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Messages - BlueBlaster

Pages: 1 ... 4 5 [6] 7 8 ... 150
76
Feedback & Suggestions / Re: Live Server List
« on: Tuesday, June 26, 2012, 16:04:53 PM »
I'm going to pop in here and piggyback this thread. Spanky you need to have that back because I used that feature in the banlist for server ip's. Now it doesn't work.

77
General Chat / Re: Server List, Sigs, Random Map Generator & More
« on: Tuesday, June 26, 2012, 01:24:54 AM »
If the server list ever gets large enough, eventually itll need to be click server to expand.

Looks great though.

78
General Chat / Re: How about mAAp Shipment 2vs2 championship?
« on: Monday, June 25, 2012, 18:16:22 PM »
I was the one that probably re-named the teams to East/West.

79
The Lounge / Re: IP forwarding using an A Record.
« on: Sunday, June 24, 2012, 18:18:32 PM »
Name server maybe? Although it would be strange if there was a name server. The way it's setup looks like it's supposed to work though.

80
Introductions / Re: Hello im Chubbs
« on: Sunday, June 24, 2012, 01:46:19 AM »
Me too haha.

81
Introductions / Re: Hello im Chubbs
« on: Saturday, June 23, 2012, 22:02:01 PM »
Dude, deer salami.

82
General Chat / Re: How about mAAp Shipment 2vs2 championship?
« on: Saturday, June 23, 2012, 13:34:59 PM »
Start with finalizing Shipment, then work on others after its success. 2v2 on Shipment is great. Time limit is also good. I have no opinion on the number of rounds.

83
Bug Reports / Re: PB Kick
« on: Friday, June 22, 2012, 14:44:28 PM »
So save a copy of your user.ini and then repair your installation.

84
Hardware/Software / Re: my rig
« on: Friday, June 22, 2012, 01:44:32 AM »
I see you ballin with those print-less key caps.

85
General Chat / Re: Am i about to be screwed?
« on: Friday, June 22, 2012, 01:00:09 AM »
There has gotta be something on your computer screwing with the Assist/AA process. Have you checked to make sure your hard drive isn't failing?

86
The Lounge / Re: WHO THE FUCK STOLE MY BOTTLES AND CANS
« on: Thursday, June 21, 2012, 11:20:05 AM »
If skrewy was a pokemon, there would not be an attack that is super effective against him.

87
mAAp Project / Re: Simple Questions in the Editor
« on: Tuesday, June 19, 2012, 15:44:08 PM »
There are multiple health options. Damagehealth and destroyhealth or something. Try them both.

88
News / Re: Round 10 (June 21) - Thursday Night Fights
« on: Monday, June 18, 2012, 23:50:15 PM »
I think yes because it landed two SE versions.

89
mAAp Project / Re: Simple Questions in the Editor
« on: Monday, June 18, 2012, 18:31:23 PM »
Fastest way to do it as I think of it right now, export all the terrain textures and resize it to 128. Reimport and change the scale to fit the original size. Check if there is a terrain scale because I forgot if there is.

90
mAAp Project / Re: Simple Questions in the Editor
« on: Monday, June 18, 2012, 17:48:12 PM »
I think the terrain "resolution" makes a difference too. Forest terrain texture is 256x256. I wonder how it'd look if you stretched a 128x128 terrain to the size the 256x256 occupies. Its basically a poly count difference.

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