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« on: Tuesday, October 21, 2014, 14:16:45 PM »
I don't recall the guns sounding all the same. As for changing depending on environment, that's not possible in AA2, that's an engine limitation. AA2's engine was made at a time when companies were thinking about dedicated chips for things like sound cards to offload rendering from the CPU. These days, the engine does most everything on the CPU aside from the graphics. You don't need a dedicated sound card to get good environmental effects.
We can update the sounds but I would hesitate to do so. Various reasons would be animation time. Sure, the gunshots wouldn't matter but reloading sounds & animations would have to be stretched/shortened to fit. I also don't know what kind of dedication the AAPG team has, it doesn't really look like they're going for realism. Back when the devs were making AA2, they had real dedication and recorded sounds very accurately.
Something you may not know is that in the sound industry, not much changes over time. DAC's and ADC's do but microphones, speakers, amplifiers, room dampening equipment and other things haven't changed much. You can get 40 year old equipment that will blow the pants off of anything you could get at Best Buy or any other store. Some of it is just physics and very little of it is improvements in manufacturing accuracy.
Anyway, if people were serious about this, I'd like to see comparisons and a few YouTube videos that demonstrate gunfire sounds at a decent distance (too close and it's distorted by crappy camera microphones).