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Messages - Alex

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706
General Chat / Re: Community
« on: Thursday, May 08, 2014, 02:34:11 AM »
I've yet to see one person who knows how to replicate this bug.

I believe it's just a bug with the game. It's not specific to Hospital. I've seen players appear (i.e be invisibe before this) on rooftops on other maps as well.
You are indeed correct. The "bug" usually occurs when the player is prone in front of a small ledge. The reason being is that in AA you essentially shoot from the very top of your head. There is a very small window where the player can still see over the small ledge while the other player cannot see him at all. This can be replicated in multiple other maps besides Hospital, Urban Assault is also a fairly known one.
It's technically not a bug at all, just how the game works. A flaw in game design is a better term for it.

707
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 22:41:59 PM »
You just presented a leveled tone, that seems reasonable to me. I feel like I agree with you. But still I will present another view:

When you are ruling/admining/governing/etc., you shall follow _values_. You shall not be feared about wheather someone will leave. You shall have a vision about what you want to achieve, and you shall follow that vision.

Admitting that server owners abuse players, and doing _nothing_ about it, just because you fear them going away... It just doesn't sound right. It doesn't fit the vision of AA you seemed to be fighting for.

It's not just about having a vision of what needs to be done, because without players to play, our vision is nothing. This game was made for the players, it's not some side project Eliz is doing for himself. The players always come first. We have to find the delicate balance between minimizing problems and keeping as many players as possible.

Sure doing nothing may not sound right, but when weighed against the possible fixes, it may be the most logical course of action, or non-action in this case.

708
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 20:08:10 PM »
And such statement is perfectly acceptable for me, unlike the Teddy's ("there is nothing we can do").

Of cours it's ridiculous, let's discuss only the reasonable ideas.

Here we disagree, the effort doesn't have to be large, just pay _ANY_ attention, FFS. (sorry for the explenative, but it's frustrating how many times do I have to repeat this one single fact).

Here you are being inconsistent with your actions (as assist admin(s)). Normally, when you are trying to persue some ideas that you consider "right", you accept the fact that some people may leave. Take for example the screenshotting thing, the training thing, etc, etc. So far you acted like admins that dictate the rules and it was all right.

Now, you claim to be afraid that "some" players may get annoyed and leave.

I say you are being inconsistent with yourself.

You are being inconsistent again. You banned players just because of some screenshots illustrating they have TK-ed. Why can't you use the same approach for server owners???

For the TK part, we can actually look up their stats and ROE. It's physical evidence. Who knows how one sided a screenshot of a conversation is? They could have instigated it earlier and it doesn't show the whole conversation anymore in the chat. What if we get a report of an unjust banning, yet there's no proof and the server admin claims the player was being rude and disruptive? Who knows what actually happened and even if someone did decide to take a screenshot, there's no telling if that was all that was said or done.  It's a lot flimsier. There is no inconsistency here, we have hard proof that someone went on a TKing spree or a long time, in an admin abuse case we just have words that each side said and a screenshot that may not show the whole situation.

Also, while I get what you're saying about inconsistency concerning the fear of leaving players, there will be a point where enough is enough for some players. Just because they haven't left yet doesn't mean they won't if we tighten our grip even more on previously unregulated aspects of the game.

709
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 18:39:17 PM »
Of course solutions that involve tedious manual work are bad.

But hey, this shouldn't be something new to you guys. All this management of "1 account only" rule is already tons of manual work now. Just look at "can someone active my account, please" messages in shoutbox - they are appearing every day.

I wonder who caused that policy to be put into place?
Seriously though, I think what he meant was that we already have enough stuff to keep track of, adding on more stuff would be counterproductive to the game. People complain that we don't play enough but then want to give us more work to do.

Quote
If you would admit that "we don't want to do nothing about it", I would be ok (from a logic point of view).

But you have written "there's little we can do". That's an obviously false statement. I'm dissapointed to hear that from a person that is involved in math.

We don't want to do anything about it, at least not right now. We want to fix the issue, but there aren't any obvious solutions to go about doing it.
For example, forcing rules onto server admins wouldn't work because, as someone else pointed out, what would be the punishment for not enforcing said rules? We can't ban someone for not enforcing a 30 sec no spam rule, that's ridiculous. Also, the manual labor in making sure servers don't ban players permanently would be ridiculous. We'd also run the risk of punishing a clan leader and their whole clan abandoning AA, which we obvious wouldn't want.

One idea that could work would be a server blacklist. Something that, if given enough proof (and it would have to be a lot), we could put a server on the list of servers for people to avoid. That or take it a step further and disable tracking on it.

This entire discussion has one huge problem though. Most of these server issues tend to be a he said she said situation with different stories from both sides. We can't believe one player over another so most of these abuses would go unpunished or undocumented due to lack of proof.

