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Messages - Spanky

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766
General Chat / Re: Porting AI to 2.5 (Lost topic mergendice)
« on: Thursday, October 23, 2014, 18:34:51 PM »
Well (:)), believe or not but I have 'some' experiences with game development - especially Unreal Engine based games and how hard (or not ...) it is. That said, you don't need the game source to be able modify game behaviour, extend its functionality or implement new features (I'm not talking about native stuff like rendering etc.). All you need is complete Unreal Script source code, good UDE and compiler.
That's exactly what ELiZ did with the SAI, ported the code right over. We have a good compiler and halfway decent editor.

The door is always open NBD :)

767
Feedback & Suggestions / Re: [Website] Homepage News Bug
« on: Thursday, October 23, 2014, 02:20:21 AM »
I'm going to let Jared mess with this if he see's it. He uses some fancy CSS compiler and I don't want to mess with that.

768
AA Support / Re: Tracking problems
« on: Wednesday, October 22, 2014, 23:33:09 PM »
Battletracker does the tracking, it's all the servers because there's a problem with Battletracker, nothing we can do about it. ELiZ already reverted the data back to what it was before the update and it still doesn't work. He's spent a lot of time testing the issue and if it were simple to fix, he would have fixed it.

769
Background Checks / Re: .neXus[bey0nd]
« on: Wednesday, October 22, 2014, 22:34:59 PM »
Here's the thing, this engine is super old. Like, dial-up old. Sounds aren't a server-side thing, they're client-side. If you think it's hacks that turned off sounds, the hacks would have to be on your computer. He can't turn off YOUR sound. The server just sees that the door opened and opened it on all the clients too, when your game sees the door opened, it plays the sound. Same for footsteps. There was no hacking/glitching on his end, it's all on your end.

770
Feedback & Suggestions / Re: [Website] Homepage News Bug
« on: Wednesday, October 22, 2014, 20:13:47 PM »
You're right Dan, it is a resolution issue. At 1920x1080, there is no wrapping.

771
Background Checks / Re: .neXus[bey0nd]
« on: Wednesday, October 22, 2014, 12:40:08 PM »
You'll often come across these types of people in online games. Just accept the fact that they do something better than you without being fishy. The best solution is to just avoid playing with them. I'm not saying avoid playing with people better than you, that's cheap, just avoid players that you don't like their gameplay.

That might be why I don't play AA much...

772
Support / Re: Resolution
« on: Tuesday, October 21, 2014, 19:01:29 PM »
Find device manager on ur pc, search for display adapters, click on it and it should show you what is your graphic card, then double click it, on top there are labels, click driver, update driver then or go to google by typing ur graphic card model and find update by installing it manually.

To make it easier;
It's either:
Nvidia - http://www.nvidia.com/Download/Scan.aspx?lang=en-us
AMD - http://support.amd.com/en-us/download/auto-detect-tool
or Intel - http://www.intel.com/p/en_US/support/detect

773
Feedback & Suggestions / Re: Improvement on the chart !
« on: Tuesday, October 21, 2014, 16:30:12 PM »
AA3 Bridge is basically a more pretty version of Bridge Crossing.

While that's true, the gameplay is significantly different. Granted, the gameplay is different in my mAAp Pipeline but we don't have to take it that far. Keep the core idea the same, just update graphics and maybe move objects around to freshen things up.

774
Feedback & Suggestions / Re: Improvement on the chart !
« on: Tuesday, October 21, 2014, 15:21:28 PM »
Then the question is, edit the original map or create a mAAp Bridge/WC/whatever?

775
Feedback & Suggestions / Re: The 203 disabled on hospital.
« on: Tuesday, October 21, 2014, 14:28:59 PM »
I've been playing on assist for well over 2 & a 1/2 years (6 years on AA in total) & all I've seen that time on assist is the introduction of AA3 maps & a scoreboard hanging on the wall which no-one ever sees. Golly.
I've been patiently waiting for 2 & a 1/2 years for some real good additions to assist to make the loss of 2.8.5 alot more bearable, starting to get a little bit wearing now.

If you have some suggestions, feel free to post them. Otherwise, sit back and feel free to continue to ignore the majority of things that we've done for this game.

776
Support / Re: Resolution
« on: Tuesday, October 21, 2014, 14:22:36 PM »
While in-game type in the console "setres 1366x768" and see what happens.

777
Feedback & Suggestions / Re: Improvement on the chart !
« on: Tuesday, October 21, 2014, 14:21:20 PM »
Optimization, optimization, optimization.

Look at my beautiful, wonderful Pipeline, LOOK AT IT! Sure, it's not a high FPS map but a lot was done to improve the graphics without sacrificing too much.

I wouldn't want to touch Hospital, I think it's a well designed map and there's not much to be improved upon. I would like to see the older AA1 maps be updated. This would be Bridge, Weapons Cache and others. They are old and can easily benefit from some graphical updates. Keep the layout, just make them prettier.

778
Feedback & Suggestions / Re: Sound of the weapons
« on: Tuesday, October 21, 2014, 14:16:45 PM »
I don't recall the guns sounding all the same. As for changing depending on environment, that's not possible in AA2, that's an engine limitation. AA2's engine was made at a time when companies were thinking about dedicated chips for things like sound cards to offload rendering from the CPU. These days, the engine does most everything on the CPU aside from the graphics. You don't need a dedicated sound card to get good environmental effects.

We can update the sounds but I would hesitate to do so. Various reasons would be animation time. Sure, the gunshots wouldn't matter but reloading sounds & animations would have to be stretched/shortened to fit. I also don't know what kind of dedication the AAPG team has, it doesn't really look like they're going for realism. Back when the devs were making AA2, they had real dedication and recorded sounds very accurately.

Something you may not know is that in the sound industry, not much changes over time. DAC's and ADC's do but microphones, speakers, amplifiers, room dampening equipment and other things haven't changed much. You can get 40 year old equipment that will blow the pants off of anything you could get at Best Buy or any other store. Some of it is just physics and very little of it is improvements in manufacturing accuracy.

Anyway, if people were serious about this, I'd like to see comparisons and a few YouTube videos that demonstrate gunfire sounds at a decent distance (too close and it's distorted by crappy camera microphones).

779
Feedback & Suggestions / Re: Another change for Hospital
« on: Monday, October 20, 2014, 21:41:46 PM »
I think a smoke would be good. In low number Hospital servers, it's difficult for the VIP to move about with Ambush camping the helipad. Smoke provides cover and distraction. A flash would be too much though.

780
General Chat / Re: Some ideas of who is a fond At Americas Army 2
« on: Monday, October 20, 2014, 00:28:31 AM »
All the maps are available to server admins... just press F12 and look at the menu next to Tours, scroll to the bottom and there's a bunch of new entries for all the maps.

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