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Messages - WORLDCHANCELLOR

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76
General Chat / Re: Rolloff Filter and Ambient Sound Thresholds --
« on: Friday, July 13, 2012, 06:18:31 AM »
ALAudio & OpenAL are different things, OpenAL is a separated drive, u can use the one in AA or in ur System.

also, another ALAudio would not work :)

Yeah, it didn't work; it made me crash. :-/

I just miss 2.8.5's sound -- much more realistic, and the incessant ringing was heavily diminished, which means less headaches. With playing this version, I've had to purchase a 1000-pack of Ibuprofin, simply because of the constant blaring of the nonstop ringing that you get NO MATTER WHAT you do. 285!!!

77
Hardware/Software / Re: Frequency Range Chart (with instruments & definitions)
« on: Friday, July 13, 2012, 06:09:00 AM »
You guys compose music or engineer sound? Frequency charts are good for mixing and mastering, too, btw.

78
General Chat / Post Your Xfire Usernames --
« on: Thursday, July 12, 2012, 17:53:03 PM »
Username: Namelessmadman


BTW, if you don't want to share your username, no need to respond to this.  :rtfm:

79
General Chat / Re: Rolloff Filter and Ambient Sound Thresholds --
« on: Thursday, July 12, 2012, 17:48:42 PM »
Okay, I wanna try to ALAudio.dll file (and other OpenAL files) from my 2.8.5 system folder, and then replace the same files in this older 2.5 installation folder. Is this allowed? I ask this because something's wrong with my sound (64bit system/x-fi), and I noticed there were file-size discrepancies with some of these openAL files in the two different AA versions. Will that get me kicked?

80
Background Checks / Re: Watch List
« on: Thursday, July 12, 2012, 17:41:47 PM »
Yeah, when you flash someone in the face as much as we did, you're gonna be flashed.

81
Background Checks / Re: Watch List
« on: Thursday, July 12, 2012, 04:52:13 AM »
I destroy Dazzle. But low.Hertz^ is simply amazing, and dare I say it -- BS?

82
General Chat / Re: Rolloff Filter and Ambient Sound Thresholds --
« on: Thursday, July 12, 2012, 04:49:25 AM »
BTW, speaking of sound in AA, I think something's dramatically different about how sound renders in 2.5, when compared to 2.8.5. I think 285's sound rendering is much, MUCH better. It almost feels as if my channels (which are @ 128) are not being utilized fully. Like, a person could be RIGHT in front of me, and I can't hear them anymore. That's not very realistic, and it's kinda weird, too. I think they changed the 'rolloff' (not ambient) in subsequent versions of AA (specifically 2.7 and up) and then just locked its ability to be modified, regardless of changing the lines in ini.

83
General Chat / Re: Rolloff Filter and Ambient Sound Thresholds --
« on: Wednesday, July 11, 2012, 15:07:49 PM »
yes those have already been removed from our cvar list  ;)

Rgr. Nice edit, btw! <3 lol!!

84
General Chat / Re: Rolloff Filter and Ambient Sound Thresholds --
« on: Tuesday, July 10, 2012, 18:40:29 PM »
re-posting:
Code: [Select]
//my way:
pb_sv_cvar "ALAudio.ALAudioSubsystem Soundvolume ArmyOps.ini" IN 0 1 // in-game max is 1.0
pb_sv_cvar "ALAudio.ALAudioSubsystem Soundvolume *" IN 0 1 // in-game max is 1.0
pb_sv_cvar "ALAudio.ALAudioSubsystem DopplerFactor ArmyOps.ini" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem DopplerFactor *" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem Rolloff ArmyOps.ini" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem Rolloff *" INCLUDE 1
pb_sv_cvar "Engine.Pawn AmbientSoundScaling User.ini" INCLUDE "0.800000"
pb_sv_cvar "Engine.Pawn AmbientSoundScaling *" INCLUDE "0.800000"
pb_sv_cvar "Engine.AmbientSound AmbientVolume ArmyOps.ini" INCLUDE "0.25" //0.25 not 0.5
pb_sv_cvar "Engine.AmbientSound AmbientVolume *" INCLUDE "0.25" //0.25 not 0.5

