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Messages - BlueBlaster

Pages: 1 ... 47 48 [49] 50 51 ... 150
721
General Chat / Re: Server Offline problem
« on: Sunday, February 19, 2012, 19:48:42 PM »
Hi, the server looks like it works perfect and has honor. Game on!

722
General Chat / Re: Server Offline problem
« on: Sunday, February 19, 2012, 14:56:04 PM »
Make sure your firewall and antivirus are not blocking the ports. Also windows firewall.

723
General Chat / Re: Aiming
« on: Sunday, February 19, 2012, 05:19:32 AM »
I'm not sure Virus, did you try to click reinstall AA in Assist?

724
Well, ELiZ you are pretty damn intelligent haha.

725
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Friday, February 17, 2012, 18:13:35 PM »
Yeah, the lower floors hardly get any use. People don't know they're there. Like the bathroom for instance :) I like that breached doors idea. You can also do unlockable doors with objectives (you can remove the objective information so it functions as a door that you unlock if you know what I mean).

Also I have another thing floating in my mind about le map. 99% of this map is grey. This includes textures and static meshes. I see that the stand out color in this map is yellow (and sometimes green). I think if would be cool if you incorporate some more yellow (or green) in certain areas to really make the map pop. Think of the old game castlevania for the NES. The game made use of 2 colors to really make the game pop, blue and orange. If you remember Castlevania 2 for NES, it game had very bland graphics because it didn't have a color scheme throughout the game. I hope you understand what I'm getting at here :)

This is a very excellent buddy system map though. I had lots of fun going around in pairs eliminating the opfor.

726
mAAp Project / Re: Official mAAp v7 Bug Reporting Thread
« on: Friday, February 17, 2012, 17:18:29 PM »
The lighting in Interdiction is very soft-lit (i.e., there are no hard shadows) and low contrast (i.e., theres a lot of grey going on). If you make it darker, it's just going to be really dismal and make it even harder to identify teams.

It's up to you though.

Oh and more importantly than lighting, it might be useful to get rid of or block access to a lot of those dead-end rooms. Such as the medical area. Unless you add objectives to those rooms, then the dead-end rooms can stay :)

727
General Chat / Re: Serverlogfile - more details possible ?
« on: Friday, February 17, 2012, 17:14:11 PM »
If you make a folder called 'Logs' in the armyops folder, the server will log extra things in that folder like round ends/starts and such. But I don't remember if it logs chats. Worth a try.

728
General Chat / Re: Infinite bullet shells?
« on: Friday, February 17, 2012, 17:08:18 PM »
Decals are projectors, bullet casings are probably emitters. They can never be the same. When I have time I'll look into it and let you know if you can change the lifespan with config files.

729
General Chat / Re: Lan Server!
« on: Friday, February 17, 2012, 17:05:31 PM »
I'm not sure which one is the advanced damage U file, but here is the way to add the forceclass mutator.

If you open assist, then click the server tab it will download the files needed. After, you need to copy the mods (the .U file -{DG}-Crusade13) from the folder 'AppData/25Assist/server/' to 'AppData/25Assist/armyops/System/'

In the System folder, open server.ini and under [Engine.GameEngine] add this:
Code: [Select]
ServerActors=-{DG}-Crusade13.dgcrusade
Save the file, and run your server. It should work. Test is by typing 'mutate dg' in the console. If it doesn't work, well then I guess come here and tell us lol.

730
General Chat / Re: video settings problem
« on: Thursday, February 16, 2012, 21:27:34 PM »
If you want to improve performance, change World and Dynamic Mesh LOD to Low.

731
General Chat / Re: Lan Server!
« on: Thursday, February 16, 2012, 21:21:27 PM »
If you really want a temp solution, why don't you copy the mutate and advanced damage U files into the system folder and add them to the server.ini? Then run a LAN server.

732
General Chat / Re: 2.5 graphics
« on: Thursday, February 16, 2012, 21:19:22 PM »
That's why he's still in the pokey.

733
General Chat / Re: 2.5 graphics
« on: Thursday, February 16, 2012, 16:27:59 PM »
Thats why I'm a quiet boy.

734
General Chat / Re: video settings problem
« on: Thursday, February 16, 2012, 01:08:48 AM »
Probably because Pball has online physics.

Oh and, just for the record, the physics detail level has a low impact on performance. Ask me anything.

735
General Chat / Re: Infinite bullet shells?
« on: Wednesday, February 15, 2012, 22:32:43 PM »
I have to check what class bullet shells are and I'll let you know.

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