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Messages - Petrol

Pages: 1 ... 4 5 [6] 7 8 ... 15
76
Games & Programming / Show us your skilz!
« on: Tuesday, February 10, 2015, 15:40:28 PM »
Dear Guys!

Unfortunately I've been ill and I was thinking too much. Now I've got a fresh idea which I'm going to share with you. So here we go:

What if we write here our short resumes focused mostly on skills that can be usefull for our comunity. You may also write how mouch time can you sacrafice. Is there anyone who want to start, because I'm not brave enough and I'll be secound one.

77
General Chat / Re: Getting New Players
« on: Tuesday, February 10, 2015, 14:13:15 PM »
Should i hack it again?

78
General Chat / Re: Getting New Players
« on: Tuesday, February 10, 2015, 13:32:36 PM »
Spanky. Please design from real basic really.

Please start new project which will be next version of assist. I'm little bit busy at the moment, but I can help you if you want. Find people. Write down idea. Freeze 25assist. Make project. Give task.

As I said rewriting the game is best idea. But second possibility of creating better assist is good idea to.

79
General Chat / Re: Getting New Players
« on: Tuesday, February 10, 2015, 09:31:30 AM »
Quake NET IRC may be what you want.

80
General Chat / Re: I need a coder for AAO25 Players Website
« on: Tuesday, February 10, 2015, 07:16:08 AM »
You may think about setting up something like own auth/tracker server. What you have to do is create "Data model" including users, games, matches, posts, shouts, bans, training, achiavments?, private messages, and many other.
After that you can implement this model in for example django-rest or something connect it to some database. It can be hosted on your server and mirrored in "volonteurs cloud" or you may host it in heroku or somewere else.

81
AA Support / Re: Silly Mouse Problem playing on a Mac Mini
« on: Monday, February 02, 2015, 05:30:11 AM »

82
AA Support / Re: Silly Mouse Problem playing on a Mac Mini
« on: Friday, January 30, 2015, 15:40:23 PM »
Eliz, it is not a problem with Mac, but with wine which you have chosen to deal with lack of amd64 version of aao.

Mouse should be locked but it isn't. As far as I remember winetricking direct was solution to this problem.

You have to know that if you won't take some steps to save this  game it will die.

83
General Chat / Re: Americas Army Operations Clone
« on: Friday, January 30, 2015, 15:03:51 PM »

84
General Chat / Re: Americas Army Operations Clone
« on: Friday, January 30, 2015, 03:57:15 AM »
Better listen him, or this game will die.

85
General Chat / Re: Americas Army Operations Clone
« on: Wednesday, January 28, 2015, 06:47:39 AM »
Merin, game exeprience will not change, that is our target!

86
General Chat / Re: Americas Army Operations Clone
« on: Wednesday, January 28, 2015, 02:57:31 AM »
Teddy, It is obvous that we can not easly find all the things that should be reimplemented in new game, but we have comunity which can give as feedback. They can submit issues when they found something that should be corrected. If we get money we can get first creators and developers.

Jeśli jednak jesteście zbyt leniwi, żeby ruszyc wasz tłuste p?łnocno-amerykańskie dupska, to walcie się na ryj. :)

87
General Chat / Re: Americas Army Operations Clone
« on: Wednesday, January 28, 2015, 02:15:06 AM »
You have testing map on original. You are throwing there granade. Next you are setting throw throw speed, granade mass and air friction to acheieve same trajectory.

88
General Chat / Re: Americas Army Operations Clone
« on: Wednesday, January 28, 2015, 01:38:52 AM »
We are able to recode it, and make it looks and bechieve just like original. We just have to extract some constats like: movement speed, air friction, ground fricition, bouncing, throw distance....

Spanky: UT2 is litle bit old, havy, closed and usupported.

89
General Chat / Re: Americas Army Operations Clone
« on: Tuesday, January 27, 2015, 17:17:16 PM »
Main point of my idea is to create new game which will preserve all important things. Game can look little bit old shool, but engine he will be fresh. There will be possibility to preserve things like physics bechavior of granades. If we get money on kick starter we will be able to employ graphics, designed and programmes.

90
General Chat / Americas Army Operations Clone
« on: Tuesday, January 27, 2015, 16:46:50 PM »
I've decided to write here about my idea, because shout box is full of various discussions.

I'd suggest we should launch new project which goal will be to create clone of Americas Army operations. As we know works of  the United States government are in public domain, but developers don't want to share code with us. That's not a problem we can create it by ourselves! We just have to get all hands on deck! You should see that we have all the animations, models, maps and other data that can be extracted from the game. What we have to do is to rewrite the game core which is closed and can not be easily decompiled.

Staying with Unreal Engine is not best opinion, because it is closed and old. It would be better if we chose some "modern" and open engine, like idTech4 or closed but quite good Source. We may think about integrating game witch steam API to provide Accounts management and servers browsing and/or matchmaking, etc...

So guys please share with me you opinion about that. Should we try to get founds on kickstarter or rather do it as volunteers?

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