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Messages - [SWISS]Merlin

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796
Server Support / Re: 2 separat Servers dowing weard. ??
« on: Saturday, March 07, 2015, 19:24:59 PM »
yes, same to me. maybe there is a memory leak from the program that is doing it by accident or other reason.

797
Server Support / Re: Join message in AA?
« on: Saturday, March 07, 2015, 17:17:54 PM »
there is one option like you are asking for, called message of the day.
every time a player joins a server, this message appears for the time you did set.

798
News / Re: Issues with server geolocation
« on: Saturday, March 07, 2015, 17:15:10 PM »
good luck and thanks

799
Server Support / Re: 2 separat Servers dowing weard. ??
« on: Saturday, March 07, 2015, 17:13:43 PM »
hey vanoke, I guess you are running to many servers on one computer. I had the same issue with above 20 servers on one compute (and 8 aapg servers running at the same time).
it started to go weird like you did say now. but I do have 16GB of RAM.
so do like ELiZ is telling you. start with 2-3 servers. I think you are going good with 4 servers at the same time on one computer. have a look for about 1 week. if this is still going good, you can increase. but you should restart all the servers every day. this also helps a bit.
good luck

800
Feedback & Suggestions / Re: Reduse Sound running ore staps distance If possible
« on: Friday, March 06, 2015, 05:58:17 AM »
let it be like it is now - i know i do always say this, but i mean it for real.

almost a year ago, i did buy the same soundcard like Angel has (he is my son). i was very surprised, because with that suround sound, i could here where enemy is comming from. before i had no chance. i dont change the default settings of it, its ok for me with that normal, but big advantage.

second i have to say: you know, Angel is very very good on aiming, it looks like he is cheating (and he is not). i did buy him a very good, brand new graphic card - to play aapg. at pg, its smooth and perfect, not like that with his old graphic card. but - and now the interesting part of it - he did change the card back to his old one, because the old one is much more better for aa2. yes, strange, but he didn't aim as good as normal with the new one at aa2. so there is something you all should know - old hardware can give you a big advantage for this game - maybe thats the reason Ganja is that good (or he is cheating :D ).

just to let you know, not always the "best" and newest hardware will change to an advantage at aa2.

801
Game Reviews / Re: Insurgency: Tactical FPS
« on: Friday, March 06, 2015, 05:47:02 AM »
sure, but i still dont like this kind of thread

802
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Thursday, March 05, 2015, 04:30:11 AM »
i would let the incendiary out. maybe it goes like a nade party with all that. for me to much, but i can live with it. because i am not the bridge player at all, others have to decide.

803
nice ELiZ, good for that option. i will not use it, but maybe others.
and i am also not the person for dropshots. but i know some doing this really good - from our clan. i will tell them to test.

@teddy: if i would have tried the shoots at 85 degrees, i would not be here anymore :)

i did try several kinds of dropshoots at my military time (special forces, in Switzerland called "Grenadier") i was 2 years there, a very hard time and long time ago :). with my personal rifle i could shoot even over small parts of trees or hills, about 200 meters away. and you could hit a target like a car. there was a special way to select the distance befor you did shoot. also for shooting a cable over a river or so to have a start for building a bridge. other weapons which can do this are rare, but most of the granade launcher can do this, but not with this precision.

804
Game Reviews / Re: Insurgency: Tactical FPS
« on: Thursday, March 05, 2015, 04:04:08 AM »
One of thing of interest for AA players is that we have a few AA maps available such as Bridge, Bridge SE and Pipeline. Will have them added to my server at some point this week.

question: are you really on going to tell us to play this other game or do i missunderstand somthing again? and on this part, i am also not able to follow you "... is that WE have a few AA maps available". are you trying to catch some players in here? if so, i already did loose a player going to play this game and aa2 not anymore. i could tell you his name, maybe he would join your team :)

805
Feedback & Suggestions / Re: Do you think 203 dropshots should be removed - The Thread?
« on: Wednesday, March 04, 2015, 06:16:36 AM »
I personally have never fired a real 203. If you can use a real 203 in the same manner ( basically a mortar ) then it should be left as is, as this was how the real US Army wanted it.

i did that in my military time, more then once. and you can use it in the same way like on bridge. so its realistic.

806
let it like it is now.
as teddy did say, only possible on few maps like mountain pass, bridge..
on the most maps, you can shoot but they will not come down at all :D

807
Games & Programming / Re: Unreal Engine 4 is now free
« on: Tuesday, March 03, 2015, 03:24:27 AM »
thanks benda

808
AA Support / Re: No fog
« on: Monday, March 02, 2015, 06:05:18 AM »
Petrol, please make a pm to ELiZ if its true what you say. and show him how you did that.
you would help this game and it's players. and this would be great.

thank you

809
General Chat / Re: Headshot
« on: Friday, February 27, 2015, 05:07:05 AM »
nice one

810
General Chat / Re: Should SF forceclass/mod be tracked? - The Thread
« on: Wednesday, February 25, 2015, 08:26:58 AM »
1 203, 1 nade, 2 smokes, 2 flashes

everybody happy now :D

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