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ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

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Messages - Alex

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706
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 14:01:39 PM »
Well you have forced other thinhs on ppl whither they wanted it or not.

Any way. I dont see what harm would be in, agreing in some basic simple standard rules.
No 203s in 1st 30 secs etc
Like what? Care to elaborate? A lot of the features implemented had public votes to see if players wanted it.

707
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 13:53:01 PM »
Can't be bothered to quote so i say it again, 2 days is not enough and this wont last long... I agree with zoxxe ideas, dont worry i didnt miss any of them.


You say you played 13 maps in 2 days, well done with your achievement, but what makes me angry is your opinion to leave everything as it is as you see 2 day progress...
The thing is, it all depends on the players. We can't force them to play other maps, so we're trying to get enough people together to try to encourage players to play different maps. It's been working pretty well over here on the NA side. On Monday's and Tuesdays for the last 2 weeks we've player AA3 Alley, AA3 Impact, SF Blizzard, SF Water Treatment, mAAp City Block, mAAp Square, SF PCR, 285 Interdiction, AA3 Shantytown, and some others I can't quite remember.

The point is, if you take the initiative to try to start a server that plays different maps, people usually do join. You just need around 3 people to get things started, at least that's how it is for the NA side.

708
Assist Support / Re: Unable to join any server due to gaming mouse software.
« on: Tuesday, May 06, 2014, 13:34:31 PM »
I' m currently using a Deathadder 2013 mouse and I have no problem playing AA with Synapse running. I'm not sure what's going on for you.

709
General Chat / Re: Community
« on: Tuesday, May 06, 2014, 13:16:29 PM »
As far as individual server rules, the majority of them could easily be implemented globally. The majority of the ones I've seen are don't be an ass, don't spam for the first 30 seconds and stuff like that. Those should be standard rules.

I'm just thinking here in terms of ease of implementation. Remove or empty banlist periodically on Assist and let server admins present a case against a player for a ban issued by Assist admins. It's a whole lot simpler than allowing access for server admins to ban for 2 weeks wherever they see fit. What happens after the 2 weeks is up? They could just ban again. Whereas if it's more of a public witchhunt and non-biased neutral Assist admins can accept/deny the case for a ban, it's a lot simpler. Might bring more people to this website as well.
I don't like the idea of forcing a bunch of rules on server owners though.

710
General Chat / Re: Community
« on: Monday, May 05, 2014, 20:58:32 PM »
After an additional minute of thinking, here is the solution I propose. It is simple and solves the most important aspect (server admins having too much power):

Allow server admins only to give temporary bans (e.g. max. 2-weeks). Permanent bans may be given only by assist admins (after appropriate proof is given, etc., using standard complain path).

Of course it's not perfect, but I think it would be quite good first step.

Not a bad idea, but the problem I see arising is how exactly will we know how long a server admin has banned a player for? We can't actually prevent them from permanently banning players(at least not that I know of)  so we'd have to trust server admins to follow the rules, and not everybody visits AAO25 either.

711
General Chat / Re: Community
« on: Monday, May 05, 2014, 20:31:04 PM »
I actually agree with this. It's the reason why I can't play BF2 and BFBC2 anymore. Too much trollololol =\

AA is even worse since the playerbase is smaller. There should be a section of forum where admins of servers are allowed to provide reasonable proof for a ban and if there really is cause for it, it should be a global ban anyway.
That's a bad idea. What about kicks and bans for violating certain rules that are not universal on all servers? Like Hospital 203 spam? A global ban would be a bit ridiculous.
Bad server admins may be a problem, but taking all of the power away from them and giving it to us is not a good solution.

712
Feedback & Suggestions / Re: Spawn points Monkey Island
« on: Monday, May 05, 2014, 02:26:37 AM »
i would like to see an obi on this map.
such a long distance map without obi.. it's the only way to bring movement in the round..
is this possible to do?
Otherwise i like this map and would play it often if there would be an obi.
Yeah I'm completely revamping the map. (the terrain will stay the same). It will have an objective and random spawn points for assault.

713
Support / Re: insert a disk problem
« on: Sunday, May 04, 2014, 15:08:08 PM »
Just put any disc in your PC and it should work. It doesn't matter what's on it.

714
Feedback & Suggestions / Re: Radio Tower
« on: Sunday, May 04, 2014, 14:14:06 PM »
Hi Killa, with a Radio Tower II would it be possible to simply bin C, and have A and B as random objectives? I think it might be fun to limit such a server to 16 players and keep it to 5 minute rounds. It's getting the map down to fun five minute rounds that's important :)
I've never dealt with random objectives, but I'll add it to my list and take a look at it eventually.

715
Support / Re: Account Activation
« on: Saturday, May 03, 2014, 01:13:56 AM »
Done.

716
Support / Re: Account activation
« on: Thursday, May 01, 2014, 21:21:45 PM »
It's now activated.

717
Support / Re: Account activation
« on: Thursday, May 01, 2014, 20:22:25 PM »
He has the same IP and HWID as this player: http://battletracker.com/playerstats/aao/281277/

our current policy is one account per computer, so your friend's account is denied.

718
Games & Programming / Re: Looks like a new trend...
« on: Thursday, May 01, 2014, 19:11:11 PM »
i've read the description on the official website and i know there's a disclaimer, but still, the price is not fair, they simply priced the game as much as many other indie ones, there's so much better stuff (better as for the greater time and commitment put into them) that will go unnoticed just because this sort of thing will catch the hype.


Not fair? Who decides what is fair? It's up to the individual consumer and nobody is forcing you to buy it. They can charge whatever people will pay for it. It's capitalism.
There's always going to be games that have enough content to justify the price, and games that don't. This isn't any new. It's all up to the consumer. People need to research what they're buying. If they don't, they don't deserve any sympathy for buying half a game, especially when the developers themselves warn you about the game.

719
Assist Support / Re: Account not activated (multiple account)
« on: Thursday, May 01, 2014, 18:17:02 PM »
Your account should now be activated. Have fun!

720
The Lounge / Re: [AA3]Shantytown
« on: Thursday, May 01, 2014, 17:50:55 PM »
You guys just can't handle my epic rain.

Maybe lower the number of particles? (though it won't be realistic with the sound)
Don't remove it, that would make the map a boring sound camper haven. The emitters should be set to quality so if you choose low quality world settings, they should disappear.
I don't like that idea. I don't want to have to set the world quality to low just to play the map. Why not just change it to a xweatherEffects? Sure it'll look crappy, but I'll take crappy looking over unplayable. If a Phenom II @3.66 GHz and a 7950 (which is way overkill for this game) can't run this map, there's a problem.
There's a brick wall for what the engine can do on modern hardware. Even with great hardware, the engine is holding people back from decent FPS.

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