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Messages - 82nd_DXO_COL=Shad

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76
AA Support / Re: Getting flare back on SFRecon (WeaponsMod.ini explanation)
« on: Monday, January 20, 2014, 22:49:45 PM »
SF class requires this file, so it shouldn't be banned.  I don't think there is anything really hackable about it other than having a custom rifle (with a bipod attachment, without 203, ect)  whenver SF is used causing admins a little grief, but they can easily kick players as well.
Ammo availability/counts are still SF (look at AGP_Inventory.Weapon_M4A1_Rifle_Mod) and are controlled by the maps.  There might be the possibility of using another AGP_Inventory section, but I doubt it and if so, that information isn't widely known to people that still play.
If you HAVE to overwrite WeaponsMod.ini, at least allow the normal stuff. 

I researched this info just to bring back the flares  which was allowable when SFRecon came out  :D

77
AA Support / Getting flare back on SFRecon (WeaponsMod.ini explanation)
« on: Monday, January 20, 2014, 22:11:20 PM »
Code: [Select]
;  WeaponMod.ini description by Shad
;  The way personal weapon mods work is that in your local client System folder, you
;  have a file called WeaponsMod.ini
;  Everytime a server classes you to 'Weapon_M4A1_Rifle_mod' (class SF), it references this file for your setup.
;  You would then choose a weapon 'set' when connected to the server.
;  A long time ago, I remember being able to change this file in the America's Army client.  You had a weapons config tab.
;  I did this when SFRecon was released so I could have the flare launcher.  I discovered all this when researching how to get it back.
;  In 2.5, this is gone.  You can still modify WeaponsMod.ini, where the settings are stored.
;  In theory, anytime an admin would forceclass you to SF, you could use a custom file (maybe why they took out of the client)
;
;  Some Mod Attachments available but not all tested:
;  AGP_Inventory.WeaponMod_Acog4x
;  AGP_Inventory.WeaponMod_HeatShield          typically used when doing without the grenade launcher
;  AGP_Inventory.WeaponMod_M203_Gren         
;  AGP_Inventory.WeaponMod_M4qd_Suppressor     add the ability to fit a supressor
;  AGP_Inventory.WeaponMod_Flare_Gren          M203 launcher that can take M583 Flares - works nice on SFRecon!
;  AGP_Inventory.WeaponMod_Harris_Bipod
;  AGP_Inventory.WeaponMod_AKs74u_Ironsight
;  AGP_Inventory.WeaponMod_Anpeq5_Laser        Maybe nightvision + scope.
;  AGP_Inventory.WeaponMod_Anpvs10_Sight       Night vision scope.  Possibly related to Anpeq5_Laser
;  AGP_Inventory.WeaponMod_BS1_Gren
;  AGP_Inventory.WeaponMod_Compact_AimPoint
;  AGP_Inventory.WeaponMod_Cone_Suppressor
;  AGP_Inventory.WeaponMod_Ironsight
;  AGP_Inventory.WeaponMod_Kobra_Reflex
;  AGP_Inventory.WeaponMod_M68_AimPoint
;  AGP_Inventory.WeaponMod_PBS4_Suppressor
;  AGP_Inventory.WeaponMod_PSO
;  AGP_Inventory.WeaponMod_Reflex
;  AGP_Inventory.WeaponMod_SPR_Suppressor
;  AGP_Inventory.WeaponMod_VariX_Scope
;  AGP_Inventory.WeaponMod_Vintorez_Scope
;  AGP_Inventory.WeaponMod_Virtual_Cone_Suppressor
;  AGP_Inventory.WeaponMod_Virtual_SPR_Suppressor
;  AGP_Inventory.WeaponMod_VliFlashLight
;
;  How to add a weapon.  You can modify one of the 'sets'.  Only 5 are allowed.
;  Here is an example on how to modify a 'set'.
;  To add the 'flare' (M203) launcher on Set 5 (index 4),
;
;  Slot_0_(4)=AGP_Inventory.WeaponMod_Acog4x
;  Slot_1_(4)=AGP_Inventory.WeaponMod_HeatShield
;  Slot_2_(4)=AGP_Inventory.WeaponMod_HeatShield
;  Slot_3_(4)=AGP_Inventory.WeaponMod_HeatShield
;  Slot_4_(4)=AGP_Inventory.WeaponMod_Flare_Gren
;  Slot_5_(4)=AGP_Inventory.WeaponMod_M4qd_Suppressor

