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AA Support / Re: Getting flare back on SFRecon (WeaponsMod.ini explanation)
« on: Monday, January 20, 2014, 22:49:45 PM »
SF class requires this file, so it shouldn't be banned. I don't think there is anything really hackable about it other than having a custom rifle (with a bipod attachment, without 203, ect) whenver SF is used causing admins a little grief, but they can easily kick players as well.
Ammo availability/counts are still SF (look at AGP_Inventory.Weapon_M4A1_Rifle_Mod) and are controlled by the maps. There might be the possibility of using another AGP_Inventory section, but I doubt it and if so, that information isn't widely known to people that still play.
If you HAVE to overwrite WeaponsMod.ini, at least allow the normal stuff.
I researched this info just to bring back the flares which was allowable when SFRecon came out
Ammo availability/counts are still SF (look at AGP_Inventory.Weapon_M4A1_Rifle_Mod) and are controlled by the maps. There might be the possibility of using another AGP_Inventory section, but I doubt it and if so, that information isn't widely known to people that still play.
If you HAVE to overwrite WeaponsMod.ini, at least allow the normal stuff.
I researched this info just to bring back the flares which was allowable when SFRecon came out

