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Messages - BlueBlaster

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781
mAAp Project / Re: rummage v7 bug
« on: Saturday, February 04, 2012, 18:08:41 PM »
Fair enough :)

782
mAAp Project / Re: rummage v7 bug
« on: Saturday, February 04, 2012, 18:06:39 PM »
I told Spanky about that before we released and he told me he fixed it....



Edit: LOL TIGOBITTIES! I should call myself Boob.Squad

783
mAAp Project / Re: rummage v7 bug
« on: Saturday, February 04, 2012, 17:52:39 PM »
Sounds like BSP error.

784
Yea I just couldn't read the whole thing either lol. But I trust Koden. :)
+1 for Skrewy.

785
General Chat / Re: Game crashes in win7
« on: Saturday, February 04, 2012, 01:43:37 AM »
Thanks for letting us know beurt!

786
mAAp Project / Re: First Karma (Physics) Map
« on: Friday, February 03, 2012, 02:32:29 AM »
+1 for seperate installs for map testing amirite

+1 for using my Assist install as my map testing install.

787
mAAp Project / Re: Terminal Conflict - Modify or Remove?
« on: Friday, February 03, 2012, 02:31:38 AM »
good thing maap has a fully funded, fully staffed team with large office space for their mac laptops and energy drink vending machines.

Thats the only reason 29 new maps are being introduced. Also whales.

788
General Chat / Re: Assist Requests
« on: Thursday, February 02, 2012, 22:12:56 PM »
I can take a look at it if someone can hook me up with le code.

789
mAAp Project / Re: Terminal Conflict - Modify or Remove?
« on: Thursday, February 02, 2012, 22:11:39 PM »
Actually I've come to the conclusion that 19 maps for the next mAAp pack release isn't enough. Through complicated mathematics I've decided to release 39 maps. I'm removing 9 of the original maps, so if you add this up there will be 29 NEW MAPS for all players to play. They will feature the best in gameplay and teamwork. There will be maps with multiple transport objectives, random spawn points, and some special destructible objective maps for SF teams. It is amazing that we can do something like this within 2 days time.

790
mAAp Project / Re: Bloom
« on: Thursday, February 02, 2012, 04:21:19 AM »
Me gusta

791
mAAp Project / Re: Terminal Conflict - Modify or Remove?
« on: Thursday, February 02, 2012, 04:16:15 AM »
Square is pretty popular. Ask any players here. Instead of slapping on a limit, we should probably rethink the way we organize mAAp and AA together if we're going to merge it. Just like how you separate each folder for AA, mAAp should also have file separation to make it easier for future updates. Where if we don't update/change a certain component, that file doesn't need to be updated. Simple.

Also about those other maps.....we just want to know if players think they should be removed completely or if they think we can/should "upgrade" them. The players are pretty smart, they have map creating opinions that are as important as ours.

792
General Chat / Re: Unauthorized Server FIX?
« on: Wednesday, February 01, 2012, 19:38:37 PM »
I found something fun. I forgot there were DEV servers.
Code: [Select]
//agp [cmb] Only servers that start as LAN servers, DEV servers, and Official are allowed to choose their auth state [4/22/2004]
function bool IsRequireAuthorization()
{
if(Level.IsLANOnlyServer() || Level.IsDevMode() || Level.IsOfficialServer())
{
return bRequireAuthorization;
}
else
{
bRequireAuthorization = true; //agp [cmb] Make sure that the server can only choose it's Auth state if it STARTED as DEV or Official [7/30/2004]
return true;
}
}

function DisableQualification()
{
bDisableQualification=true;
}

793
General Chat / Re: Auth question
« on: Wednesday, February 01, 2012, 19:03:01 PM »
I would think it's possible. I'm not sure what the game is actually calling when you use a pb command though.

794
General Chat / Re: Unauthorized Server FIX?
« on: Wednesday, February 01, 2012, 19:01:28 PM »
Yo wouldn't those text strings be located in Andromeda.u?

795
News / Re: Next version, Important info.
« on: Wednesday, February 01, 2012, 01:02:59 AM »
Yo who removed Berg back then? I loved that map. It needs a bit of refining, but the map is great (even though it's incredibly simple lol).

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