pb_sv_cvar "ALAudio.ALAudioSubsystem Channels ArmyOps.ini" IN 32 128 // min 32 channels, max 128
pb_sv_cvar "ALAudio.ALAudioSubsystem Channels *" IN 32 128 // min 32 channels, max 128
pb_sv_cvar "ALAudio.ALAudioSubsystem LocalZOffset *" INCLUDE 0.000000
pb_sv_cvar "ALAudio.ALAudioSubsystem TimeBetweenHWUpdates ArmyOps.ini" INCLUDE 15
pb_sv_cvar "ALAudio.ALAudioSubsystem TimeBetweenHWUpdates *" INCLUDE 15
pb_sv_cvar "ALAudio.ALAudioSubsystem LocalZOffset *" INCLUDE 0.000000
pb_sv_cvar "ALAudio.ALAudioSubsystem LocalZOffset ArmyOps.ini" INCLUDE 0
pb_sv_cvar "ALAudio.ALAudioSubsystem DisablePitch *" INCLUDE True
pb_sv_cvar "ALAudio.ALAudioSubsystem DisablePitch ArmyOps.ini" INCLUDE True

pb_sv_cvar "IpDrv.TcpNetDriver NetServerMaxTickRate *" IN 20 25
pb_sv_cvar "IpDrv.TcpNetDriver NetServerMaxTickRate ArmyOps.ini" IN 20 25
pb_sv_cvar "IpDrv.TcpNetDriver MaxClientRate *" INCLUDE 10000
pb_sv_cvar "IpDrv.TcpNetDriver MaxClientRate ArmyOps.ini" INCLUDE 10000
pb_sv_cvar "IpDrv.TcpNetDriver SpawnPrioritySeconds *" INCLUDE 1
pb_sv_cvar "IpDrv.TcpNetDriver SpawnPrioritySeconds ArmyOps.ini" INCLUDE 1
pb_sv_cvar "IpDrv.TcpNetDriver SimLatency *" INCLUDE 0
pb_sv_cvar "IpDrv.TcpNetDriver SimLatency ArmyOps.ini" INCLUDE 0

pb_sv_cvar "D3DDrv.D3DRenderDevice DetailTexMipBias *" INCLUDE 0.8
pb_sv_cvar "D3DDrv.D3DRenderDevice DetailTexMipBias ArmyOps.ini" INCLUDE 0.8
pb_sv_cvar "D3DDrv.D3DRenderDevice DefaultTexMipBias *" INCLUDE -0.5
pb_sv_cvar "D3DDrv.D3DRenderDevice DefaultTexMipBias ArmyOps.ini" INCLUDE -0.5

pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice DetailTexMipBias *" IN 0 0.8
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice DetailTexMipBias ArmyOps.ini" IN 0 0.8
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice DefaultTexMipBias *" INCLUDE -0.5
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice DefaultTexMipBias ArmyOps.ini" INCLUDE -0.5

pb_sv_cvar "Engine.GameEngine UseSound *" INCLUDE True
pb_sv_cvar "Engine.GameEngine UseSound ArmyOps.ini" INCLUDE True

pb_sv_cvar "WinDrv.WindowsClient TextureMaxLOD *" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient TextureMaxLOD ArmyOps.ini" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient TextureMinLOD *" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient TextureMinLOD ArmyOps.ini" INCLUDE 0

something I wrote sometime ago, hardcore cheks lol, some arent rly needed, doenst check .ini's.
Code: [Select]
//CVARS//
pb_sv_cvar cl_punkbuster INCLUDE 1

//Local Map
pb_sv_cvar "URL Map *" INCLUDE Entry.aao
pb_sv_cvar "URL LocalMap *" INCLUDE Entry.aao

//Engine Classes
pb_sv_cvar "Engine.Engine AudioDevice *" INCLUDE ALAudio.ALAudioSubsystem
pb_sv_cvar "Engine.Engine NetworkDevice *" INCLUDE IpDrv.TcpNetDriver
pb_sv_cvar "Engine.Engine Console*" INCLUDE Engine.Console
pb_sv_cvar "Engine.Engine GUIController*" INCLUDE AGP_Interface.AAGUIController
pb_sv_cvar "Engine.Engine StreamPlayer*" INCLUDE Engine.StreamInteraction
pb_sv_cvar "Engine.Engine Language*" INCLUDE Int
pb_sv_cvar "Engine.Engine GameEngine*" INCLUDE Engine.GameEngine
pb_sv_cvar "Engine.Engine DefaultGame*" INCLUDE AGP_Gameplay.AGP_GameSinglePlayer
pb_sv_cvar "Engine.Engine DefaultServerGame *" INCLUDE AGP_Gameplay.AGP_GameTeamObjective
pb_sv_cvar "Engine.Engine Input *" INCLUDE Engine.Input
pb_sv_cvar "Engine.Engine Render *" INCLUDE Render.Render
pb_sv_cvar "Engine.Engine Canvas *" INCLUDE Engine.Canvas

