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Background Checks / Re: -[unR]AnTi
« on: Wednesday, October 30, 2013, 03:12:06 AM »explain this maybe it's me being from usa playing on euro server, ping difference and all that, i rarely lag on euro server and use to playing on euro server, yes takes a bit more i understand that being in usa and allI feel I should still respond on this despite the topic since it is necessary to say because people actually don't know what is possible and what not as seen in various topics.
my question is how some players can jump and before landing or seems like mid air get a hs on another player, now i have never adapted to jumping under fire b4 or crouching up & down repeatly which im sure is keybinded, but now after playn on assist i have been and yet able to jump and come down to complete it with a hs, maybe takes alot of practice??
enlighten me on that,
First, since you are playing from USA on an EU server, your ping will be higher. But this does not necessarily give you lags, however your bullets will appear a split second later. When someone is running this will drastically impact where you have to aim in order to hit them. A ping above 80 already makes a noticable difference.
Jumping while firing does not exist. Actually they fire as soon as they landed, however because of latency issues by either the server or the person receiving the shot, it appears like they shot just before they landed. It's actually a kind of play which hardly ever gets used in competition, because if someone jumps I just start aiming and shooting at the place he will land. If you follow his jumping pattern you will miss, if you aim where he will land you will hit him.
The headshot after jumping and landing is just aiming practice, knowing where the center of your screen is and being able to aim well, they even have a disadvantage with the aiming for the head since their aimpoint is gone mid-air.
Crouching up and down repetitively does not necessarily have to be binded, some people just master it.
Also some people wonder why a bit higher pings play better sometimes in close combat situations. This is because they already shoot at you a little bit before the server registers it. So if you fire at them, and they get hit, their gun will go up, just like what happens to you. However since this registers later at their side, they still fired maybe 2 extra bullets without the hit on them having impact.
I hope that clears a lot up. If you have any more questions feel free to ask.