. would be nice to have it selectable from 1-60 minutes. default is 45 mins i guess :)

but no need to hurry ELiZ :D

825
Server Support / Re: Gameserver offline or not responding on this IP:Port .
« on: Thursday, February 19, 2015, 05:21:02 AM »
you have to fill in the ports also at the section for it - and they have to be open at your end. have you done this?

like:

123.456.34.11
1716
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