Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BiG_SerGiO

Pages: 1 ... 51 52 [53] 54 55 ... 97
781
General Chat / Re: any decent player still around?
« on: Thursday, November 08, 2012, 23:55:39 PM »
Guys please keep those matters server related at the proper places like the clan site or the server blog:
http://battletracker.com/serverblog/206.123.66.210:1764/?game=aao
http://82nd.us/

782
Honor Claims / Re: Wrong Honor
« on: Thursday, November 08, 2012, 23:51:03 PM »
The way I read it, he has 1,027,481 score and 148,357 ROE, taking 1 from the other you get 1,027,481-148,357=863,838, which according to the point system you linked, corresponds to honor 86.

Exactly, dunno how but i read the value on the left on this table :/


Honor updated to 86 and thanks for noticing it Teddy :)

783
News / Re: AAO25 WL- Teams Registration
« on: Thursday, November 08, 2012, 23:41:58 PM »
All teams can register but players will need to pass the AC Admin background :)

784
General Chat / Re: How to setup aa25 assist server at home
« on: Thursday, November 08, 2012, 23:40:02 PM »
Nice, btw, quick link to add tracking server:
http://battletracker.com/index.php?form=AAORegisterServer

785
Honor Claims / Re: Wrong Honor
« on: Thursday, November 08, 2012, 09:59:59 AM »
Please read:
http://aao25.com/honor-claims/honor-claims-read-before-posting/

42 here:
http://history.anticheatinc.com/aa2/accounthistory.php?guid=F5ACCFF5E3311B2616378C775426CD67

Point enough for 61 honor only, so unless you get evidence of having more it will be only updated with 61.

786
News / AAO 2.5 Assist Forum
« on: Thursday, November 08, 2012, 07:58:23 AM »
Forum is up and running again. Sorry for the delay. News coming soon...

Hooah soldiers  :up:

787
News / Re: AAO25 WL- Map Rules
« on: Sunday, November 04, 2012, 17:50:52 PM »
Then again is players practice another map during the week they eventually might start liking that map and playing it also, so we would have servers on more than 3 maps all the time no? ;)

788
General Chat / Re: Things to be included in update
« on: Sunday, November 04, 2012, 13:28:00 PM »
If isn't ready in time, then gets on the next update, honestly i rather have a quick update than having to wait more because of one map, not saying it isn't worth, just saying there is time on another update, so take your time ;)

789
News / Re: AAO25 WL- Map Rules
« on: Sunday, November 04, 2012, 10:04:35 AM »
First i wanna apologize for being away for quite some time now, i still come to forums every 24h but not as often as before and you should notice that. So i volunteered to help on this League as Tidididididid had great ideas and i do think we may need this now for closure with the Community.

I read the rules when they were created but missed somethings or didn't gave that much importance for them at that time, the thing is... This isn't a ladder, this is a League, i think we should just go with a Fixed MapList, chosen randomly by any of those sites or by the admins, and the teams gotta accept it... Allowing teams to pick their maps is unbalancing a League, i allowing  to see what's the best Map Team and not Global Team.
Any ideas on this?

790
General Chat / Re: Ubentu 10.04 vps server problem
« on: Sunday, November 04, 2012, 09:46:49 AM »
I'm sorry but i'm no Linux Expert. Pegasus usually helps, try PM'ing him.

791
General Chat / Re: Things to be included in update
« on: Saturday, November 03, 2012, 11:39:56 AM »
Code: [Select]
[quote][MAP]ICE - Feb 17th 2012 - Spanky - Added Playerblock to pond.
[MAP]Berg - Feb 19th 2012 - Spanky - Moved perimeter blocking volumes to eliminate rock bug, removed useless terrain, set several BSP surfaces to unlit and attempted fix for Assault playerstart.
[MAP]Breakout - Feb 21st 2012 - Spanky - Fixed some lighting issues, added light fixtures, resolved anti-portal issue in control room and added an objective.
[MAP]Square - Feb 22nd 2012 - Spanky - Made some surfaces into Anti-Portals to try and raise FPS, lowered and raised some lightmaps in various areas for better quality lighting and lower file size.
TriggerLightReset - Feb 25th 2012 - Spanky - Updated TriggerLightReset with defaultproperties that hopefully make it behave better and more reliably.
[MAP]Rummage - Feb 25th 2012 - Spanky - Lowered lighting to be more like 2.8's Rummage. Added sunlight actors in rooms with windows facing the sun. Changed cull distance on some objects to prevent popping in and out.
[MAP]Rummage - Feb 28th 2012 - Spanky - Changed opfor clothing to OpInf to make them more discernable.
[MAP]Aztec - Feb 29th 2012 - Spanky - Added light haze to corridor, changed enemy mesh to reduce errors in server log file.
[MAP]Aztec - Feb 29th 2012 - Spanky - Added another light haze, fixed some lightmaps, fixed a texture, fixed a zone portal, hopefully fixed bridge collision and textures.
[MAP]Square - Feb 29th 2012 - Spanky - Fixed door-warping issue when running through doorways. (awning being too low)
[MAP]Square - March 1st 2012 - Spanky - Added playerblocks to various ledges.
[MAP]Shipment - March 2nd 2012 - Spanky - Changed player meshes and skins, set graphics detail on various meshes and emitters.
[MAP]Pipeline - March 26th 2012 - Spanky - Moved playerstarts around to try to balance the map. Removed break room window and collision on railing.