//Game Engine
pb_sv_cvar "Engine.GameEngine UseSound*" INCLUDE True
pb_sv_cvar "Engine.GameEngine UseStaticMeshBatching*" INCLUDE True
pb_sv_cvar "Engine.GameEngine ColorHighDetailMeshes*" INCLUDE False
pb_sv_cvar "Engine.GameEngine ColorSlowCollisionMeshes*" INCLUDE False
pb_sv_cvar "Engine.GameEngine ColorNoCollisionMeshes*" INCLUDE False
pb_sv_cvar "Engine.GameEngine ColorWorldTextures*" INCLUDE Fase
pb_sv_cvar "Engine.GameEngine ColorPlayerAndWeaponTextures*" INCLUDE Fase
pb_sv_cvar "Engine.GameEngine ColorInterfaceTextures*" INCLUDE Fase
pb_sv_cvar "Engine.GameEngine MainMenuClass *" INCLUDE AGP_Interface.AAMainMenu
pb_sv_cvar "Engine.GameEngine ConnectingMenuClass *" INCLUDE AGP_Interface.AAServerLoading
pb_sv_cvar "Engine.GameEngine DisconnectMenuClass *" INCLUDE AGP_Interface.AADisconnectOptionPage
pb_sv_cvar "Engine.GameEngine LoadingClass *" INCLUDE AGP_Interface.AALevelLoading

//NET
pb_sv_cvar "IpDrv.TcpNetDriver NetServerMaxTickRate *" IN 20 25
pb_sv_cvar "IpDrv.TcpConnection SpawnPrioritySeconds *" INCLUDE 1

//Render
pb_sv_cvar "D3DDrv.D3DRenderDevice Use16bit *" INCLUDE False
pb_sv_cvar "D3DDrv.D3DRenderDevice Use16bitTextures *" INCLUDE False
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice Use16bit *" INCLUDE False
pb_sv_cvar "OpenGLDrv.OpenGLRenderDevice Use16bitTextures *" INCLUDE False

//Window Clients
pb_sv_cvar "WinDrv.WindowsClient Coronas*" INCLUDE True
pb_sv_cvar "WinDrv.WindowsClient TextureDetailInterface*" INCLUDE Normal
pb_sv_cvar "WinDrv.WindowsClient ScaleHUDX *" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient WeatherEffects *" INCLUDE True
pb_sv_cvar "WinDrv.WindowsClient Bloom *" INCLUDE True
pb_sv_cvar "WinDrv.WindowsClient Brightness *" IN 0 1
pb_sv_cvar "WinDrv.WindowsClient Contrast *" IN 0 1
pb_sv_cvar "WinDrv.WindowsClient Gamma *" IN 0 1.5
pb_sv_cvar "SDLDrv.SDLClient Coronas*" INCLUDE True
pb_sv_cvar "SDLDrv.SDLClient TextureDetailInterface*" INCLUDE Normal
pb_sv_cvar "SDLDrv.SDLClient WeatherEffects *" INCLUDE True
pb_sv_cvar "SDLDrv.SDLClient Bloom *" INCLUDE True
pb_sv_cvar "SDLDrv.SDLClient Brightness *" IN 0 1
pb_sv_cvar "SDLDrv.SDLClient Contrast *" IN 0 1
pb_sv_cvar "SDLDrv.SDLClient Gamma *" IN 0 1.5


//audio
pb_sv_cvar "ALAudio.ALAudioSubsystem SoundVolume *" IN 0 1
pb_sv_cvar "ALAudio.ALAudioSubsystem Rolloff *" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem DopplerFactor *" INCLUDE 1
pb_sv_cvar "ALAudio.ALAudioSubsystem AmbientVolume *" INCLUDE 0.5
pb_sv_cvar "ALAudio.ALAudioSubsystem Channels *" IN 32 128
pb_sv_cvar "Engine.AmbientSound AmbientVolume *" INCLUDE 0.25


