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Messages - MothaGoosE

Pages: 1 ... 4 5 [6] 7 8 ... 19
76
General Chat / Re: Urban Assault
« on: Sunday, January 13, 2013, 03:02:43 AM »
your sarcasm in every post is boring

Perhaps we can have a vote on the number of spawns in Urban.

77
Bug Reports / Re: mAAp Pipeline invisible wooden plank & antenna?
« on: Sunday, January 13, 2013, 02:55:47 AM »
Just watch from 0:01 to 1:00 then from 1:42 to the end D:

[youtube]http://www.youtube.com/watch?v=6N94UXofR34[/youtube]

That's weird. I see a tree there in the editor.

78
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Saturday, January 12, 2013, 15:07:20 PM »
Yea, it works offline but not online :( I was kind of hoping it would scare people :D

lol nice

79
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Saturday, January 12, 2013, 13:57:40 PM »

80
mAAp Project / Re: 2.8.5 Maps
« on: Saturday, January 12, 2013, 11:28:19 AM »
I have it on dropbox 1 time need your mail ore ..... to share

Right click on it in your dropbox folder, select dropbox, then select copy public link. Post that link here.

81
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Saturday, January 12, 2013, 10:48:43 AM »
if anyone uses a frag on poolday the whole server crashes. everyone get a nice CE :)

Fixed. Thanks for reporting. I also moved the rpk to the middle of the center pool to balance gameplay.

82
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Saturday, January 12, 2013, 10:13:45 AM »
When I played Pool Day offline, I had a critical error whenever a frag should go off, so I think it might not have had anything to do with the water.

Then I'll bet there is an AGP zone info in there. I'll take a look.

83
mAAp Project / Re: Steamroller
« on: Saturday, January 12, 2013, 05:18:13 AM »
Spanky, I thought I wrote this in the thread already.

I had to go back a version on T-285 and M-285, this ment that I also had to reverse MP_Steamroller.aao to a version before your fix with the invisible room reported, can you redo it?
I can take a look at that room. I don't know what he did to fix it, but I'll see if I can figure it out.

**Never mind, I'm missing things.

84
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Saturday, January 12, 2013, 05:15:32 AM »
Spanky, I'm not sure if you intended for this to happen, but in mAAp Pipe, when I first step onto the main pump catwalk, my screen shakes like a motherfucker.

85
General Chat / Re: Flash time Poll
« on: Friday, January 11, 2013, 11:01:36 AM »
2.8.5 They basically didnt work at all outside and inside it was near impossible to flash anyone around a corner in or a door to then go in and kill them.  This wasnt just duration but strength or size of the hit zone I guess.

That doesn't necessarily rule out buggy gameplay. I remember frequent bugs resulting in flashes and grenades having no effect at all. Either way, I don't actually have the values, but I'm sure ELiZ or Posessed knows what they are.

86
mAAp Project / Re: 2.8.5 Maps
« on: Friday, January 11, 2013, 10:58:03 AM »
whatever happened to that hospital se maap max bull dog made?

That was his first project and he made it in the 2.8.4 editor. It would require a lot of work to make it playable (we were both still learning then, and there's a lot of errors). Besides, it just made Hospital far too big and greatly favored Escort.

87
mAAp Project / Re: mAAp v7.2 Discussion Thread
« on: Friday, January 11, 2013, 10:52:53 AM »
Good.

I'm not sure what the mapper was thinking when he made this. Perhaps certain elements don't work as well in 2.5. Otherwise... Spanky had to delete the water in the pool to stop everyone from getting a critical error every time a grenade blew up in the water. That's actually the same thing that happens when you use an AGP zone info versus a regular zone info.

88
General Chat / Re: Urban Assault
« on: Friday, January 11, 2013, 09:52:52 AM »
On Urban someone made an error in adapting the map. If you know the map well , next to the hole in bravo you should be able to look alpha street and a bit under yellow courtyard. That wall has been raised to the level of the wall connected to it ( Where the ladder comes up to bravo) <- in front of west that is.

Could you change it back to the state that it was before ? :D

Before and after screenshots would be helpful.

89
mAAp Project / Re: 2.8.5 Maps
« on: Friday, January 11, 2013, 02:28:13 AM »
Is there enugh changes to SFHospitalSE to warrent a convert?

If I remember correctly, there are a lot of npc nurses that run around all over the place. People might not play it because of the absurdly large potential for ROE. Other than that, it's SF hospital with a helicopter and 1 extra mag and smoke for the VIP.

90
mAAp Project / Re: SF Old Town
« on: Thursday, January 10, 2013, 13:16:57 PM »
Isn't the case on Extraction a carriable object?

Extraction has multiple spawns and extraction zones that are selected at random, and border has multiple possible places the carry obj can be, also selected at random.

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