710
AA Support / Re: Problem with the AA3 converted maps.
« on: Tuesday, May 06, 2014, 16:08:23 PM »
He kept getting kicked by punkbuster for "no packet flow" I believe.

711
Assist Support / Re: Unable to join any server due to gaming mouse software.
« on: Tuesday, May 06, 2014, 14:34:17 PM »
I'm using OS 10.9.3 Mavericks
I guess it could be your OS, but I don't know why that would be. Maybe OSX handles synapse in a different way that Windows? It could also be Assist operating differently on OSX.

712
Assist Support / Re: Unable to join any server due to gaming mouse software.
« on: Tuesday, May 06, 2014, 14:24:31 PM »
Perhaps is the mouse version, not the Synapse app. What os do u have?
Windows 7 64-bit

713
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 14:01:39 PM »
Well you have forced other thinhs on ppl whither they wanted it or not.

Any way. I dont see what harm would be in, agreing in some basic simple standard rules.
No 203s in 1st 30 secs etc
Like what? Care to elaborate? A lot of the features implemented had public votes to see if players wanted it.

714
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 13:53:01 PM »
Can't be bothered to quote so i say it again, 2 days is not enough and this wont last long... I agree with zoxxe ideas, dont worry i didnt miss any of them.


You say you played 13 maps in 2 days, well done with your achievement, but what makes me angry is your opinion to leave everything as it is as you see 2 day progress...
The thing is, it all depends on the players. We can't force them to play other maps, so we're trying to get enough people together to try to encourage players to play different maps. It's been working pretty well over here on the NA side. On Monday's and Tuesdays for the last 2 weeks we've player AA3 Alley, AA3 Impact, SF Blizzard, SF Water Treatment, mAAp City Block, mAAp Square, SF PCR, 285 Interdiction, AA3 Shantytown, and some others I can't quite remember.

The point is, if you take the initiative to try to start a server that plays different maps, people usually do join. You just need around 3 people to get things started, at least that's how it is for the NA side.

715
Assist Support / Re: Unable to join any server due to gaming mouse software.
« on: Tuesday, May 06, 2014, 13:34:31 PM »
I' m currently using a Deathadder 2013 mouse and I have no problem playing AA with Synapse running. I'm not sure what's going on for you.

716
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 13:16:29 PM »
As far as individual server rules, the majority of them could easily be implemented globally. The majority of the ones I've seen are don't be an ass, don't spam for the first 30 seconds and stuff like that. Those should be standard rules.

I'm just thinking here in terms of ease of implementation. Remove or empty banlist periodically on Assist and let server admins present a case against a player for a ban issued by Assist admins. It's a whole lot simpler than allowing access for server admins to ban for 2 weeks wherever they see fit. What happens after the 2 weeks is up? They could just ban again. Whereas if it's more of a public witchhunt and non-biased neutral Assist admins can accept/deny the case for a ban, it's a lot simpler. Might bring more people to this website as well.
I don't like the idea of forcing a bunch of rules on server owners though.

717
General Chat / Re: Community
« on: Monday, May 05, 2014, 20:58:32 PM »
After an additional minute of thinking, here is the solution I propose. It is simple and solves the most important aspect (server admins having too much power):

Allow server admins only to give temporary bans (e.g. max. 2-weeks). Permanent bans may be given only by assist admins (after appropriate proof is given, etc., using standard complain path).

Of course it's not perfect, but I think it would be quite good first step.

Not a bad idea, but the problem I see arising is how exactly will we know how long a server admin has banned a player for? We can't actually prevent them from permanently banning players(at least not that I know of)  so we'd have to trust server admins to follow the rules, and not everybody visits AAO25 either.

718
General Chat / Re: Community
« on: Monday, May 05, 2014, 20:31:04 PM »
I actually agree with this. It's the reason why I can't play BF2 and BFBC2 anymore. Too much trollololol =\

AA is even worse since the playerbase is smaller. There should be a section of forum where admins of servers are allowed to provide reasonable proof for a ban and if there really is cause for it, it should be a global ban anyway.
That's a bad idea. What about kicks and bans for violating certain rules that are not universal on all servers? Like Hospital 203 spam? A global ban would be a bit ridiculous.
Bad server admins may be a problem, but taking all of the power away from them and giving it to us is not a good solution.

719
Feedback & Suggestions / Re: Spawn points Monkey Island
« on: Monday, May 05, 2014, 02:26:37 AM »
i would like to see an obi on this map.
such a long distance map without obi.. it's the only way to bring movement in the round..
is this possible to do?
Otherwise i like this map and would play it often if there would be an obi.
Yeah I'm completely revamping the map. (the terrain will stay the same). It will have an objective and random spawn points for assault.

720
Support / Re: insert a disk problem
« on: Sunday, May 04, 2014, 15:08:08 PM »
Just put any disc in your PC and it should work. It doesn't matter what's on it.

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