//Player Cheks
pb_sv_cvar "Engine.Controller Handedness *" INCLUDE 1
pb_sv_cvar "Engine.PlayerController EnemyTurnSpeed *" INCLUDE 45000
pb_sv_cvar "Engine.PlayerController ScreenFlashScaling *" INCLUDE 1
pb_sv_cvar "Engine.Pawn AmbientSoundScaling *" INCLUDE 0.8
pb_sv_cvar "Engine.Pawn Bob *" INCLUDE 0.6
pb_sv_cvar "Engine.Player ConfiguredInternetSpeed *" IN 2700 10000
pb_sv_cvar "Engine.Player ConfiguredInternetSpeed *" EXCLUDE 9001
pb_sv_cvar "Engine.HUD CrossHairColor *" INCLUDE (B=255,G=255,R=255,A=255)
pb_sv_cvar "AGP.HumanController EnemyTurnSpeed *" INCLUDE 45000
pb_sv_cvar "AGP.HumanController ScopeDetail *" SCOPEDETAIL_Normal

//No Eobj
pb_sv_cvar "WindowPositions EditObj *" EXCLUDE X

Some of those cvars are not a good idea. When it deals with performance of folks' graphics cards, you should allow them to do what they will/can in order to play the game smoothly. Some people have awful computers -- or do not have good graphics cards -- so they need to lower the quality of the graphical overlays. Things, such as the following, should not be regulated:
D3DDrv.D3DRenderDevice DetailTexMipBias *" INCLUDE 0.8
pb_sv_cvar "D3DDrv.D3DRenderDevice DetailTexMipBias ArmyOps.ini" INCLUDE 0.8
pb_sv_cvar "D3DDrv.D3DRenderDevice DefaultTexMipBias *" INCLUDE -0.5
pb_sv_cvar "D3DDrv.D3DRenderDevice DefaultTexMipBias

and
WinDrv.WindowsClient TextureMaxLOD *" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient TextureMaxLOD ArmyOps.ini" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient TextureMinLOD *" INCLUDE 0
pb_sv_cvar "WinDrv.WindowsClient TextureMinLOD ArmyOps.ini" INCLUDE 0
.

The only thing to worry about, pertinent to graphics tweaking, is the [ MOD EDIT: No need to let kiddies know how to do this ;) ] So outlaw that, of course, but other than that, the graphics adjustments are fine. Essentially, it's best to give folks the opportunity to sync up AA with their computer's specs and capacities. With good pcs, for example, we should let folks use super high quality settings; with bad pcs, we should let folks make their game look awful for the sake of squeezing out more performance on their bad computer.

85
General Chat / Re: Rolloff Filter and Ambient Sound Thresholds --
« on: Monday, July 09, 2012, 11:46:08 AM »
Ah, I see. Grrr, then it doesn't do crap....  :banned:

86
General Chat / Re: Rolloff Filter and Ambient Sound Thresholds --
« on: Monday, July 09, 2012, 00:55:04 AM »
Should be updated very soon... But there are things stranger out there... ;)

Wait a second; they "deleted" the file from my directory!? WOW, then maybe I never got a chance to see if it even works! It didn't tell me that it removed it, and I didn't get kicked for it -- or anything, for that matter -- either.

87
General Chat / Re: Rolloff Filter and Ambient Sound Thresholds --
« on: Monday, July 09, 2012, 00:52:55 AM »
Should be updated very soon... But there are things stranger out there... ;)

HA! Even if that was some type of real sound hack, I can't hear jack shi* in this version of AA, not to mention the OpenAL problem that Whiz is not around to fix for me! :-(!!!! HELP ME!!!

88
General Chat / Rolloff Filter and Ambient Sound Thresholds --
« on: Sunday, July 08, 2012, 06:39:27 AM »
2.5, I believe, is one of the antecedent versions in which we can exploit the malleability of AA's sound. In later versions, though, this functionality and flexibility was removed. Right now, many people are aware of these sound-exploiting capacities and are likely using them to their advantage, since it has not yet been 'outlawed.' I'm curious about whether the folks using these ini modifications will simply be cvar'ed -- which means they are warned prior to a formal kick/ban -- or if they will be instantly banned, as soon as it detects these settings.

****And to those individuals using these exploits: What's the point of pwnaging with those advantages when, after you can't use them anymore, you will be remarkably terrible? It kind of works against you, ultimately. :-/

89
General Chat / Re: Top 5 CURRENT AA players
« on: Thursday, July 05, 2012, 15:01:06 PM »
<3

90
General Chat / Re: Top 5 CURRENT AA players
« on: Thursday, July 05, 2012, 14:50:56 PM »
Look at the AA handle under my screenname.

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