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Messages - Spanky

Pages: 1 ... 506 507 [508] 509 510 ... 564
7606
Hardware/Software / Parallel Port LED's
« on: Saturday, May 22, 2010, 20:17:33 PM »
Here's a pretty cool write-up on some information about controlling the I/O pins:
http://www.epanorama.net/circuits/parallel_output.html

7607
Games & Programming / Custom OS?
« on: Saturday, May 22, 2010, 19:20:26 PM »
Seeing Knight and Alex mention it, I want to know, why? I could see customizing a flavor of Linux but from the ground up? That doesn't make much sense. There's dozens of operating systems out there that are stable, updated and popular as well as fit for ANY application. I could maybe understand if it was 15-20 years ago but there's just almost endless possibilities. It would seem that time and knowledge could be better spent on other things.

7608
Not if you're not using Steam  :-X

7609
Ouch. I'm not even sure where the HL2 saves the games... I don't see it in My Documents.

7610
Good reason why you should keep savegames.

7611
The Lounge / Re: Programing course's I'm taking
« on: Saturday, May 22, 2010, 14:02:03 PM »
o.O all of it? Well, have fun.

7612
Miscellaneous / Re: mAAp Pack Website
« on: Saturday, May 22, 2010, 13:14:44 PM »
Message me on MSN when you get a chance.

7613
Media & Art / Re: Youtube's 3D Player
« on: Saturday, May 22, 2010, 04:25:41 AM »
3D TV and 3D computer setup are kinda different. I've never been around a HD capable TV or one that uses composite cables but that's an interesting idea. I'm always for ghetto modding things. There's the new multi-screen 3D from Nvidia that's only available if you have like 2 120hz monitors and a SLi setup of the 4xx series or something. Way too expensive for now but something to think about for a few minutes on the can for when I'm either rich or the technology has reached the average consumer.

7614
Hardware/Software / Re: SLi on Non-Nvidia Chipsets
« on: Saturday, May 22, 2010, 04:09:06 AM »
Right cuz a dual core couldn't run CoD4 :D

7615
Hardware/Software / Re: SLi on Non-Nvidia Chipsets
« on: Saturday, May 22, 2010, 03:34:37 AM »
Don't feel bad :) From all the posts I saw, it was learned in late 2009 so up until then it was thought impossible. As far as I know, what changed was the new platform that is Crossfire and SLi compatible and thus the unified drivers changed from this. So basically, you can spoof the flag that the new platform motherboards have and enable SLi with a cracked driver. I'm rather tempted to try it since I'm seeing more of a need for SLi (or at least a dual-GPU card) but I don't really think that the cost of another card could be warranted "just to find out" if it indeed works properly.

Knight, you could probably sell your motherboard and side-grade to a Intel-based board. Even though it's an "old" platform, Gigabyte revised the UD3P and came up with the USB3P which takes the UD3P and adds USB3, SATA3, DDR3 and a couple other things.

7616
Games & Programming / Why Trillian owns Pidgin
« on: Saturday, May 22, 2010, 00:55:30 AM »
Best chat program there is, hands down. Check out just 2 features that are in the newest version, content previewing and better definitions: (hovering over links or underlined words brings this up)




7617
Hardware/Software / SLi on Non-Nvidia Chipsets
« on: Saturday, May 22, 2010, 00:35:12 AM »
Apparently a loophole has been made, hax have been coded and SLi is now possible on chipsets other than Nvidia ones. Now, I do know this is possible on the newer chipsets such as X58 but that's for the i5/i7 series. I'm talking about the boards that have 0 proper SLi support, for example Intel's P45 series.

Check it out:
http://www.xdevs.com/e107_plugins/content/content.php?content.30

7618
Miscellaneous / mAAp Pack Website
« on: Friday, May 21, 2010, 22:55:20 PM »
The mAAp pack website is so dead lol.

Blueblaster has a good point. Due to overwhelming spam users, I closed the site to new registrations a while back. Since then it's kinda just sat as a knowledge hub for the 2 or so people actually interested. I thought about it a while back and, now again, I'm thinking about it: Do any of the higher-ups (you know who you are) want a full site backup for any reason? I would be happy to provide mysql and data and everything as an export from CPanel. Let me know.

7619
The Lounge / Re: Game Idea Design Doc
« on: Friday, May 21, 2010, 06:26:24 AM »
Ouch. I skimmed the post and thought it was mildy impressive. Seems a bit soon though when there's no agreement towards anything.

7620
The Lounge / Re: Lazy Lads Are Being Called Out!
« on: Friday, May 21, 2010, 06:22:37 AM »
Before reading this, you should know that it's late and I'm tired.

For me, the whole AA experience was a ton of fun and I met a a lot of people and I honestly don't think I would be where I am today without it. But if there's 1 thing I've learned, it's this: No matter how much you try, you can't re-create those good times. People change and sometimes it's for the better and sometimes not but either way, things won't be the same. I can't keep trying to think that it will be like it once was, I can't keep thinking that mAAp might be successful. The consequence of this: As much as I enjoy UnrealEd, I can't and shouldn't devote time towards an AA-based modification game.

So where does this leave Spanky? The same place I was before Alex came around again. The bottom line is that I would only work on something that was built around UnrealEd 2, preferably AA. Why is this? Well, I spent around 4 years (probably more, time lengths get hazy for us old people) or so using it on and off. It took me that long to learn the things I know today which isn't everything. I also had a lot of fun with some great people that I'm lucky enough to keep in touch with today. Those classic days are gone, the engine is old and so is the game, and the troubles of maturity and being an adult are upon me. Even among friends and with the intent to rekindle the old times, starting something as complex as a game, new, from the ground up just doesn't make sense to me from a time standpoint. I honestly have other things I would rather be doing, especially if it's an unpaid job (true, as bad as it sounds).

I'll break the reasons (not excuses) down, if I'm not making my point clear, as to why I won't participate in whatever, if anything, emerges from this melting pot of ideas I see churning.
My limited knowledge - What? Yea, it's limited and generic. Some have thought I could/should get a job doing level editing. I don't have anywhere NEAR the requirements to even apply and I really have no desire to. I also have near no motivation to learn anything that has to do with game design. That's mostly because I'm a hardware guy. I clean, repair, upgrade and refurbish computers for a small living. I like to build, customize then enjoy that hardware. I'm not an artist or a creative thinker.
Time - It's not as abundant as it once was when I was fresh out of high school with nothing to do aside from nights filled with Bridge Crossing and Pipeline whoring. It's all about managing it and doing things that matter the most. Don't get me wrong, I absolutely LOVED every minute of mAAp but, come on, look at that effort/reward ratio.

Bottom line: I'd love to, but can't let myself join in (assuming I was invited into whatever idea this is, if it exists).

I'll end this with something light:
Klaasillu: That's got to be something terribly big, damn!
Spanky: thats what she said

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