[MAP]Interdiction - Feb 23th 2012 - Koden - Added 2 civilians with related objectives (triggertime25), partial objective set up, moved defense spawn points to the lower floor, and fixed uniform issue.
[MAP]Interdiction - Feb 24th 2012 - Koden8- Added Playerblock area to the North exit tunnel to avoid players falling down.
[MAP]Interdiction - Feb 24th 2012 - Koden - Fixed various light fixtures and rods that were missing (including elevator ones) and the Cafe door opening upwards.
[MAP]Interdiction - Feb 24th 2012 - Koden - Added movers, that however need a fix as they rotate too much ending up into the wall.Also added a door that has to be single shotted to be activated (2nd door on the right at the bottom of the upper main room)
[MAP]Interdiction - Feb 25th 2012 - Koden - Relinked all the ambient sounds for the 2.5 packages.
[MAP]Interdiction - Feb 25th 2012 - Koden - Completed setting up the objectives.
[MAP]Interdiction - Feb 28th 2012 - Koden - Fixing the last set of light fixtures, modifying the object sets, fixing uniforms.
[MAP]Interdiction - Feb 28th 2012 - Koden - Setting off collision for the loading line bumpers in the upper main room. Adding some more sounds in the hospital area at the lower floor, and patients static meshes.
[MAP]Interdiction - Feb 28th 2012 - Koden - Temporarily taking off NPCs for the 7.2 release (server log spam issue).
[MAP]Interdiction - Feb 28th 2012 - Koden - Adding 2 radios and 4 sounds phone ringing sound emitters in the upper and mid floor. Adding harmonica and prison ambience emitters in the prison area.
[MAP]Interdiction - Feb 29th 2012 - Koden - Fixing grate movers, adding HUD text for objectives and unlockable doors, fixing main room 2nd floor material, fixing assault double fireteam leaders, cleaning out garbage meshes.
[MAP]SFhospital - May 7th 2012 - Koden - Adding player blocks collision to avoid players moving into area they're not supposed to (reversed shelves in the room behind acceptance and in the escort spawn, next to the car). Also added a playerblock volume on the roof, and one in the ambush alley next to a dumpster.

[MAP]Glass Kill House - Feb 25 2012 - Blue - Removed volume lights from west side windows. They just eat fps too much. Plus sunlight comes through the east windows anyways.
[MAP]Aztec - Feb 25 2012 - Blue - Fixed reporting in using the LocationPriority property on commvolumes and ZoneInfos.
[MAP]Breakout - Feb 26 2012 - Blue - Tweaked objectives, slight changes in some lighting to color coordinate the maps color scheme, and almost entirely zoned.
[MAP]Breakout - Feb 27 2012 - Blue - Made the main area darker. Changed various lights around the map to introduce the red/blue color scheme.

[MAP] Square - May 1 2012 - KiLLaMaN - "fixed" the large amount of points. Has yet to be tested.
[MAP] Square - May 8 2012 - KiLLaMaN - Removed sounds from objectives as they were too loud. Temporary fix.
[MAP] Square - May 10 2012 - KiLLaMaN - Fixed fire sound for burning car.
[MAP] Ice - May 19 2012 - KiLLaMaN - Added wind ambient sound to Ice.
[MAP] Breakout - June 8 2012 - Maxbulldog - Finished off the zone portally.
[MAP] Breakout - June 10 2012 - Maxbulldog - Continued adding some of the blue/red lighting.
[MAP] Breakout - June 10 2012 - Maxbulldog - Finished off the red/blue lighting as well as all of the comm locations.[/quote]

792
General Chat / Re: ERROR:battletracker problem
« on: Saturday, November 03, 2012, 11:35:12 AM »
Well could be an issue with your router, Spanky did a great job here:
http://aao25.com/2-5-assist/running-an-assist-server-ports-ip%27s/

793
Background Checks / Re: Plz check
« on: Saturday, November 03, 2012, 09:50:43 AM »
Been reported a few times, it's just a second account:
http://battletracker.com/playerstats/aao/813342/
http://battletracker.com/playerstats/aao/815318/

But since he has been reported so many times now i will look further.

794
General Chat / Re: Things to be included in update
« on: Saturday, November 03, 2012, 08:47:35 AM »
You still have access to the mAAp dropbox right? The entire v7.2 folder is what needs to be added.



795
General Chat / Re: Windows8
« on: Saturday, November 03, 2012, 08:33:18 AM »
If you want to play this game use linux. With valve and steam coming over it will one day be the main pc gaming platform.

But Jonny aren't the lack of drivers updates the main issue? Haven't tried for a while but i remember having Ati drivers not being updated, same with Creative audio, etc.

Pages: 1 ... 51 52 [53] 54 55 ... 97

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager