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Messages - Alex

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736
Feedback & Suggestions / Re: Spawn points Monkey Island
« on: Monday, April 28, 2014, 18:42:11 PM »
Don't export. Are they part of MyLevel? If so, just open SpankyVille and then open Monkey Island, they'll be available for use.
lol, that's literally the first thing I tried. Editor crashes on map change.

For me you don t have to do it that map is already big ( playing field) if you puth tunnels in it we don t see nobuddy anymore please think about it! .

If we play the game the player run into the mountains were the game starts, if you can make sum obsticales ( bigger rocks, sum palm trees,a bigger ore more tent camp in hills wood be nice , that house is great  :up: meaby Obj in it  its oke!.
But what makes the game is that random spawn ( my vision )  so it looks like this map will be must more populair.
Yeah I get what you're saying. Tunnels might make the map a bit too big and rounds would need to be long. Also, random spawns will be in the map. It's the perfect map for them.

737
Feedback & Suggestions / Re: Spawn points Monkey Island
« on: Monday, April 28, 2014, 14:01:51 PM »
Haha, yea, that thing pisses me off to no end. If you look at mAAp Pipeline, I ripped it for the north side broken pipe on the outside of the building.

I think Blueblaster made it with the Particle Editor which makes it impossible to copy-paste (thanks Epic). I think what I did was copy both emitters into Notepad and then create new emitters from scratch in the new map and just copied the variables over such as size, spawn rate, texture and all that. Tedious but I too thought it was good enough to steal :)
The emitter isn't really the problem. I never even attempted that. I can't export the textures for the water in the fountain it dumps into without the editor crashing.

I cant see what you wanne do whit tunnel .i think they will be to long this map is a outdoor map. So upgrond is better. That building looks cool we will see new game play .thx for nice responce
The tunnels wouldn't be all the way across the map. There would be several from certain points on the map. I wouldn't make them extremely long. Also, I'm just looking at putting some in. If it doesn't work out and looks bad, I won't.

738
Feedback & Suggestions / Re: Spawn points Monkey Island
« on: Monday, April 28, 2014, 04:15:23 AM »
A bit of an update after tonight.



My plan is to create a sort of walled-in research compound in the middle, somewhat like SF Blizzard. I'm also thinking about putting buildings around the outskirts of the maps and maybe some tunnels. Any suggestions would be appreciated too.

Done So Far:
- Replaced all of the trees you could walk through with actual static meshes. (which was pain in the ass due to map size)
- Start of research compound. So far the main offices and living quarters are done.
- Some random terrain fixes

To Do:
- Add random spawn points
- Make objectives. No idea how this map remained in the mAAp pack without objectives. :P
- Finish compound
- Possible tunnel system
- Unforeseen UnrealEd headaches

This map is going to be so awesome nobody is going to play it! Just like my other 3 maps. :P

739
Feedback & Suggestions / Re: Spawn points Monkey Island
« on: Monday, April 28, 2014, 01:48:50 AM »
Yo spanky, I wanted to use your fountain from Spankyville (it's awesome) but I cannot find a way to do so that doesn't crash the editor. Even simply trying to export the custom textures crashes the editor...

740
Support / Re: Account activation/login/honor quesion
« on: Monday, April 28, 2014, 00:56:39 AM »
It has nothing to do with incompetence. Once you double click the server you shouldn't have to do anything else. AA should open up and you should join the server. If that's not happening, there's a problem. Go to the installation tab and hit "reset+repair AA" and see if that fixes it.

Also, make sure you don't have a firewall or anti-virus program blocking AA or preventing it from contacting the authorization server.

741
Support / Re: Account activation/login/honor quesion
« on: Monday, April 28, 2014, 00:39:06 AM »
What exactly do you mean by you see no activity after you join a server? It doesn't join the server?

742
Support / Re: Account activation/login/honor quesion
« on: Sunday, April 27, 2014, 23:51:16 PM »
Well awesome! I used my old password from high school and have access to that account! So I guess now that I have my BT account back. What steps should I take next? Sorry for the inexperience!
You should be able to play on that account now without doing any training. Hit deploy and join a server.

743
Feedback & Suggestions / Re: Spawn points Monkey Island
« on: Sunday, April 27, 2014, 23:50:28 PM »
You can do it. I have confidence in you. It's a decolayer (there's probably 2 at least, 1 for the trees which should be deleted as I think you can walk through them... or did I already delete them?).

Just select it, do the usual F4, TerrainInfo, DecoLayer and choose (0) or (1) and there's scale options in there:


A lot of the options are self-explanatory. What you want is ScaleMultiplier. Have fun :)
Thanks. As for the trees, yeah they're still there and walk through-able. I'm going to replace them with actual static meshes. The only thing I'm worried about would be the FPS hit on such a large map with no distance fog.