;  this file can be used to replace your copy of WeaponMods.ini.  It will be rewritten without the comments
;
;  So, the full example might look like this:  ()
[WeaponMods]
CurrentWeapon=AGP_Inventory.Weapon_M4A1_Rifle_Mod
 
[AGP_Inventory.Weapon_M4A1_Rifle_Mod]
CurrentIndex=1
NumMods=5
IndexName(0)=Set 1
IndexName(1)=Set 2
IndexName(2)=Set 3
IndexName(3)=Set 4
IndexName(4)=Set 5
Slot_0_(0)=AGP_Inventory.WeaponMod_Acog4x
Slot_1_(0)=AGP_Inventory.WeaponMod_HeatShield
Slot_2_(0)=AGP_Inventory.WeaponMod_HeatShield
Slot_3_(0)=AGP_Inventory.WeaponMod_HeatShield
Slot_4_(0)=AGP_Inventory.WeaponMod_M203_Gren
Slot_5_(0)=AGP_Inventory.WeaponMod_M4qd_Suppressor
;
Slot_0_(1)=AGP_Inventory.WeaponMod_M68_Aimpoint
Slot_1_(1)=AGP_Inventory.WeaponMod_HeatShield
Slot_2_(1)=AGP_Inventory.WeaponMod_HeatShield
Slot_3_(1)=AGP_Inventory.WeaponMod_HeatShield
Slot_4_(1)=AGP_Inventory.WeaponMod_M203_Gren
Slot_5_(1)=AGP_Inventory.WeaponMod_M4qd_Suppressor
;
Slot_0_(2)=AGP_Inventory.WeaponMod_Acog4x
Slot_1_(2)=AGP_Inventory.WeaponMod_HeatShield
Slot_2_(2)=AGP_Inventory.WeaponMod_HeatShield
Slot_3_(2)=AGP_Inventory.WeaponMod_HeatShield
Slot_4_(2)=AGP_Inventory.WeaponMod_Harris_Bipod
Slot_5_(2)=AGP_Inventory.WeaponMod_M4qd_Suppressor
;
Slot_0_(3)=AGP_Inventory.WeaponMod_M68_AimPoint
Slot_1_(3)=AGP_Inventory.WeaponMod_HeatShield
Slot_2_(3)=AGP_Inventory.WeaponMod_HeatShield
Slot_3_(3)=AGP_Inventory.WeaponMod_HeatShield
Slot_4_(3)=AGP_Inventory.WeaponMod_Harris_Bipod
Slot_5_(3)=AGP_Inventory.WeaponMod_M4qd_Suppressor
;
Slot_0_(4)=AGP_Inventory.WeaponMod_Acog4x
Slot_1_(4)=AGP_Inventory.WeaponMod_HeatShield
Slot_2_(4)=AGP_Inventory.WeaponMod_HeatShield
Slot_3_(4)=AGP_Inventory.WeaponMod_HeatShield
Slot_4_(4)=AGP_Inventory.WeaponMod_Flare_Gren
Slot_5_(4)=AGP_Inventory.WeaponMod_M4qd_Suppressor


78
mAAp Project / Re: Mapvote MOD, new version
« on: Monday, January 20, 2014, 22:07:34 PM »
I was gonna write one.  My idea was to just grab the file list from /Maps and present the choices.

79
General Chat / Re: Support Forum
« on: Monday, January 20, 2014, 19:22:18 PM »
Never mind, I discovered that clicking on "America's Army" opened it up.  I didn't realize they were expanders.   :?

80
General Chat / Re: Support Forum
« on: Monday, January 20, 2014, 19:19:13 PM »
Maybe I'm just not seeing it.  What I see:


81
General Chat / Support Forum
« on: Monday, January 20, 2014, 18:19:04 PM »
Whatever happened to the Assist Support forum?  I can see it still exists when looking at old posts, but it's hidden from selection from main

82
General Chat / Re: AntiPoke.u
« on: Sunday, January 19, 2014, 21:48:19 PM »
I'm guessing the package name or name in the makefile is wrong, which can be renamed easily

83
General Chat / AntiPoke.u
« on: Sunday, January 19, 2014, 21:34:14 PM »
Running a linux server, and noticed a AntiPoke version mismatch error when connecting to the server.
The filelist shows:
-rw-r--r-- 1 root   root   129731 Jan 19 19:10 Antipoke.u
-rw-r--r-- 1 root   root   129536 Dec 20 18:06 AntiPoke.u

