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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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766
Media & Art / Films coming my way.
« on: Thursday, December 24, 2009, 00:14:22 AM »
This is a set from two films I got today -a Delta3200 BW and a C41/100 Colored-

Hope you enjoy seeing these; and keep in mind that somewhere around January I'll start shipping canvas.

If you feel like you'd love one of these hanging on your walls, let me know.

Nate is the only person I will be giving a free copy for now.


Onto the pictures:












That's about it.

767
Media & Art / Re: My New Sig
« on: Thursday, December 24, 2009, 00:06:08 AM »
You haven't, clearly.

You signature rocks my mother's clit, though.

768
Games & Programming / Re: Discussion: AA Classical
« on: Thursday, December 24, 2009, 00:03:05 AM »
Most of the ideas I had were nailed by others at this point. There are a couple of things I would like to appeal to be considered, one of them being to swing against "modifying" AA-made maps. With this many ideas being brought onboard, I am not even sure AA Classical would be the correct way to name the project anymore, as it sounds all the more refreshing and innovative than the earlier; Nothing but the slightest of my own opinion.

In a unimportant -for the moment- note, I would like to think that working on GUI, Maps and Physics could be far of a more important trait then re-arranging the game sounds and even some of its character animations, vests, meshes, and so on. Oh oh, the time is tic-tac going, tic-tac coming; and even-though this isn't more than a simple discussion, the motion danged-banged on doors that are long waiting.

Nate was right. That bitch is always right.

769
Feedback & Suggestions / Re: Wanna be a Moderator?
« on: Wednesday, December 23, 2009, 23:25:55 PM »
Cloak me in.

You know you want to.

770
Games & Programming / Re: Discussion: AA Classical
« on: Wednesday, December 23, 2009, 08:38:25 AM »
I believe this was Jonny's idea, consequent of his undying wish to do something.

^ First line of my post. This being John's idea is very well known in my head, as you can see.

On another hand, this post's intention is just to see how different would AAC exactly be (if it were to be).

Just a little discussion around the thing, you know? There's no compromise here whatsoever.

I told you -and can tell everyone else- if anything is to happen, I'll only be here to give a hand in a year or so.


You guys really need to refresh the way you read my stuff. I'm no longer as much bunny-stressed as I used to be.

771
Games & Programming / Discussion: AA Classical
« on: Wednesday, December 23, 2009, 00:48:38 AM »
I believe this was Jonny's idea, consequent of his undying wish to do something. Funny enough -in here- we all pretty much share this odd feeling we -each on his own way- can still do a lot more, and better. Nostalgia aside, I personally do not see this project getting on its toes before discussion on it is had and legal traits are taken care of. It hits me that the latter will come off as a bigger problem than any we have -so far- encountered. We're talking about America's Game here, after all. At any rate, for the sake of a truthfully logical and open-minded discussion, let's just assume everything (permission-wise) is taken care of and we are being given a full green card on it.

How exactly would this AA be?
How do we want it to be different?
How further deep down are we getting?
Maps, what about those?
GUI, what about it too?
New 3D meshes, Character Design, Animation?
Assist or Game launch? Or have a "Assist" sort-of functionality inbuilt onto the game?


The list goes on. Anything you think of is worth discussion.
Try not to spam this thread a lot. I'd like not have to read those.
Anyone's opinion is worthy, even if you're not even considering becoming part of the Team behind this.
Just keep it to a sense, and be helpful as much as you can.


Ideas
Jonny's Ideas:
What i'm thinking of doing is completely taking over then game, Making it independant of the US Army. We will have our own account system, Auth system, Honor system and tracker and server list all in one database. We will completely strip out the GUI from the game and just leave a shell. The Servers will be run in LAN mode and then U-scrips will be used to authenticate players joining with our private auth system. This game called AA-classic will be independent from 2.5 and a game in itself. Most maps will be striped out and mAAp pack maps will be part of the games, I would like a legendary Spanky re-make of insurgent camp though! When i will actually get round to this is another thing, Probably won't happen for a couple of years, When AA will be dead and people are bored of MW2 they will be ready for a retro release.

Blueblaster's Ideas:
Completely new maps (nothing ported over or inspired/SE editions either)
The GUI would have to be completely different, as I always hated the original GUI, maybe a quick choice of skins would be nice too
I'd like to introduce a new physics engine too, we can always use the PhysX engine as I still have all the stolen code from when before Nvidia bought Ageia :)
Lastly I'd like to introduce newer shaders for DirectX9 and utilize .fx packages for shader usage like in every other normal game (I don't think coding shaders is hard, theres tons of tuts that show specifically this).

