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Messages - BlueBlaster

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766
Bug Reports / Re: OpenWeaponSlots
« on: Friday, February 10, 2012, 15:19:29 PM »
Well I wouldn't think it would work in regular mode if it says bTournamentOpenAllWeaponClassSlots lol

767
Bug Reports / Re: OpenWeaponSlots
« on: Friday, February 10, 2012, 14:53:35 PM »
Did you test that in tournament mode or normal mode? I know it's a dumb question, but it's easy to make mistakes.

BTW Spanky, I looked thru some stuff there and you can do something like this:
Code: [Select]
var config bool bOpenAllWeaponClassSlots;

function int OpenAllSlots() {
    return bOpenAllWeaponClassSlots;
}

There's code like this in AGP_GameDeathMatch. I'm wondering if it would work this way since I assume thats the way it's done in 2.6 with the ini file.

768
General Chat / Re: VSync
« on: Wednesday, February 08, 2012, 21:39:06 PM »
I heard Skrewy plays with a 120Hz refresh rate.

769
General Chat / Re: Just a Thank You
« on: Wednesday, February 08, 2012, 17:20:14 PM »
Le sigh. AA is so whacky.

770
General Chat / Re: Just a Thank You
« on: Tuesday, February 07, 2012, 18:32:53 PM »
Oh man I forgot to tell you about that. I don't have any code for AGP_Tournament. It's non existent in 2.4.1. I remember you found a line that had a bool value for enableAllWeaponSlots or something like that. I guess a good test would be to make a u file that turns that value to true, maybe itll work in normal gameplay modes. Although Ill probably take a closer look at the code sources I have again and see if theres any lines I missed.

771
General Chat / Re: FAIR DINKUM GAMERS - Aussie Server
« on: Tuesday, February 07, 2012, 16:53:49 PM »
Class adjourned.

772
General Chat / Re: Just a Thank You
« on: Tuesday, February 07, 2012, 16:49:55 PM »
I have thoughts on how to do this but it would require editing all of the maps which would make for a big update. Not really something we wanna do right now.

I hope that doesn't mean change all the playerstarts to the same fireteam lololol

773
The Lounge / Re: HOOAH ! Great job The -=T@CT!CalClan=- Is there !
« on: Monday, February 06, 2012, 16:28:47 PM »
Hello Tacstealth!
Thanks for supporting Assist and 2.5!

774
General Chat / Re: Assist server on windows7
« on: Monday, February 06, 2012, 16:17:18 PM »
they may offer you 20mbit or whatever but you share a 100mb pipe with about a million other people with traffic managment, (maybe exagerated)

Thats actually the Comcast model here in the US.

775
General Chat / Re: Assist server on windows7
« on: Monday, February 06, 2012, 16:12:51 PM »
Clearly the people across the pond have quite some knowledge on internet providers lol.

776
General Chat / Re: Assist server on windows7
« on: Monday, February 06, 2012, 16:07:13 PM »
Hi Virus, I'm not as smart as the other guys but here's what I know. Check the ports again. Here's a picture of how I have my router set-up and my server runs fine.


My router address is 192.168.0.1 btw. So maybe you should use 192.168.1.100 for your private IP if you can set that on your router.

Also check if your router has NAT Loopback. Make sure NAT Loopback is enabled. Information: http://www.google.com/search?q=nat+loopback

777
General Chat / Re: Ping levels, possible to fix?
« on: Sunday, February 05, 2012, 17:16:43 PM »
You see, right now people can use the original installation of 2.5. Assist takes care of merging and adding files to run properly, but if we were to start modifying core components of the game, then everything gets messy and we have to worry about much more.

778
Koden you're such a boss. It's nice to see people doing quality work.

779
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Saturday, February 04, 2012, 18:27:52 PM »
Ice solution: just turn the ice pond sheets into solid brushes instead of non-solid brushes. I'm not sure why I didn't do it before....

That map needs a lot of love.

780
News / Re: Assist 2.395 Beta released
« on: Saturday, February 04, 2012, 18:19:57 PM »
I just updated Assist from version 2.32. I don't understand how it's not working for you guys...

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