Apparently the difference is the capital P

84
AA Support / Re: "Reduce Mouse Lag" setting in User.ini - where art thou?
« on: Friday, January 17, 2014, 04:22:18 AM »
ReduceMouseLag=False under [D3DDrv.D3DRenderDevice] in ArmyOps.ini

85
Server Support / New version of WeaponPicker
« on: Thursday, January 16, 2014, 06:16:40 AM »
Just in case anyone is interested, I modifed WeaponPicker with the following changes and made it available.
You can get it here

Originally by Berry of AAMods, modified by Shad

Version 1.1
Changed textcolor to White
Removed D (demolitions), NADES (grenades), RPG
Removed 'sfs' whatever corresponding AGP_Character class that was
Fixed weapon match typo for AK47SU to AK74SU
Changed weapon choices description
Fixed errors parsing extra spaces in weapons requests
Added GIVEME or !GIVEME as alternate trigger to MOD
Removed 'himself' from pick notification

Version 1.2
Added picker.ini file configuration.  You can now configure weapons, some  additional ammo, a default weapon, and text colors to support.
Added back in choice for D, NADES, RPG (but can be turned off)
Only shows/allows available weapons as configured in picker.ini
Fixed bug where 1 person in server gets assigned RIFLE on the 1st pick no matter what they choose

86
Games & Programming / Re: Help: IPBoard issues.
« on: Tuesday, January 14, 2014, 15:57:15 PM »
https://www.google.com/search?q=IPBoard+sql&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a#q=IPBoard+There+appears+to+be+an+error+with+the+database.+&rls=org.mozilla:en-US:official

database table index problems?
check sql errors:
Go to ACP -> Logs -> SQL Error Logs. On the right, any existing logs in the ./cache directory will be listed. Clicking any entry will show you the last few enties in it. To view the entire log, you'd need to connect with FTP and download the relevant file. They can be opened in any text editor.

If it's mysql I might be able to help

87
General Chat / Re: JSON Statistics for Assist
« on: Tuesday, January 14, 2014, 15:04:25 PM »
return values in php:

Code: [Select]
<?php
function assist_stats(){
 
$fd fsockopen"aao25.com"80$errno$errstr30);
 if(
$fd){
  
fwrite($fd"GET /stats/json.php HTTP/1.1\r\nHost: aao25.com\r\nConnection: Close\r\n\r\n");
  
$res=@fread($fd1024);
  
fclose($fd);
 }
 else return 
false;
 if(!empty(
$res)){
  
$startpos=strpos($res,'{');
  
$endpos=strpos($res,'}')+1;
  if(
$startpos && $endpos) {
   
$str=substr($res,$startpos,($endpos-$startpos));
   
$varArr=json_decode($str,true);
   return 
$varArr;
  }
 else return 
false;
 }
 else return 
false;
}

$varArr=assist_stats();
if(
count($varArr)){
 echo 
"players: {$varArr['players']}\n";
 echo 
"servers: {$varArr['servers']}\n";
 echo 
"top server: {$varArr['top server']}\n";
 echo 
"auth: {$varArr['auth']}\n";
 echo 
"auth_time: ".date('r',$varArr['auth_time'])."\n";
 echo 
"downloads: {$varArr['downloads']}\n";
 echo 
"assist_ver: {$varArr['assist_ver']}\n";
 echo 
"assist_news: {$varArr['assist_news']}\n";
 echo 
"most_players: {$varArr['most_players']}\n";
 echo 
"most_players_time: ".date('r',$varArr['most_players_time'])."\n";
}
?>

88
General Chat / Re: X-fi settings help !
« on: Tuesday, January 14, 2014, 13:37:09 PM »
Well, some of us old farts are hard of hearing  :?

89
AA Support / Re: "Reduce Mouse Lag" setting in User.ini - where art thou?
« on: Tuesday, January 14, 2014, 13:27:57 PM »
I'm not sure what problem you are having with the interface, but here are the settings in the user.ini

[Engine.PlayerInput]
bInvertMouse=True
MouseSmoothingMode=0
MouseSmoothingStrength=0.300000
MouseSensitivity=3.000000
MouseSamplingTime=0.008333
MouseAccelThreshold=0.000000
DoubleClickTime=0.250000

90
General Chat / Re: X-fi settings help !
« on: Tuesday, January 14, 2014, 13:17:40 PM »
Works pretty good for me...

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