744
Support / Re: Account activation/login/honor quesion
« on: Sunday, April 27, 2014, 23:44:34 PM »
I do log in to assist just fine. I've logged in and out a few times and my status shows green on the bottom left (I'd imagine that means online), and the install page has all verified stuff. I tried to do the training, since I guess we have to do that again, and it gives 2 pop ups, one is the re-install AA thing, and the other as a "you're not logged in" message.

I don't remember ever using that "Battle Buddy" username though. I thought it was weird that it my old name was taken by it. I guess I can try to log in using the buddy as the username and my old passwords. thanks for the response!
It's the BT username you had on that account you linked. Your BT username is completely separate from the AA username on your BT profile. A lot of people forgot about this or never realized this so that's why we always suggest it when a user can't access their account. Just click on the user profile of the BT account you linked and see for yourself.

745
Feedback & Suggestions / Re: Spawn points Monkey Island
« on: Sunday, April 27, 2014, 23:41:33 PM »
At least delete the grass. That stuff is so shitty. I think that was the first grass I ever made. It was like shoulder-height.
I actually kinda like the grass. It is definitely too tall though, but I'm not exactly familiar with the way you implemented it. I realize it's through the terrain decorations, but is there any way to scale back the mesh?

If you want to make some better grass for the map (preferably tall enough to cover while prone) that would be awesome. :P

746
Support / Re: Account activation/login/honor quesion
« on: Sunday, April 27, 2014, 23:36:27 PM »
Your account was activated so that's not he problem. When assist stars it should ask you to login automatically. It doesn't do that for you? If it doesn't, try hitting the "logout" button at the bottom right and logging back in again. I've never heard of such a problem before.

Also, as for your other account if you still want to try to salvage it (you wouldn't need training that way), the username is "Border buddy" without the quotes if you didn't already know what ti was. You can try every password you know I guess.

747
General Chat / Re: Community
« on: Sunday, April 27, 2014, 22:18:48 PM »
Yep, it could be, once you stopped banning people for no reason and deleting posts that are incovenient for you.

Oh pit. I feel like your huge history of hacking and trolling is a very good reason for a ban. You've been nothing but a troll and hacker ever since you left.
Fun fact of the day, you're the only person I have ever banned from AAO25.com. So your statement means absolutely nothing, but then again, as a troll, I doubt you meant to make sense anyways.

748
Feedback & Suggestions / Re: Spawn points Monkey Island
« on: Sunday, April 27, 2014, 22:17:48 PM »
I've tried to fix that oodles of times. It's a problem with the skybox which makes it very pretty but adds crap like that. The sky is the inside of a box that's painted with images. You can see the same thing on mAAp Pipeline but just barely as I used some fog to cover it up.
Same here. Might just add some clouds to the sky.

and one obj should be great in thoose tents in the midlle.. i dont now if its possible..
I'm probably going to rework the entire map, new objectives and everything. Terrain will stay the same though as I suck at dealing with terrain. :P

749
Anti-Cheat / Re: I decided to leave from aao25
« on: Sunday, April 27, 2014, 22:08:04 PM »
So, this has gotten way out of hand.  :lock:

750
General Chat / Re: Community
« on: Sunday, April 27, 2014, 14:55:46 PM »
i know u are all voluntary but u also make the decisions and take the responsibility.

read the 70 posts i made in the last 3 years on this board, all are suggestions. in the threads i made them, are even more suggestions.
dev-team needs a vision in which direction u want to develop the project and than slowly do it and communicate it. i dont see any visions, ideas etc. from the dev-side nor any direction were heading to. eliz is a great technocrat, but where are the project-leaders with the bigger idea behind?

i dont want to make u look bad, but want to make u move...

and ac is really not the problem, its one of the things u do really great.

I definitely understand what you're saying, but it's a bit more complicated than implementing ideas people have. There is a lot to consider. Our original vision was the bring back AA2 and keep it the same game it was before the official auth went down. However, our #1 goal is the longevity of the game. Sure, we want to add stuff to make new people join, but we also don't want any changes to make current players leave. Major changes is a bit of a gamble that needs to be looked at carefully. What if nobody new joins but all of the current players hate the changes and leave? The game is, after all, on a 2 generation old engine and isn't exactly attractive to younger players. We've talked about many changes that ended up not getting implemented. It's not that we're not thinking about it, just that most of the time the risk outweighs the reward.
It's exactly what you said, the admins make the decisions and take the responsibility, and we sure as hell don't want to be responsible for killing a game with unwanted changes.
I agree that something should be done to kind of freshen up the game though. I think a player opinion thread might be useful to see what ideas everyone has.

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