Spanky's Ideas:
MANDATORY: E-mail "[email protected]" about the possibility of the project. Not to ask for support/acknowledgement but instead see if they would be against it. Keeping core army values, not defaming the army, giving credit and not selling the mod would be high-points of our compliance.
We should mock-up what we want and release it as a beta. If it is widely accepted, work on a real release.
Recognized by X-Fire and/or raptr & MSN status changer to advertise
Change various in-game sounds (footsteps, etc.)
Possibility of disabling PB and using HackHunter for less lag - This would make it possible to only download the maps/features you want to play
Advertising in the client or website to regain server funds
Detect native resolution and play at that
Have "getting started" and "LEMME PLAY" page first come up when launching. getting started would run through some basic options. lemme play would cut corners to allow faster playing
Matchmaking - If enough people play, automatically and randomly join with like-honor players
Extreme statistics such as body hit location and favorite weapon
Remove un-necessary files and strip files of content
Backup content system if main tracker/server list is down
Download/upload speed limiter
Peer-to-peer torrent delivery system
Beta key for users to enter to have a copy of the current beta, key changes with each beta release
Remove training missions and the sounds for the non-existent land navigation course. However, preserve army values in at least a few maps to entice veterans (of the game, not war).
More use of NPC's in maps
Make Co-Op versions of each map (destroy a team with a mod and spawn bots accordingly)
More capture the flag maps with proper respawn (BF2 style)

772
Games & Programming / Re: AA2.3
« on: Tuesday, December 22, 2009, 22:29:30 PM »
Since the bitch has spoken, I guess I can also add:

AA Classic can become one of the best out there, if Spanky gets money-drop on his Paypal.







This is a true fact.

773
Games & Programming / Re: AA2.3
« on: Tuesday, December 22, 2009, 22:19:00 PM »
I'll slander a note around:

We are bound to work together for fucking ever.

774
The Lounge / Oi faggots, don't let this die!
« on: Thursday, December 17, 2009, 18:34:15 PM »
You hear me. Don't let this shit die. Spread the fucking word.

As for me, I'll get active whenever I come back from Portugal!

775
The Lounge / Re: Global Warming - What's your opinion?
« on: Monday, December 14, 2009, 09:27:07 AM »
This thread is -supposedly- about Global Warming and yet you've converted into a semi-governmental applicative discussion about The United States of America? Self-centered ignorant pricks. I was going to write just a few lines about the consequences of this traditional behavior that lies within most Americans, but I don't think going over that would be helpful or constructive to this post subject's, so I've decided to drop out. You guys already did a great job off-coursing this thread's subject by the miles, along with turning it into a US-exclusive likewise.

When discussing Global Warming, we need to understand that science is trustworthy. It might not make much sense -be irrelevant, excruciate our minds with mathematically well-put new fearsome "software" onto our society's consensus- but it is something that attests to human's most finest logical thinking. For the most part, the problem lies within how new theories are purged and accepted -through ignorance- onto our society's minds, which seem to have been proved as the easiest of the ways to naturally change the course of society terms, actions, delusions, demands, needs and likewise.

We are divided into two big groups; "The Wise and the Ignorant", which in nowadays's words would be far more accurately named as "The Informed and The Uninformed". Information is everywhere, at the cost of nothing. Much of it is nonsense, or built on a lot unnecessary theory-crap people are ignorant about, nor care to become otherwise. The whole point behind this brief slander on Human Thinking and Society Mindset served to reveal that ignorance is strongly acclaimed in and by our society. It's a favorite. Metaphorically speaking, a-made guest of honor on the houses we no longer own or have control of. Ignorance is the key-word.

So, what exactly is Global Warming? It certainly is not as much of a science as we make it out to be. I don't quite have the time to expand on my views at the moment, but I will give you a link to a video I wholeheartedly respect and admire -if anything- for the way they break down the arguments long being used by Global Warming parties and Green Projects likewise.

In a small note, I can vouch for some of the stated in the video I am about to show, as I have had Chemistry classes and had the opportunity to test Air properties, it's consequence reactions to changes made on its core, and many other I'll gladly proceed to talk about as I get home afterwork. Meanwhile, if you truly are interested in discussing about Global Warming without going over who's got more power over it (Yes, a hint for both my friends Nate and Dan!), then I strongly suggest you watch the following video, entirely.




Dann

776
Miscellaneous / Re: Windows bashing
« on: Monday, December 14, 2009, 02:26:59 AM »
I did too.
 ;D

777
Media & Art / Re: Format to use?
« on: Thursday, December 10, 2009, 04:04:32 AM »
VueScan is alright.

Check whether they allow output settings to be altered.

:)

Clearly, the software scanner you are using is...that.

778
Media & Art / Re: Format to use?
« on: Wednesday, December 09, 2009, 23:30:15 PM »
The 2600 DPI you're pulling off is sizing the image at 6x4.

You can either do it that way, or to properly guarantee quality, pick an output of a A4 Papersheet 300DPI.

I took Photography and this was widely spoken over.

I wouldn't suggest things in the blue.

But then again, my name is Dann.

779
Media & Art / Re: Format to use?
« on: Wednesday, December 09, 2009, 22:52:42 PM »
Assblasters knows shit about this.

Either way -- TIFF is the way to go.

You don't want to compress a photo that, as time goes by, "auto-compresses" -meaning, it loses quality- itself on real life.

Scan it as soon as you can, and save it as a TIFF.

I suggest:
Size/Canvas: A4 PaperSheet
DPI Choice: 72 (Monitor) / 300 (Print)
Do Not Allow the Scanner to Alter Contrast/Brightness Levels!


Buayga!

780
The Lounge / Re: Thanks
« on: Wednesday, December 09, 2009, 22:49:02 PM »
I am only going for birthday.

Ain't spending the Christmas there!

Besides, I haven't been to Portugal for an year +

Missing it.

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